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==Introduction== | ==Introduction== | ||
This guide | This guide is written for characters playing the [[Game_Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}. | ||
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content. | |||
There are several non-combat skills that improve various parts of the combat experience: | |||
There are several non-combat skills that improve various parts of | |||
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses. | * {{Skill|Agility}} - Many of the obstacles provide combat bonuses. | ||
* {{Skill|Herblore}} - {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are among the highest DPS boosts in the game. | * {{Skill|Herblore}} - {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are among the highest DPS boosts in the game. | ||
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others. | * {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others. | ||
* {{Skill|Astrology}} - | * {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts. | ||
* {{Skill|Summoning}} - | * {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies. | ||
Other skills | Other skills helpful for smooth progression include: | ||
* {{Skill|Fletching}} | * {{Skill|Fletching}} for {{Skill|Ranged}} arrows. | ||
* {{Skill|Smithing}} | * {{Skill|Smithing}} for Melee armor and weapons. | ||
* {{Skill|Crafting}} for jewelry and ranged armor | * {{Skill|Crafting}} for jewelry and ranged armor. | ||
* {{ | * {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}} | ||
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing. | * {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing. | ||
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury_of_the_Elemental_Zodiacs|FEZ}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal. | |||
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury_of_the_Elemental_Zodiacs|FEZ}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so | |||
==Gear Stats== | ==Gear Stats== | ||
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page. | |||
All gear has certain stats that link it to one of the combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. | |||
For stat breakdowns and math, use [[Combat Simulator]] or read the | |||
===Shared Stats=== | ===Shared Stats=== | ||
====Attack Speed==== | ====Attack Speed==== | ||
''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are: | |||
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}} | |||
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}} | |||
* {{ItemIcon|Elder Crown}} - | |||
* {{ItemIcon|Sand Treaders}} - | |||
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells | * {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells | ||
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}} | * {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}} | ||
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from Knight, melee only | * {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only | ||
* {{ItemIcon|Ring of Barrage}} - {{ | * {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring | ||
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - | * {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed | ||
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}} | ** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}} | ||
** Spiked Shell Ring - Upgrade from | ** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}} | ||
* | * Slowing Debuffs | ||
====Damage Reduction==== | ====Damage Reduction==== | ||
''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on: | |||
Damage Reduction, or DR, is | |||
* {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces | * {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces | ||
* {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max | * {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max | ||
* {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear | * {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear | ||
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through | * {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}} | ||
* {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}} | * {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}} | ||
* {{PetIcon|Leonardo}} - | * {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet | ||
* {{PetIcon|Erran}} - Earth God Dungeon Pet | * {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet | ||
* {{Skill|Agility}} Obstacles | * {{Skill|Agility}} Obstacles | ||
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - Prayer | * {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}} | ||
* {{ItemIcon|Absorbing Shield}} - Gain DR | * {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion | ||
For the end game, there are some | For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR: | ||
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR | * {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR | ||
* {{ItemIcon|Shield of Ranged Power}} | * {{ItemIcon|Shield of Ranged Power}} | ||
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====Auto Eat==== | ====Auto Eat==== | ||
{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} is | ''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}. | ||
With Auto Eat, the type of food does not matter as long as | With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters. | ||
=====Auto Eat Threshold===== | =====Auto Eat Threshold===== | ||
''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold: | |||
Auto Eat Threshold reduces the effective HP necessary to trigger | |||
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}} | * {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}} | ||
=====Auto Eat Efficiency===== | =====Auto Eat Efficiency===== | ||
Auto Eat | ''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on: | ||
* {{Skill|Cooking}} item mastery | * {{Skill|Cooking}} item mastery | ||
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* {{ItemIcon|Famished Potion IV|Famished Potions}} | * {{ItemIcon|Famished Potion IV|Famished Potions}} | ||
====Slayer Area | ====Slayer Area Effect Negation==== | ||
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on: | |||
* Pillar of Combat - {{Skill|Agility}} capstone | |||
* Pillar of Combat - Agility capstone | |||
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}} | * {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}} | ||
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All | * {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more) | ||
* {{ItemIcon|Slayer Skillcape}} | * {{ItemIcon|Slayer Skillcape}} | ||
====Armor/Evasion Rating==== | ====Armor/Evasion Rating==== | ||
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. | |||
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. | |||
It helps to kill enemies faster only if they can stun, slow, or sleep | |||
===Class-related Stats=== | ===Class-related Stats=== | ||
====Melee Stats==== | ====Melee Stats==== | ||
{{Skill|Attack|Melee}} gear focuses on 4 stats: | |||
* {{Skill|Strength}} bonus: One of the factors that determines max hit | |||
* Strength bonus: One of the factors that determines max hit | |||
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS. | * Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS. | ||
====Magic Stats==== | ====Magic Stats==== | ||
{{Skill|Magic}} armor and weapons focus on 2 stats: | |||
Magic | * Magic Damage Bonus: Determines your max hit | ||
* Magic Attack bonus: Determines your accuracy | |||
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on: | |||
Additionally, | |||
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves | * {{ItemIcon|Mystic Air Staff|notext=true}} - All staves | ||
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands | * {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}} | ||
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon | * {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon | ||
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}} | * {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}} | ||
* {{PetIcon|Salem}} - Magic Pet | * {{PetIcon|Salem}} - Magic [[Pets|Pet]] | ||
* {{ItemIcon|Skull Cape}} - Slayer Shop | * {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop | ||
====Ranged Stats==== | ====Ranged Stats==== | ||
{{Skill|Ranged}} armor and weapons focus on 2 stats: | |||
Ranged armor and weapons focus on 2 stats: | |||
* Ranged strength bonus: Determines your max hit | * Ranged strength bonus: Determines your max hit | ||
* Ranged attack bonus: Determines your accuracy | * Ranged attack bonus: Determines your accuracy | ||
Additionally | Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on: | ||
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} | * {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}} | ||
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} | * {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest} | ||
* {{ItemIcon|Ranged Skillcape}} | * {{ItemIcon|Ranged Skillcape}} | ||
* {{ItemIcon|Cape of Ranged Preservation}} | * {{ItemIcon|Cape of Ranged Preservation}} | ||
* {{PetIcon|Marahute}} - Ranged Pet | * {{PetIcon|Marahute}} - Ranged [[Pets|Pet]] | ||
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins | * {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins | ||
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons | * {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons | ||
===Special Attacks and Loot Passives=== | ===Special Attacks and Loot Passives=== | ||
Beyond stats, many pieces of equipment have Special Attacks or passive effects. | Beyond stats, many pieces of equipment have Special Attacks or passive effects. | ||
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Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on: | Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on: | ||
* {{ItemIcon|Ring of Wealth}} - | * {{ItemIcon|Ring of Wealth}} - 2% Combat item doubling | ||
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}} | * {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}} | ||
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop | * {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop | ||
* Pillar of Generosity - {{Skill|Agility}} capstone | * Pillar of Generosity - {{Skill|Agility}} capstone | ||
GP increases can be found on: | |||
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop | * {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop | ||
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}} | * {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}} | ||
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}} | * {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}} | ||
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}} | * {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}} | ||
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop | * {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop | ||
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop | * {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop | ||
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop | * {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop | ||
==External Tooling== | ==External Tooling== | ||
Two popular external tools are the Combat Simulator and Can I Idle. | |||
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate. | [[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate. | ||
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. | [https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. | ||
==Slayer== | ==Slayer== | ||
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way. | If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way. | ||
If you idle, it is okay to leave Slayer until you need the bonuses from its gear or drops from its monsters. | If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. | ||
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively. | It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively. |
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