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<onlyinclude>== Alpha v0.22 - (29th September 2021) == | |||
== Alpha v0.22 - (29th September 2021) == | |||
=== Thieving Rework === | === Thieving Rework === | ||
Thieving has always been one of the most | {{Skill|Thieving}} has always been one of the most lacklustre Skills in the game. Providing no real benefits to the game apart from a few items, as well as having no purpose late game other than to pickpocket the {{Icon|Bob the Farmer|Farmer|type=thieving}} was a sure enough factor to rework the Skill. | ||
The aim of this rework is to transition the Skill into an early to mid-game Skill while providing unique bonuses and content that you cannot find anywhere else. We also wanted to ensure Thieving remained viable and somewhat important late-game by the use of consumable items you can only obtain via this Skill. | The aim of this rework is to transition the Skill into an early to mid-game Skill while providing unique bonuses and content that you cannot find anywhere else. We also wanted to ensure Thieving remained viable and somewhat important late-game by the use of consumable items you can only obtain via this Skill. | ||
'''Due to the nature of this rework, it was not possible to award any Thieving Offline Progress if you were doing so when the update dropped. You will be greeted with some flavour text upon your return.''' | |||
==== New NPCs and Unique Drops ==== | ==== New NPCs and Unique Drops ==== | ||
We have introduced 15 brand new helpless NPCs for you to pickpocket, many of which are home to unique items that can only be found in Thieving. | We have introduced 15 brand new helpless NPCs for you to pickpocket, many of which are home to unique items that can only be found in Thieving. | ||
NPCs also now reside in different areas or locations ( | NPCs also now reside in different areas or locations (kind of like {{Skill|Fishing}}). Alongside the unique drops from the NPC themselves, you are also able to find unique "area" items which only drop from NPCs within the respective location. | ||
Some of the new drops provide bonuses to Skills or Combat, while others are simply worth a good amount of GP when you sell it. | Some of the new drops provide bonuses to Skills or Combat, while others are simply worth a good amount of GP when you sell it. | ||
You may even find some exotic | You may even find some exotic crafting materials, which can be used to make special pouches and bags to aid in your adventures even more. | ||
==== The Art of Stealth ==== | ==== The Art of Stealth ==== | ||
This rework introduces two new mechanics known as | This rework introduces two new mechanics known as '''Stealth''' and '''Perception'''. | ||
'''Perception''' is a measure of how difficult an NPC is to steal from, while '''Stealth''' is how good you are at stealing. Your '''Stealth''' competes against an NPC's '''Perception'''. | |||
''' | |||
* Your success rate is determined by: <math>100 \times \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\%</math> | * Your success rate is determined by: <math>100 \times \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\%</math> | ||
* Your chance to double items is increased by: <math>25 \times \tfrac{\text{Stealth}}{\text{Perception}}\%</math> | * Your chance to double items is increased by: <math>25 \times \tfrac{\text{Stealth}}{\text{Perception}}\%</math> | ||
* Your chance to receive an NPC's unique item is: <math>\tfrac{100 + \text{Stealth}}{100 \times \text{Perception}}\%</math> | * Your chance to receive an NPC's unique item is: <math>\tfrac{100 + \text{Stealth}}{100 \times \text{Perception}}\%</math> | ||
''' | '''Stealth''' can be increased in a number of ways. | ||
* Increasing your Thieving level | * Increasing your {{Skill|Thieving}} level | ||
* Increasing your Mastery level | * Increasing your {{Icon|Mastery}} level | ||
* Filling your Thieving Mastery Pool | * Filling your {{Skill|Thieving}} {{Icon|Mastery}} Pool | ||
* Equipping items with | * Equipping items with '''Stealth''' bonuses | ||
* Potions from Herblore | * {{Icon|Gentle Hands Potion|Potions}} from {{Skill|Herblore}} | ||
* Agility Courses | * {{Skill|Agility}} Courses | ||
==== Balance Changes ==== | ==== Balance Changes ==== | ||
Thieving has been completely rebalanced. The old NPCs have had their level requirements and | {{Skill|Thieving}} has been completely rebalanced. The old NPCs have had their level requirements and XP amounts readjusted. Combining this with the addition of new NPCs, leveling Thieving should now be much smoother, and make a decent amount of GP along the way. | ||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|- | |||
!colspan=3| Legend | |||
|- | |||
|class="table-neutral"| Unchanged ||class="table-negative"| Reduced ||class="table-positive"| Increased | |||
|} | |||
{| class="stickyHeader mw-collapsible wikitable" style="text-align:right;" | |||
|- | |||
!colspan=9 | Thieving Rework Adjustments | |||
|-class="headerRow-0" style="text-align:center;" | |||
! NPC !! Old Level !! New Level !! Old XP !! New XP !! Old Max GP !! New Max GP !! Old Max Hit !! New Max Hit | |||
|- | |||
|style="text-align:left;"| {{Icon|Man|type=thieving}} || 1 ||class="table-neutral"| 1 || 5 ||class="table-neutral"| 5 || 20 ||class="table-positive"| 100 || 10 ||class="table-positive"| 22 | |||
|- | |||
|style="text-align:left;"| {{Icon|Golbin|type=thieving}} || 10 ||class="table-negative"| 8 || 10 ||class="table-neutral"| 10 || 50 ||class="table-positive"| 175 || 20 ||class="table-positive"| 40 | |||
|- | |||
|style="text-align:left;"| {{Icon|Lumberjack|type=thieving}} || 20 ||class="table-positive"| 61 || 20 ||class="table-positive"| 62 || 100 ||class="table-positive"| 500 || 30 ||class="table-positive"| 155 | |||
|- | |||
|style="text-align:left;"| {{Icon|Bob the Farmer|Farmer|type=thieving}} || 30 ||class="table-positive"| 39 || 30 ||class="table-positive"| 36 || 120 ||class="table-positive"| 400 || 30 ||class="table-positive"| 137 | |||
|- | |||
|style="text-align:left;"| {{Icon|Fisherman|type=thieving}} || 40 ||class="table-positive"| 54 || 45 ||class="table-positive"| 46 || 140 ||class="table-positive"| 450 || 40 ||class="table-positive"| 101 | |||
|- | |||
|style="text-align:left;"| {{Icon|Chef|type=thieving}} || 50 ||class="table-negative"| 34 || 55 ||class="table-negative"| 31 || 160 ||class="table-positive"| 300 || 40 ||class="table-positive"| 108 | |||
|- | |||
|style="text-align:left;"| {{Icon|Miner|type=thieving}} || 60 ||class="table-positive"| 70 || 65 ||class="table-positive"| 73 || 180 ||class="table-positive"| 550 || 40 ||class="table-positive"| 180 | |||
|- | |||
|style="text-align:left;"| {{Icon|Knight|type=thieving}} || 75 ||class="table-positive"| 88 || 90 ||class="table-positive"| 107 || 200 ||class="table-positive"| 750 || 50 ||class="table-positive"| 241 | |||
|} | |||
Furthermore, anything that used to provide bonuses to Thieving success rate or success rate cap have been changed to provide increases to '''Stealth''' or other bonuses. | |||
Furthermore, anything that used to provide bonuses to Thieving success rate or success rate cap have been changed to provide increases to | |||
==== Interface Overhaul ==== | ==== Interface Overhaul ==== | ||
The interface for Thieving has been completely redone. | The interface for {{Skill|Thieving}} has been completely redone. | ||
NPCs are now displayed in areas, similar to Fishing. Information, such as doubling chance and | NPCs are now displayed in areas, similar to {{Skill|Fishing}}. Information, such as doubling chance and Thieving interval, are now also shown, similar to {{Skill|Smithing}} or {{Skill|Fletching}}. | ||
A "Show Drops" button has been added. This allows you to see your GP gains, as well as potential loot drops from an NPC. Drops are hidden by the use of a question mark until you find them at least once. | A "Show Drops" button has been added. This allows you to see your GP gains, as well as potential loot drops from an NPC. Drops are hidden by the use of a question mark until you find them at least once. | ||
==== Thieving is Now Tick Based ==== | ==== Thieving is Now Tick Based ==== | ||
Thieving has now been transitioned to be tick-based system, just like | {{Skill|Thieving}} has now been transitioned to be tick-based system, just like {{Icon|Combat}}. This has resulted in the following benefits: | ||
* Thieving now has the same resistance to browser throttling that | |||
* Offline and Online | * {{Skill|Thieving}} now has the same resistance to browser throttling that {{Icon|Combat}} has | ||
* Mastery now levels up offline and provides the benefits instead of using the fixed | * Offline and Online {{Skill|Thieving}} are now consistent with each other as they use the same codebase | ||
* Food is now consumed while Thieving offline | * {{Icon|Mastery}} now levels up offline and provides the benefits immediately, instead of using the fixed {{Icon|Mastery|nolink=true}} level you had when you went offline | ||
* You can now perform offline | * Food is now consumed while {{Skill|Thieving}} offline | ||
* You can now perform offline {{Skill|Thieving}} even if your success rate isn't 100%; however, it is now also possible to die | |||
=== Cooking Rework === | === Cooking Rework === | ||
The long awaiting Cooking Rework is here! | The long awaiting {{Skill|Cooking}} Rework is here! | ||
The aim of this rework is to provide a large rebalance to the use of Food throughout the game, while also providing more options to the Player in what they wish to produce. | The aim of this rework is to provide a large rebalance to the use of Food throughout the game, while also providing more options to the Player in what they wish to produce. | ||
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Some much requested Quality of Life features have been added, alongside a new “Passive Cooking” mechanic that should provide an extra pair of hands throughout your Melvor journey. | Some much requested Quality of Life features have been added, alongside a new “Passive Cooking” mechanic that should provide an extra pair of hands throughout your Melvor journey. | ||
'''Offline Progress will be awarded for those who were Cooking Offline when the update dropped. Your Offline Progress will be subject to the changes and new mechanics listed.''' | |||
==== Cooking Furnace and Cooking Pot ==== | ==== Cooking Furnace and Cooking Pot ==== | ||
Alongside the Cooking Fire, we have now introduced the Cooking Furnace and Cooking Pot. | Alongside the {{UpgradeIcon|Normal Cooking Fire|Cooking Fire|nolink=true}}, we have now introduced the {{UpgradeIcon|Basic Furnace|Cooking Furnace|nolink=true}} and {{UpgradeIcon|Basic Pot|Cooking Pot|nolink=true}}. | ||
These new Cooking Utilities ( | These new Cooking Utilities (that's what I call them) unlock a wide range of new unique multi-ingredient products you can cook and use in {{Icon|Combat}} or {{Skill|Thieving}}. | ||
They act the same way as the Cooking Fire does, while also providing their own unique bonuses within Cooking itself. | They act the same way as the {{UpgradeIcon|Normal Cooking Fire|Cooking Fire|nolink=true}} does, while also providing their own unique bonuses within Cooking itself. | ||
Each Cooking Utility is home to different types Food for you to Cook that can only be obtained by using the respective Fire, Furnace or Pot. | Each Cooking Utility is home to different types Food for you to Cook that can only be obtained by using the respective {{UpgradeIcon|Normal Cooking Fire|Fire|nolink=true}}, {{UpgradeIcon|Basic Furnace|Furnace|nolink=true}} or {{UpgradeIcon|Basic Pot|Pot|nolink=true}}. | ||
These are required to be purchased from within the Shop prior to being able to use them. | These are required to be purchased from within the Shop prior to being able to use them. | ||
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Perfect Cook is classed as a bonus; therefore, it is not possible to produce a Perfect product using the Passive Cook mechanic. | Perfect Cook is classed as a bonus; therefore, it is not possible to produce a Perfect product using the Passive Cook mechanic. | ||
There is a Setting on the Cooking Page and also in the Settings Page to enable or disable Perfect Cooking. If you do not wish to receive Perfect Items, you can simply toggle it off. | |||
==== Successful Cook and the removal of Burnt Items ==== | ==== Successful Cook and the removal of Burnt Items ==== | ||
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Now, products that fail to cook will be yeeted into oblivion, providing nothing for your efforts to Cook something delicious. | Now, products that fail to cook will be yeeted into oblivion, providing nothing for your efforts to Cook something delicious. | ||
For those concerned about a specific item that requires Burnt Cave Fish to obtain – take a look at the drop table for the Tentacle Monster in Sandy Shores. | For those concerned about a specific item that requires {{ItemIcon|Burnt Cave Fish}} to obtain – take a look at the drop table for the {{MonsterIcon|Tentacle}} Monster in {{ZoneIcon|Sandy Shores}}. | ||
This also means all Burnt Food, except the Burnt Cave Fish, is no longer required for 100% item completion ( | This also means all Burnt Food, except the {{ItemIcon|Burnt Cave Fish|nolink=true}}, is no longer required for 100% item completion (they are also worth {{GP|0}} now). | ||
==== New Shop Upgrades ==== | ==== New Shop Upgrades ==== | ||
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These are Quality of Life upgrades that will help streamline your progression. | These are Quality of Life upgrades that will help streamline your progression. | ||
* | * {{UpgradeIcon|Cooking Upgrade 1}} - Automatically equip Food that is Actively Cooked if that Food is already equipped, or an empty Food slot is available. This can be toggled on or off. | ||
* | * {{UpgradeIcon|Cooking Upgrade 2}} - When running out of Food in Combat, automatically swap to a different Food Slot that contains food. This can be toggled on or off. | ||
==== Food Source & Usage Rebalancing ==== | ==== Food Source & Usage Rebalancing ==== | ||
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This rework gave us the opportunity to look at the whole picture in terms of Food and how it is used throughout the game and come to a solution to balance this to our expectations of the game. | This rework gave us the opportunity to look at the whole picture in terms of Food and how it is used throughout the game and come to a solution to balance this to our expectations of the game. | ||
Here are the main points for the rebalance ( | Here are the main points for the rebalance (details below in changelog): | ||
* Healing value for all Farming products has been nerfed quite a lot, in favour of using these products in Cooked Products. | * Healing value for all {{Skill|Farming}} products has been nerfed quite a lot, in favour of using these products in Cooked Products. | ||
* The base interval for Cooking Carps, Sharks, Cave Fish, Manta Rays and Whales has been increased. | * The base interval for Cooking {{ItemIcon|Carp|Carps}}, {{ItemIcon|Shark|Sharks}}, {{ItemIcon|Cave Fish}}, {{ItemIcon|Manta Ray|Manta Rays}} and {{ItemIcon|Whale|Whales}} has been increased. | ||
* The base sale price for above-mentioned Fish has been increased to accommodate for the increased intervals. | * The base sale price for above-mentioned Fish has been increased to accommodate for the increased intervals. | ||
* The minimum base interval in Fishing for all Cookable Fish has been increased. Maximum base interval remains unchanged. This means on average they will take longer to catch. | * The minimum base interval in {{Skill|Fishing}} for all Cookable Fish has been increased. Maximum base interval remains unchanged. This means on average they will take longer to catch. | ||
It's all well and good to address the Food itself, but we also took the opportunity to address food usage within {{Icon|Combat}} which will also provide some interesting new mechanics throughout the Combat Areas: | |||
* All Monsters within the {{ZoneIcon|Spider Forest}} Dungeon now have a Special Attack which introduces the brand new Poison mechanic. | |||
* | * All Monsters within the {{ZoneIcon|Icy Hills}} Combat Area, and {{ZoneIcon|Frozen Cove}} Dungeon now have a Special Attack, introducing the brand new Frostburn ailment. | ||
* | * All Monsters within the {{ZoneIcon|Dragon Valley}} Combat Area now have a Dragonbreath Special Attack (weaker than existing ones). This also means these Monsters that appear in the {{ZoneIcon|Dragons Den}} also contain the new Special Attack. | ||
* | * All Monsters within the {{ZoneIcon|Arid Plains}} {{Skill|Slayer}} Area now have a Lesser Sandstorm Special Attack. The {{MonsterIcon|Sand Beast}} keeps its existing Sandstorm Special Attack. | ||
* | * The {{MonsterIcon|Elementalist}} now has 4 different Special Attacks. All with a low chance to proc, they will either inflict Stun, Burn, Freeze or Frostburn upon you. | ||
* | * The {{MonsterIcon|Bandit Leader}} in the {{ZoneIcon|Bandit Base}} Dungeon has a new Special Attack. | ||
* | * The {{MonsterIcon|Elder Dragon}} in the {{ZoneIcon|Dragons Den}} also has a Special Attack now. | ||
= | {| class="mw-collapsible mw-collapsed wikitable" | ||
|- | |||
!colspan=3| Legend | |||
|- | |||
|class="table-negative"| Nerfed ||class="table-positive"| Buffed | |||
|} | |||
==== Food | {| class="stickyHeader mw-collapsible mw-collapsed wikitable" style="text-align:right;" | ||
|- | |||
!colspan=9 | Cooking Rework Adjustments | |||
|-class="headerRow-0" style="text-align:center;" | |||
! Food !! Old HP !! New HP !! Old XP !! New XP !! Old GP !! New GP !! Old Interval !! New Interval | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Potatoes}} || 10 ||class="table-negative"| 3 || - || - || - || - || - || - | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Onions}} || 20 ||class="table-negative"| 6 || - || - || - || - || - || - | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Cabbage}} || 30 ||class="table-negative"| 9 || - || - || - || - || - || - | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Tomatoes}} || 40 ||class="table-negative"| 13 || - || - || - || - || - || - | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Sweetcorn}} || 50 ||class="table-negative"| 16 || - || - || - || - || - || - | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Strawberries}} || 60 ||class="table-negative"| 20 || - || - || - || - || - || - | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Watermelons}} || 70 ||class="table-negative"| 36 || - || - || - || - || - || - | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Snape Grass}} || 80 ||class="table-negative"| 40 || - || - || - || - || - || - | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Carrot}} || 90 ||class="table-negative"| 28 || - || - || - || - || - || - | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Shrimp}} || - || - || - || - || - || - || 3s ||class="table-positive"| 2s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Sardine}} || - || - || - || - || - || - || 3s ||class="table-positive"| 2s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Seahorse}} || 130 ||class="table-negative"| 120 || 40 ||class="table-positive"| 50 || 50 || class="table-positive"|65 || 3s ||class="table-negative"| 4s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Trout}} || - || - || 25 ||class="table-positive"| 33 || 20 ||class="table-positive"| 27 || 3s ||class="table-negative"| 4s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Salmon}} || - || - || 30 ||class="table-positive"| 40 || 43 ||class="table-positive"| 58 || 3s ||class="table-negative"| 4s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Lobster}} || - || - || 40 ||class="table-positive"| 66 || 81 || class="table-positive"| 108 || 3s ||class="table-negative"| 5s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Swordfish}} || - || - || 50 ||class="table-positive"| 83 || 100 ||class="table-positive"| 134 || 3s ||class="table-negative"| 5s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Anglerfish}} || - || - || 60 ||class="table-positive"| 100 || 125 ||class="table-positive"| 209 || 3s ||class="table-negative"| 6s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Fanfish}} || - || - || 60 ||class="table-positive"| 120 || 150 ||class="table-positive"| 250 || 3s ||class="table-negative"| 6s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Crab}} || - || - || 70 ||class="table-positive"| 140 || 168 ||class="table-positive"| 280 || 3s ||class="table-negative"| 7s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Carp}} || - || - || 75 ||class="table-positive"| 150 || 237 ||class="table-positive"| 395 || 3s ||class="table-negative"| 7s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Shark}} || - || - || 80 ||class="table-positive"| 186 || 337 ||class="table-positive"| 674 || 3s ||class="table-negative"| 8s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Cave Fish}} || - || - || 100 ||class="table-positive"| 233 || 269 ||class="table-positive"| 538 || 3s ||class="table-negative"| 9s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Manta Ray}} || - || - || 125 ||class="table-positive"| 291 || 812 ||class="table-positive"| 1624 || 3s ||class="table-negative"| 10s | |||
|- | |||
|style="text-align:left;"| {{ItemIcon|Whale}} || - || - || 150 ||class="table-positive"| 400 || 1024 ||class="table-positive"| 2048 || 3s ||class="table-negative"| 11s | |||
|} | |||
=== New Agility Obstacles === | === New Agility Obstacles === | ||
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* Brand new UI inside of a popup that is much more pleasing to look at, with a layout that can fit more Potions on one screen. | * Brand new UI inside of a popup that is much more pleasing to look at, with a layout that can fit more Potions on one screen. | ||
* You can now disable an active Potion by clicking the "Cancel" button. | * You can now disable an active Potion by clicking the "Cancel" button. | ||
* You can now toggle "Auto Re-use Potion" on a per Skill basis from the new UI. This is no longer a Global Setting ( | * You can now toggle "Auto Re-use Potion" on a per Skill basis from the new UI. This is no longer a Global Setting (remember, {{Icon|Combat}} is still classed as one Skill). | ||
* Added new filter settings to hide selected Potion Tiers. Your active Potion will always show. | * Added new filter settings to hide selected Potion Tiers. Your active Potion will always show. | ||
=== Ancient Sword Rework === | === Ancient Sword Rework === | ||
Something I wanted to highlight was the changes made to the Ancient Sword. It was a very | Something I wanted to highlight was the changes made to the {{ItemIcon|Ancient Sword}}. It was a very lacklustre weapon, and was always overlooked in favour of other weapon choices. This rework aims to address the issues and give it a unique place in the game. | ||
The Ancient Sword now: | The {{ItemIcon|Ancient Sword}} now: | ||
* Provides +20% Damage to all Monsters when you have 100% HP. | * Provides +20% Damage to all Monsters when you have 100% HP. | ||
* Has a Special Attack chance of 100%, meaning it will always proc. | * Has a Special Attack chance of 100%, meaning it will always proc. | ||
* | * Is roughly 2 times more common to obtain from the {{ItemIcon|Pirate Booty}} chest. | ||
* Has a reduced Special Attack Lifesteal bonus of 20%, down from 25%. | * Has a reduced Special Attack Lifesteal bonus of 20%, down from 25%. | ||
Hopefully these changes make the | Hopefully these changes make the weapon a viable choice for those around the mid-game. | ||
=== Changelog === | === Changelog === | ||
==== New Features ==== | ==== New Features ==== | ||
* Added 15 new Cooking Products that can be Cooked. | * Added 15 new {{Skill|Cooking}} Products that can be Cooked. | ||
* Added a "Perfect Cook" version for all products that can be Cooked. These items have | * Added a "Perfect Cook" version for all products that can be Cooked. These items have 10% more HP Healing Value and 50% more Item Sale Price than their originals. | ||
* Added 2 new Cooking Utilities - Furnace & Pot ( | * Added 2 new {{Skill|Cooking}} Utilities - {{UpgradeIcon|Basic Furnace|Furnace|nolink=true}} & {{UpgradeIcon|Basic Pot|Pot|nolink=true}} (obtained via the Shop). | ||
* Added 3 | * Added 3 new {{Skill|Cooking}} Ingredients to the Materials section of the Shop. | ||
* Added new Farming Allotment - Cherries ( | * Added new {{Skill|Farming}} Allotment - {{ItemIcon|Cherry|Cherries}} (and {{ItemIcon|Cherry Seeds}}). | ||
* Added new Farming Tree - Apples ( | * Added new {{Skill|Farming}} Tree - {{ItemIcon|Apple|Apples}} (and {{ItemIcon|Apple Tree Seeds}}). | ||
* Added 15 New Thieving NPCs | * Added 15 New {{Skill|Thieving}} NPCs. | ||
* Added 54 New Unique Items to Thieving | * Added 54 New Unique Items to {{Skill|Thieving}}. | ||
* Added 3 New Agility Obstacles listed above | * Added 3 New {{Skill|Agility}} Obstacles (listed above). | ||
* Added 8 New Shop upgrades for Cooking | * Added 8 New Shop upgrades for {{Skill|Cooking}}. | ||
* Added 4 New Crafting Recipes for Skilling Bags | * Added 4 New {{Skill|Crafting}} Recipes for Skilling Bags. | ||
* Added a Fletching Recipe for Jadestone Bolts. Jadestones can be acquired via Thieving only. | * Added a {{Skill|Fletching}} Recipe for {{ItemIcon|Jadestone Bolts}}. {{ItemIcon|Jadestone|Jadestones}} can be acquired via {{Skill|Thieving}} only. | ||
* | * {{UpgradeIcon|Cooking Upgrade 1}} - Automatically equip Food that is Actively Cooked if that Food is already equipped, or an empty Food slot is available. This can be toggled on or off. | ||
* | * {{UpgradeIcon|Cooking Upgrade 2}} - When running out of Food in Combat, automatically swap to a different Food Slot that contains food. This can be toggled on or off. | ||
* The Potion UI has been reworked and updated, now giving you nicer filtering options as well as more settings for Potions. | * The Potion UI has been reworked and updated, now giving you nicer filtering options as well as more settings for Potions. | ||
* You can now enable/disable Auto | * You can now enable/disable Auto Reuse Potions from the new Potion UI for each individual Skill. This is no longer a global setting. | ||
* Cherry Seeds can now be obtained from | * {{ItemIcon|Cherry Seeds}} can now be obtained from {{ItemIcon|Bird Nest|Bird Nests}}. | ||
* New Special Attack Debuff - | * New Special Attack Debuff - Poison - Deal 10% of max HP as damage over 10 seconds. | ||
* All Monsters within the Spider Forest Dungeon now have a Special Attack - Venom (25%) - Applies Poison on hit. | * All Monsters within the {{ZoneIcon|Spider Forest}} Dungeon now have a Special Attack - Venom (25%) - Applies Poison on hit. | ||
* All Monsters within the Icy Hills Combat Area | * All Monsters within the {{ZoneIcon|Icy Hills}} Combat Area and {{ZoneIcon|Frozen Cove}} Dungeon now have a Special Attack, introducing the brand new Frostburn ailment - 30% chance when Enemy hits you applies Frostburn which slows you for 10% for 3 turns and deals 3% of your Current HP as damage (in addition to existing damage) for each of the turns. | ||
* All Monsters within the Dragon Valley Combat Area now have a Dragonbreath Special Attack ( | * All Monsters within the {{ZoneIcon|Dragon Valley}} Combat Area now have a Dragonbreath Special Attack (weaker than existing ones). It also has a chance to apply Burn to you. This also means these Monsters that appear in the {{ZoneIcon|Dragons Den}} also contain the new Special Attack. | ||
* All Monsters within the Arid Plains Slayer Area now have a Lesser Sandstorm Special Attack. The | * All Monsters within the {{ZoneIcon|Arid Plains}} Slayer Area now have a Lesser Sandstorm Special Attack. The {{MonsterIcon|Sand Beast}} keeps its existing Sandstorm Special Attack. | ||
* The Elementalist now has 4 different Special Attacks. Each with a 5% to proc, they will either inflict Stun, Burn, Freeze or Frostburn upon you. | * The {{MonsterIcon|Elementalist}} now has 4 different Special Attacks. Each with a 5% to proc, they will either inflict Stun, Burn, Freeze or Frostburn upon you. | ||
* The Bandit Leader in the Bandit | * The {{MonsterIcon|Bandit Leader}} in the {{ZoneIcon|Bandit Base}} Dungeon has a new Special Attack - Rapid Fire (20%) - Buffs Enemy Attack Interval by +10% for 2 turns and fires a volley doing 2 normal hits. | ||
* The Elder Dragon in the | * The {{MonsterIcon|Elder Dragon}} in the {{ZoneIcon|Dragons Den}} also has a Special Attack now - Burning Fireball (40%) - Shoots a fireball dealing 450 damage and applies Burns if hit, avoidable. | ||
* Chickens now also drop up to | * {{MonsterIcon|Chicken|Chickens}} now also drop up to {{ItemIcon|Raw Chicken|Raw Chickens|qty=4}} (don't ask me how). | ||
* Egg Chest from the Chicken Coop Dungeon now drops up to | * {{ItemIcon|Egg Chest}} from the {{ZoneIcon|Chicken Coop}} Dungeon now drops up to {{ItemIcon|Raw Chicken|Raw Chickens|qty=40}} (50% chance). | ||
* Cows now also drop up to | * {{MonsterIcon|Cow|Cows}} now also drop up to {{ItemIcon|Raw Beef|qty=4}}. | ||
* Added new Skilling Items to their respective Skilling Minibars | * Added new Skilling Items to their respective Skilling Minibars. | ||
* The mini sidebar option in the Settings is now saved | * The mini sidebar option in the Settings is now saved. | ||
* Added a Level 50 Thieving Mastery Bonus: -0.2s Thieving Interval | * Added a Level 50 {{Skill|Thieving}} {{Icon|Mastery}} Bonus: -0.2s {{Skill|Thieving|nolink=true}} Interval. | ||
* Added Monster -0.2s Respawn Timer to Combat | * Added Monster -0.2s Respawn Timer to {{Skill|Agility}} Combat Pillar. | ||
* Quantities for Item Recipes in | * Quantities for Item Recipes in crafting-related skills now display their exact quantity on mouse hover / tap. | ||
* Added a loot table to the Golbin Thieving NPC | * Added a loot table to the {{Icon|Golbin|type=thieving}} {{Skill|Thieving}} NPC. | ||
* The Book of Occults now also provides +20% Summoning Max Hit | * The {{ItemIcon|Book of Occults}} now also provides +20% {{Skill|Summoning}} Max Hit. | ||
* The icons for costs within the Shop now have tooltips. | * The icons for costs within the Shop now have tooltips. | ||
* Added +10% Agility GP Gain to Agility Skillcape as an additional bonus to the existing one. | * Added +10% {{Skill|Agility}} GP Gain to {{ItemIcon|Agility Skillcape}} as an additional bonus to the existing one. | ||
* '''Steam Only''' - Added Zoom Levels for 110%, 120% and 130% in Settings. | * '''Steam Only''' - Added Zoom Levels for 110%, 120% and 130% in Settings. | ||
==== Changed Features ==== | ==== Changed Features ==== | ||
* The Setting menu has been revamped to use toggles and dropdowns | * The Setting menu has been revamped to use toggles and dropdowns. | ||
* Improved the contrast of damage splashes, and made them appear on the | * Improved the contrast of damage splashes, and made them appear on the HP bar at the point that damage was taken. | ||
* The Spend Mastery XP screen is now sorted for Agility, Thieving and Farming | * The Spend {{Icon|Mastery}} XP screen is now sorted for {{Skill|Agility}}, {{Skill|Thieving}} and {{Skill|Farming}}. | ||
* Chickens now have a 50% chance to drop Feathers due to Raw Chicken drop, down from 100% | * {{MonsterIcon|Chicken|Chickens}} now have a 50% chance to drop {{ItemIcon|Feathers}} due to {{ItemIcon|Raw Chicken}} drop, down from 100%. | ||
* Chickens can now drop up to 90 | * {{MonsterIcon|Chicken|Chickens}} can now drop up to {{ItemIcon|Feathers|qty=90}}, up from {{ItemIcon|Feathers|qty=45|notext=true}} to accommodate for the {{ItemIcon|Raw Chicken}} drop inclusion. | ||
* Cows now have a 50% chance to drop Leather due to Beef drop, down from 100% | * {{MonsterIcon|Cow|Cows}} now have a 50% chance to drop {{ItemIcon|Leather}} due to {{ItemIcon|Raw Beef}} drop, down from 100%. | ||
* Cows can now drop up to 6 | * {{MonsterIcon|Cow|Cows}} can now drop up to {{ItemIcon|Leather|qty=6}}, up from {{ItemIcon|Leather|qty=3|notext=true}} to accommodate for the {{ItemIcon|Raw Beef}} drop inclusion. | ||
* Egg Chest now has a 50% chance to drop Feathers to accommodate for the Raw Chicken drop inclusion. | * {{ItemIcon|Egg Chest}} now has a 50% chance to drop {{ItemIcon|Feathers}} to accommodate for the {{ItemIcon|Raw Chicken}} drop inclusion. | ||
* Increased Feather drops from Egg Chest to 1000, up from 400. | * Increased {{ItemIcon|Feathers|Feather}} drops from {{ItemIcon|Egg Chest}} to {{ItemIcon|Feathers|qty=1000|notext=true}}, up from {{ItemIcon|Feathers|qty=400|notext=true}}. | ||
* The Plant now drops up to 3 | * The {{MonsterIcon|Plant}} now drops up to {{ItemIcon|Potatoes|qty=3}}, up from {{ItemIcon|Potatoes|qty=1|notext=true}}. | ||
* The Plant now has a 100% chance to drop an item on death, up from 75%. | * The {{MonsterIcon|Plant}} now has a 100% chance to drop an item on death, up from 75%. | ||
* Changed the bonus of Thieving Gloves to | * Changed the bonus of {{ItemIcon|Thieving Gloves}} to +75 {{Skill|Thieving}} Stealth. | ||
* The Ancient Sword now additionally provides +20% Damage to all Monsters when you have 100% HP | * The {{ItemIcon|Ancient Sword}} now additionally provides +20% Damage to all Monsters when you have 100% HP. | ||
* The Ancient Sword special attack now has a 100% chance (up from 20%). The lifesteal of the attack has been decreased to 20% (down from 25%). | * The {{ItemIcon|Ancient Sword}} special attack now has a 100% chance (up from 20%). The lifesteal of the attack has been decreased to 20% (down from 25%). | ||
* The Ancient Sword is now roughly 2 times more common from Pirate Booty | * The {{ItemIcon|Ancient Sword}} is now roughly 2 times more common from {{ItemIcon|Pirate Booty}}. | ||
* Changed the bonus of the Thieving Skillcape to | * Changed the bonus of the {{ItemIcon|Thieving Skillcape}} to -0.5s {{Skill|Thieving}} Interval, +100% GP from Thieving and +150 Thieving Stealth. | ||
* Buffed Regeneration Potions. They now provide +[30,60,100,150]% | * Buffed {{Icon|Regeneration Potion|Regeneration Potions}}. They now provide +[30, 60, 100, 150]% Hitpoints Regeneration (up from +[3, 5, 8, 12]%) and have [15, 25, 40, 60] charges (up from [5, 8, 10, 15]). | ||
* Changed the bonus of Gentle Hands Potions to +[15,30,50,75] Thieving Stealth | * Changed the bonus of {{Icon|Gentle Hands Potion|Gentle Hands Potions}} to +[15, 30, 50, 75] {{Skill|Thieving}} Stealth. | ||
* Changed the increased Thieving | * Changed the increased {{Skill|Thieving}} success rate of {{ItemIcon|Gloves of Silence}} to +50 {{Skill|Thieving}} Stealth and -0.1s {{Skill|Thieving|nolink=true}} Interval. | ||
* The Thieving Game Guide has been rewritten with information on the new mechanics | * The {{Skill|Thieving}} Game Guide has been rewritten with information on the new mechanics. | ||
* Renamed the Farmer NPC to Bob the Farmer | * Renamed the Farmer NPC to {{Icon|Bob the Farmer|type=thieving}}. | ||
* Adjusted the loot tables of the Lumberjack, Fisherman, Chef, Miner and Knight NPCs | * Adjusted the loot tables of the {{Icon|Lumberjack|type=thieving}}, {{Icon|Fisherman|type=thieving}}, {{Icon|Chef|type=thieving}}, {{Icon|Miner|type=thieving}} and {{Icon|Knight|type=thieving}} NPCs. | ||
* Refactored the Shop menu. It should have improved performance and now update more consistently. | * Refactored the Shop menu. It should have improved performance and now update more consistently. | ||
* Reduced the base GP values of all Agility obstacles by 20% | * Reduced the base GP values of all {{Skill|Agility}} obstacles by 20%. | ||
* Changed the 10% Thieving Mastery Pool Checkpoint Bonus to | * Changed the 10% {{Skill|Thieving}} {{Icon|Mastery}} Pool Checkpoint Bonus to +30 Thieving Stealth, +3% increased Thieving XP. | ||
* Changed the 25% Thieving Mastery Pool Checkpoint Bonus to | * Changed the 25% {{Skill|Thieving}} {{Icon|Mastery}} Pool Checkpoint Bonus to -0.2s Decreased Thieving Interval, +3% increased Thieving Mastery XP. | ||
* Changed the 50% Thieving Mastery Pool Checkpoint Bonus to | * Changed the 50% {{Skill|Thieving}} {{Icon|Mastery}} Pool Checkpoint Bonus to +100% increased gold from Thieving. | ||
* Changed the 95% Thieving Mastery Pool Checkpoint Bonus to | * Changed the 95% {{Skill|Thieving}} {{Icon|Mastery}} Pool Checkpoint Bonus to +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled. | ||
* Changed the level scaling Thieving Mastery Bonus to: +1 Thieving Stealth per Mastery Level, +1% GP from | * Changed the level scaling {{Skill|Thieving}} {{Icon|Mastery}} Bonus to: +1 Thieving Stealth per Mastery Level, +1% GP from Thieving per Mastery Level. | ||
* Changed the level 99 Thieving Mastery Bonus to: +75 Thieving Stealth | * Changed the level 99 {{Skill|Thieving}} {{Icon|Mastery}} Bonus to: +75 Thieving Stealth. | ||
* Changed the drop rate of Chapeau Noir from 1 in 10000 to 1 in 20000 | * Changed the drop rate of {{ItemIcon|Chapeau Noir}} from 1 in 10000 to 1 in 20000. | ||
* Cris, the Cooking Pet, now provides +5% chance to double items in Cooking. Nothing changed other than the wording to accommodate for the inclusion of | * {{PetIcon|Cris}}, the {{Skill|Cooking}} Pet, now provides +5% chance to double items in {{Skill|Cooking|nolink=true}}. Nothing changed other than the wording to accommodate for the inclusion of non-Fish Food. | ||
* Cooking Gloves from the Shop now provides +10% chance to successfully Cook an item, instead of "Never burn an item". | * {{ItemIcon|Cooking Gloves}} from the Shop now provides +10% chance to successfully Cook an item, instead of "Never burn an item". | ||
* Increased Bank Slot Shop purchase limit on Hardcore Characters to 88, up from 78. | * Increased Bank Slot Shop purchase limit on {{Icon|Hardcore}} Characters to 88, up from 78. | ||
* Changed the Leprechaun Monkey Synergy to: Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price | * Changed the {{ItemIcon|Leprechaun}} + {{ItemIcon|Monkey}} Synergy to: Upon receiving a Common Drop from {{Skill|Thieving}}, automatically sell it for 1500% of its base sale price. | ||
* Changed the Pig Mole Synergy to: Cooking Success Rate is capped at 75%. Grants | * Changed the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} Synergy to: {{Skill|Cooking}} Success Rate is capped at 75%. Grants {{ItemIcon|Coal Ore|qty=100}} when failing to Cook Food. | ||
==== Bug Fixes ==== | ==== Bug Fixes ==== | ||
'''This list is quite small due to the amount of bugs that were hotfixed over the last few weeks.''' | '''This list is quite small due to the amount of bugs that were hotfixed over the last few weeks.''' | ||
* Fixed display of | * Fixed display of {{Skill|Agility}} modifiers on 99 Mastery obstacles. | ||
* Fixed skill gloves being unbuyable from the shop when lost from dying or Alt. Magic | * Fixed skill gloves being unbuyable from the shop when lost from dying or {{Skill|Alt. Magic}}. | ||
* Fixed issue where popups would sometimes replace the Welcome Back from Offline popup | * Fixed issue where popups would sometimes replace the Welcome Back from Offline popup. | ||
* Dismissing the Offline Combat Disabled message ( | * Dismissing the Offline Combat Disabled message (without enabling it) will now keep that notice dismissed on reload for that character only (you need to dismiss it once per character per device). | ||
* Fixed actions that interrupt your attack (e.g. | * Fixed actions that interrupt your attack (e.g. manually eating) not resetting multi-hit special attacks. | ||
* Fixed game using wrong | * Fixed game using wrong [[Combat Triangle]] in {{Icon|Adventure}} and {{Icon|Hardcore}} mode. | ||
* Fixed global player object being reassigned when viewing equipment stats in | * Fixed global player object being reassigned when viewing equipment stats in [[Golbin Raid]] (this fixes a number of issues with the bank showing raid equipment, and burying Bones not giving {{Skill|Prayer}} points). | ||
* Fix Dragon | * Fix {{ItemIcon|Dragon}} + {{ItemIcon|Minotaur}} Synergy removing modifiers from player when player burn DOT was removed while enemy was spawning. | ||
* Fix DOTs not saving correctly | * Fix DOTs not saving correctly. | ||
* Fix Dragon | * Fix {{ItemIcon|Dragon}} + {{ItemIcon|Minotaur}} Synergy not being applied when loading the game. | ||
* Fix Unicorn | * Fix {{ItemIcon|Unicorn}} + {{ItemIcon|Wolf}} Synergy giving only 1% Bleed lifesteal. It now provides the correct 50%. | ||
* Fixed bank sort order of (G) Dragon Helmet and Hard Leather Gloves | * Fixed bank sort order of {{ItemIcon|(G) Dragon Helmet}} and {{ItemIcon|Hard Leather Gloves}}. | ||
* Fixed | * Fixed Skilling minibar not updating when gaining an item that belongs on it. | ||
* Fixed | * Fixed Bones selected in bank showing that they grant 0 {{Skill|Prayer}} Points. | ||
* Fixed Smithing | * Fixed {{ItemIcon|Smithing Gloves}} tooltip on {{Skill|Smithing}} Page. | ||
* Fixed Pet Master Achievements on Steam requiring pets that don't count for completion | * Fixed Pet Master Achievements on Steam requiring pets that don't count for completion. | ||
* Fixed Finn the Cat's description on | * Fixed {{PetIcon|Finn, the Cat|Finn, the Cat's}} description on {{Icon|Adventure}} mode. | ||
* Fixed Summoning Milestones using the old images for familiars | * Fixed {{Skill|Summoning}} Milestones using the old images for familiars. | ||
* Fixed Alt. Magic not highlighting in sidebar when casting Alt. Magic spells | * Fixed {{Skill|Alt. Magic}} not highlighting in sidebar when casting {{Skill|Alt. Magic|nolink=true}} spells. | ||
* Fixed Alt. Magic spells not unlocking when returning from offline progress or tabbing out | * Fixed {{Skill|Alt. Magic}} spells not unlocking when returning from offline progress or tabbing out. | ||
* Fixed typo in Mole Salamander synergy (verion -> version) | * Fixed typo in {{ItemIcon|Mole}} + {{ItemIcon|Salamander}} synergy (verion -> version). | ||
* Fixed async bugs with offline pause feature. This should fix the "null" errors that popped up frequently. | * Fixed async bugs with offline pause feature. This should fix the "null" errors that popped up frequently. | ||
* Fixed multiple offline progress modals from tabbing out not working correctly | * Fixed multiple offline progress modals from tabbing out not working correctly. | ||
* Development Roadmap & Privacy Policy link on character selection should now work | * Development Roadmap & Privacy Policy link on character selection should now work. | ||
* '''IOS Only''' - Potentially fixed issue causing App to crash on load when connected to WiFi. | * '''IOS Only''' - Potentially fixed issue causing App to crash on load when connected to WiFi. | ||
* '''Steam Only''' - Zoom Level from Settings will remember its value and default to it on load of a Character. | * '''Steam Only''' - Zoom Level from Settings will remember its value and default to it on load of a Character.</onlyinclude> | ||
{{VersionMenu}} | {{VersionMenu}} | ||
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[[Category:Version]] |