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{{V|1.0. | {{V|1.0.2}} | ||
In-game functions are responsible for most things in the game. It is possible to interact directly with them through the console. This can be used to add items, levels, GP and more. These functions can be executed though the console. To access the console open Developer Tools (usually by pressing F12) in your browser and navigate to the console. Then, simply paste the code in the input field and press enter. Most functions will require you to fill out variables in the code before executing them. Note that all code is case sensitive. | In-game functions are responsible for most things in the game. It is possible to interact directly with them through the console. This can be used to add items, levels, GP and more. These functions can be executed though the console. To access the console open Developer Tools (usually by pressing F12) in your browser and navigate to the console. Then, simply paste the code in the input field and press enter. Most functions will require you to fill out variables in the code before executing them. Note that all code is case sensitive. | ||
'''Disclaimer:''' Blindly adding items and experience will most likely take away game enjoyment. It is highly encouraged only to use this to either test things or recoup lost items/progress due to lost saves. | '''Disclaimer:''' Blindly adding items and experience will most likely take away game enjoyment. It is highly encouraged only to use this to either test things or recoup lost items/progress due to lost saves. | ||
{| class="warningbox" | |||
| You are playing around with the code of the game if you make mistakes, it is possible that could corrupt your game. It is highly recommended to '''BACKUP YOUR SAVE''' before running any in-game functions. | |||
|} | |||
==Using In-game Functions On Steam== | ==Using In-game Functions On Steam== | ||
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| itemID || int || No || || The ID of the item.<br />For a complete list of items and their IDs, see: [[Table of Items]] | | itemID || int || No || || The ID of the item.<br />For a complete list of items and their IDs, see: [[Table of Items]] | ||
|- | |- | ||
| deactiveGloves || boolean || Yes || true || If <code>true</code>, the count of glove charges will be set to 0 if the itemID is for a gloves with charges. | | deactiveGloves || boolean || Yes || true || If <code>true</code>, the count of glove charges will be set to 0 if the itemID is for a pair of gloves with charges. | ||
|} | |} | ||
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== player.addGP == | == player.addGP == | ||
The player.addGP function can be used to add | The player.addGP function can be used to add [[Currency#Gold Pieces|GP]] to a player. | ||
<nowiki>player.addGP(amount, source)</nowiki> | <nowiki>player.addGP(amount, source)</nowiki> | ||
=== Attributes === | === Attributes === | ||
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| amount|| int || No || || The quantity of GP to add | | amount|| int || No || || The quantity of GP to add | ||
|- | |- | ||
| source || string || No || || The source of the GP being added. If set to "Combat" it will add the | | source || string || No || || The source of the GP being added. If set to "Combat" it will add the GP to the players "GP received in combat" stat for tracking. | ||
|} | |} | ||
=== Examples === | === Examples === | ||
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== player.removeGP == | == player.removeGP == | ||
The player.removeGP function can be used to remove | The player.removeGP function can be used to remove [[Currency#Gold Pieces|GP]] from a player. If the amount specified is greater than the amount the player currently has, then no GP will be removed. | ||
<nowiki>player.removeGP(amount)</nowiki> | <nowiki>player.removeGP(amount)</nowiki> | ||
=== Attributes === | === Attributes === | ||
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=== Examples === | === Examples === | ||
<nowiki>player.removeGP(1);</nowiki> | <nowiki>player.removeGP(1);</nowiki> | ||
The above code will remove 1 | The above code will remove 1 GP from the player. | ||
== player. | == player.addSlayerCoins == | ||
The player. | The player.addSlayerCoins function can be used to add slayer coins to a player. | ||
<nowiki>player. | <nowiki>player.addSlayerCoins(amount)</nowiki> | ||
=== Attributes === | |||
{| class="wikitable" | |||
|- | |||
! Attribute !! Type !! Optional? !! Default Value !! Description | |||
|- | |||
| amount || int || No || || The quantity of slayer coins to add. This amount can be increased or decreased if the player is currently affected by any +/-% Slayer coins bonuses. | |||
|} | |||
=== Examples === | |||
<nowiki>player.addSlayerCoins(1);</nowiki> | |||
The above code will add 1 slayer coin to the player, and update player stats. | |||
== player.removeSlayerCoins == | |||
The player.removeSlayerCoins function can be used to remove slayer coins from a player. If the amount specified is greater than the amount the player currently has, then no slayer coins will be removed. | |||
<nowiki>player.removeSlayerCoins(amount, render)</nowiki> | |||
=== Attributes === | |||
{| class="wikitable" | |||
|- | |||
! Attribute !! Type !! Optional? !! Default Value !! Description | |||
|- | |||
| amount || int || No || || The quantity of slayer coins to remove | |||
|- | |||
| render || boolean || Yes || true || If <code>true</code>, spawns a notification showing the quantity of coins removed and immediately updates the UI | |||
|} | |||
=== Examples === | |||
<nowiki>player.removeSlayerCoins(1);</nowiki> | |||
The above code will remove 1 slayer coin from the player, and immediately update the UI. | |||
== updateRaidCoins == | |||
The updateRaidCoins function can be used to add or remove [[Currency#Raid Coins|raid coins]] from a player. | |||
<nowiki>updateRaidCoins(amount)</nowiki> | |||
=== Attributes === | === Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Attribute !! Type !! Optional? !! Default Value !! Description | ! Attribute !! Type !! Optional? !! Default Value !! Description | ||
|- | |- | ||
| amount|| int || | | amount || int || Yes || 0 || The quantity of raid coins to be added. Coins can also be removed if a negative number is specified. | ||
|} | |} | ||
=== Examples === | === Examples === | ||
<nowiki> | <nowiki>updateRaidCoins(1);</nowiki> | ||
The above | The above will add 1 raid coin to the player. | ||
== player. | == player.addPrayerPoints == | ||
The player. | The player.addPrayerPoints function can be used to add prayer points to a player. | ||
<nowiki>player. | <nowiki>player.addPrayerPoints(amount)</nowiki> | ||
=== Attributes === | === Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Attribute !! Type !! Optional? !! Default Value !! Description | ! Attribute !! Type !! Optional? !! Default Value !! Description | ||
|- | |- | ||
| amount|| int || No || || The quantity of | | amount || int || No || || The quantity of prayer points to add. | ||
|} | |} | ||
=== Examples === | === Examples === | ||
<nowiki>player. | <nowiki>player.addPrayerPoints(1);</nowiki> | ||
The above code will add 1 | The above code will add 1 prayer point to the player, and update player stats. | ||
== player.addXP == | == player.addXP == | ||
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! Skill !! Mastery ID | ! Skill !! Mastery ID | ||
|- | |- | ||
| {{Skill|Woodcutting}} || Index of the required tree within the | | {{Skill|Woodcutting}} || Index of the required tree within the <code>Trees</code> enum | ||
|- | |- | ||
| {{Skill|Thieving}} || Index of the required NPC within the | | {{Skill|Thieving}} || Index of the required NPC within the <code>ThievingNPCs</code> enum | ||
|- | |||
| {{Skill|Agility}} || Index of the required obstacle within the <code>AgilityObstacles</code> enum | |||
|- | |||
| {{Skill|Astrology}} || Index of the required constellation within the <code>ASTROLOGY</code> constant | |||
|- | |- | ||
| {{Skill|Farming}} || <code>items[itemID].masteryID[1]</code> replacing <code>itemID</code> with the ID of the planted seed | | {{Skill|Farming}} || <code>items[itemID].masteryID[1]</code> replacing <code>itemID</code> with the ID of the planted seed | ||
|- | |- | ||
| {{Skill|Fishing}} || rowspan=" | | {{Skill|Fishing}} || rowspan="10" | <code>items[itemID].masteryID[1]</code>, replacing <code>itemID</code> with the ID of the item produced by the action | ||
|- | |- | ||
| {{Skill|Firemaking}} | | {{Skill|Firemaking}} | ||
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|- | |- | ||
| {{Skill|Herblore}} | | {{Skill|Herblore}} | ||
|- | |||
| {{Skill|Summoning}} | |||
|} | |} | ||