422
edits
m (Updated page version to v1.0.2) |
(Updated page properly, thought I did but somehow my edits didn't copy over and I didn't notice until now.) |
||
Line 4: | Line 4: | ||
[[File:Cooking (skill).svg|thumb|right|Cooking]] | [[File:Cooking (skill).svg|thumb|right|Cooking]] | ||
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop. | '''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop. The amount of time taken to cook food varies on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds. | ||
==Mechanics== | ==Mechanics== | ||
===Cooking Utilities=== | |||
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking fires increase the amount of {{Skill|Cooking}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook an item to all utilities. | |||
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking}} experience is granted even when actively cooking with the furnace or pot. | |||
==== Cooking Fires ==== | |||
{{CookingUtilityTable|Cooking Fire}} | |||
==== Furnaces ==== | |||
{{CookingUtilityTable|Furnace}} | |||
==== Pots ==== | |||
{{CookingUtilityTable|Pot}} | |||
===Perfect Cook=== | ===Perfect Cook=== | ||
Food that is actively cooked has a chance to be "perfectly cooked" giving the item 10% increased healing | Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%. | ||
===Passive Cooking=== | ===Passive Cooking=== | ||
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. | While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. | ||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
===Item Mastery Unlocks=== | ===Item Mastery Unlocks=== | ||
{{MasteryUnlocks}} | {{MasteryUnlocks}} | ||
Line 37: | Line 35: | ||
{{MasteryCheckpoints}} | {{MasteryCheckpoints}} | ||
The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount. | The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount. | ||
The Mastery Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}. | The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}. | ||
== Skillcape == | == Skillcape == | ||
Line 49: | Line 47: | ||
The [[Pets|pet]] can be unlocked by doing any Cooking action. | The [[Pets|pet]] can be unlocked by doing any Cooking action. | ||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
== Cooking Items == | == Cooking Items == |
edits