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== Preface == | == Preface == | ||
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked | Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked and must pay an increasing GP cost to unlock each skill. It means that the skills you choose will greatly affect the route you take through the game. Your non-combat skills will be locked to your combat level, so the skilling you can do is very limited at first. | ||
This mode requires you to do more combat than the other modes, especially at the beginning. | This mode requires you to do more combat than the other modes, especially at the beginning. On one hand, it may be hard for new players to get a grasp of how all skills are connected without using them first. On the other hand, the Adventure mode reduces the number of early-game choices, which can help new players to get a feel of the game. It's all about tradeoffs! | ||
Speaking of tradeoffs, that is the name of the game in this mode | Speaking of tradeoffs, that is the name of the game in this mode. You can save time on one grind by picking another skill or targeting a different enemy, but it will likely cost you more time somewhere else. The trick is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it. | ||
A rough strategy is given below, but don't let anyone dictate your <s>suffering</s> adventure! | A rough strategy is given below, but don't let anyone dictate your <s>suffering</s> adventure! |
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