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Smithing/Training: Difference between revisions

From Melvor Idle
Further cleanup
(Updated and cleaned up guide.)
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== Training ==
== Training ==
It should be noted that the results of {{Skill|Smithing}} are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush {{SkillReq|Smithing|99}}.
=== Maximum XP ===
 
Make items that use most bars, usually Platebodies if they are unlocked. Stop on {{ItemIcon|Rune Platebody}} and make it until {{SkillReq|Smithing|99}}. If you have not enough coal and will need {{ItemIcon|Rune Essence}} in the future, mine it with {{ItemIcon|Mining Skillcape}}. Otherwise mine {{ItemIcon|Coal Ore}} with it. Use {{ItemIcon|Mining Gloves}} if you can afford to maintain charges above zero.
=== XP-only method ===
If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.
 
The method below assumes that you have {{ItemIcon|Mining Skillcape}}. If you don't have it yet, please refer to [[Mining/Training]].<br>
The idea of the method is to make items that take most bars per craft.
 
# Mine ores
# Smelt bars
# Make items that eat most bars. The best one is Platebody. Stop on {{ItemIcon|Rune Platebody}} and do it until {{SkillReq|Smithing|99}}.<br>Use {{ItemIcon|Smithing Gloves}} if you can afford to maintain charges above zero.
# If you have not enough coal and will need {{ItemIcon|Rune Essence}} in the future, mine it with {{ItemIcon|Mining Skillcape}}. Otherwise mine {{ItemIcon|Coal Ore}} with it.<br>Use {{ItemIcon|Mining Gloves}} if you can afford to maintain charges above zero.
# Sell created platebodies.


The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold.<br>
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold.<br>
The {{ItemIcon|Steel Bar}} is skipped because it triples the mining time, and you're likely to overmine something with such short timings.<br>
{{ItemIcon|Steel Bar|Steel Bars}} are skipped because it triples {{Skill|Mining}} time, and you're likely to overmine something with such short timings. {{ItemIcon|Adamantite Bar|Adamantite Bars}} are skipped because you will miss {{Icon|Mastery}} bonuses for {{ItemIcon|Mithril Bar|Mithril}} and {{ItemIcon|Runite Bar|Runite}} otherwise. The numbers below are without XP bonuses, except for the {{ItemIcon|Smithing Gloves}}. With bonuses, the number of required bars is lower.
The {{ItemIcon|Adamantite Bar}} is skipped because you will miss on the mastery bonuses in the bars creation for {{ItemIcon|Mithril Bar|Mithril}} and {{ItemIcon|Runite Bar|Runite}} otherwise.<br>
It should be also noted that the numbers below are for the barebones setup without or any XP bonuses. With bonuses, the number of required bars is lower.


{{SpoilerBox|text=
{{SpoilerBox|text=
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! Level
! Level
! Item
! Item
! Bars without {{ItemIcon|Smithing Gloves|Gloves}}
! Without {{ItemIcon|Smithing Gloves|Gloves}}
! Bars with {{ItemIcon|Smithing Gloves|Gloves}}
! With {{ItemIcon|Smithing Gloves|Gloves}}
|-  
|-  
|1-10  || {{ItemIcon|Bronze Bar}}      || 78<br>231 if just bars || 49<br>145 if just bars
|1-10  || {{ItemIcon|Bronze Bar}}      || 78 || 49
|-  
|-  
|10-30 || {{ItemIcon|Iron Bar}}        || 437 || 274
|10-30 || {{ItemIcon|Iron Bar}}        || 437 || 274
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|}
|}


=== Useful Items method ===
=== Useful Items ===
The idea of this method is to create the items that you will use to buy things or to level other skills.  
The idea of this method is to create items that you will use to buy things or to level other skills. This is considerably slower for just {{Skill|Smithing}}, but should save time in the long run.


The table below provides notable examples where the bars can be used.
The table below provides notable examples where the bars can be used.
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