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<onlyinclude>== Alpha v0.19.1 - (18th March 2021) == | |||
== Alpha v0.19.1 - (18th March 2021) == | |||
=== Mobile Push Notifications === | === Mobile Push Notifications === | ||
Introducing Mobile Push Notifications! | Introducing Mobile Push Notifications! | ||
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* '''[CHANGE]''' Herblore Potions have been mostly transitioned to the new Modifiers system. | * '''[CHANGE]''' Herblore Potions have been mostly transitioned to the new Modifiers system. | ||
* '''[CHANGE]''' Due to the Herblore Potion transition, | * '''[CHANGE]''' Due to the Herblore Potion transition, multiplicative bonuses are now additive bonuses which means some numbers have changed. Below details the changes. | ||
* '''[CHANGE]''' Melee Accuracy Potion - Now +[8,12,15,25]% Increased Melee Accuracy Rating (Additive) instead of [10,15,20,30]% Increased Melee Accuracy Rating ( | * '''[CHANGE]''' Melee Accuracy Potion - Now +[8,12,15,25]% Increased Melee Accuracy Rating (Additive) instead of [10,15,20,30]% Increased Melee Accuracy Rating (Multiplicative) | ||
* '''[CHANGE]''' Melee Strength Potion - Now +[1,3,6,10]% Increased Melee Strength (Additive) instead of [2,4,8,12]% Increased Melee Strength ( | * '''[CHANGE]''' Melee Strength Potion - Now +[1,3,6,10]% Increased Melee Strength (Additive) instead of [2,4,8,12]% Increased Melee Strength (Multiplicative) | ||
* '''[CHANGE]''' Melee Evasion Potion - Now +[8,12,15,25]% Increased Melee Evasion Rating (Additive) instead of [10,15,20,30]% Increased Melee Evasion Rating ( | * '''[CHANGE]''' Melee Evasion Potion - Now +[8,12,15,25]% Increased Melee Evasion Rating (Additive) instead of [10,15,20,30]% Increased Melee Evasion Rating (Multiplicative) | ||
* '''[CHANGE]''' Ranged Assistance Potion - Now +[4,8,12,20]% Increased Ranged Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Ranged Accuracy & Evasion Rating ( | * '''[CHANGE]''' Ranged Assistance Potion - Now +[4,8,12,20]% Increased Ranged Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Ranged Accuracy & Evasion Rating (Multiplicative) | ||
* '''[CHANGE]''' Magic Assistance Potion - Now +[4,8,12,20]% Increased Magic Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Magic Accuracy & Evasion Rating ( | * '''[CHANGE]''' Magic Assistance Potion - Now +[4,8,12,20]% Increased Magic Accuracy & Evasion Rating (Additive) instead of [5,10,15,25]% Increased Magic Accuracy & Evasion Rating (Multiplicative) | ||
* '''[CHANGE]''' Magic Damage Potion - Now +[1,5,10,15]% Increased Magic Damage (Additive) instead of [2,5,9,16]% Increased Magic Damage ( | * '''[CHANGE]''' Magic Damage Potion - Now +[1,5,10,15]% Increased Magic Damage (Additive) instead of [2,5,9,16]% Increased Magic Damage (Multiplicative) | ||
* '''[CHANGE]''' Crafting Potion has changed entirely - Now +[5,10,15,25]% chance to double Items in Crafting instead of [5,8,10,15]% chance for Double Crafting Skill XP | * '''[CHANGE]''' Crafting Potion has changed entirely - Now +[5,10,15,25]% chance to double Items in Crafting instead of [5,8,10,15]% chance for Double Crafting Skill XP | ||
* '''[CHANGE]''' Enemy Special Attack Descriptions now tell you about the "Normal Hit" mechanic. If the special attack buff is already active, enemy deals a NORMAL Attack. This is only a mechanic for special attacks that deal 0 damage, and simply buff the enemy for x turns. | * '''[CHANGE]''' Enemy Special Attack Descriptions now tell you about the "Normal Hit" mechanic. If the special attack buff is already active, enemy deals a NORMAL Attack. This is only a mechanic for special attacks that deal 0 damage, and simply buff the enemy for x turns. | ||
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* '''[FIXED]''' Crafting and Fletching not calculating skill interval incorrectly and inconsistency relating to the Mastery Pool bonus. | * '''[FIXED]''' Crafting and Fletching not calculating skill interval incorrectly and inconsistency relating to the Mastery Pool bonus. | ||
* '''[FIXED]''' Almighty Lute providing more GP than intended | * '''[FIXED]''' Almighty Lute providing more GP than intended | ||
* '''[FIXED]''' Confetti Crossbow providing 10x the amount of | * '''[FIXED]''' Confetti Crossbow providing 10x the amount of intended GP in Adventure Mode. | ||
* '''[FIXED]''' Simultaneous death of Enemy and Player in combat does not kill player | * '''[FIXED]''' Simultaneous death of Enemy and Player in combat does not kill player | ||
* '''[FIXED]''' Incorrect Damage Descriptions for Magic Gear providing increased Minimum Spell Damage | * '''[FIXED]''' Incorrect Damage Descriptions for Magic Gear providing increased Minimum Spell Damage | ||
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* '''[FIXED]''' "View All Global Active Passives from Agility" not updating obstacle reductions based on Level 99 Mastery Bonus | * '''[FIXED]''' "View All Global Active Passives from Agility" not updating obstacle reductions based on Level 99 Mastery Bonus | ||
* '''[FIXED]''' Longrange Attack Style not providing Hidden Defence Levels. | * '''[FIXED]''' Longrange Attack Style not providing Hidden Defence Levels. | ||
* '''[FIXED]''' Cleaned up a lot of back-end code. | * '''[FIXED]''' Cleaned up a lot of back-end code.</onlyinclude> | ||
{{VersionMenu}} | {{VersionMenu}} | ||
{{Menu}} | |||
[[Category:Version]] |