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===New Features=== | ===New Features=== | ||
* | * You can now view Weapon & Armour statistics which includes a comparison to what you already have equipped. This can be viewed by clicking the item name in the bank | ||
* | * [[Monsters]] now drop items! | ||
* | * {{ItemIcon|Black Helmet|Black Armour}} & {{ItemIcon|Black Sword|Weapons}} have been introduced into the game. The only way to obtain this is by collecting them as a drop from a monster. Black Weapons & Armour are stronger than {{ItemIcon|Steel Helmet|Steel}}, but weaker than {{ItemIcon|Mithril Helmet|Mithril}}. {{SkillReq|Attack|10}} or {{SkillReq|Defence|10}} is required to equip. | ||
* | * {{ItemIcon|Silver Bar|Silver bars}} can now be created in the Furnace at Level 30 {{Skill|Smithing}} (In preparation for Update Alpha [[v0.06]]). | ||
===Changed Features=== | ===Changed Features=== | ||
* | * GP is now auto collected when monsters are killed. | ||
* | * Attack speed for daggers reduced to 2s, down from 2.4s. | ||
* | * {{Skill|Smithing}} level required to smelt {{ItemIcon|Mithril Bar|Mithril}} bars has been reduced to {{SkillReq|Smithing|50}}, down from {{SkillReq|Smithing|60}}. | ||
* | * The "Find Enemy" button is now more noticeable. | ||
* | * Renamed Attack Power and Defence Power to Accuracy Rating and Evasion Rating for clarity. | ||
* | * Updated the look of {{ItemIcon|Steel Bar}} slightly to be more dark. | ||
* | * Recommended Combat Levels for each area are now colour coded based on your current levels. | ||
===Bugfixes=== | ===Bugfixes=== | ||
* | * Skill levels should now level up when exact XP required is reached. | ||
* | * Combat skills are now highlighted green when training them. | ||
* | * Backend fixes and updates. | ||
* | * Minor visual changes.</onlyinclude> | ||
{{VersionMenu}} | {{VersionMenu}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Version]] | [[Category:Version]] |
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