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* Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes. | * Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes. | ||
==Skill Unlock Costs== | ==Skill Unlock Costs== | ||
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