4,951
edits
Falterfire (talk | contribs) (Really fixed MattMonsterTable) |
Falterfire (talk | contribs) (Fixed getMonsterLootValue not taking into account bones) |
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Line 790: | Line 790: | ||
local boneQty = monster.boneQty ~= nil and monster.boneQty or 1 | local boneQty = monster.boneQty ~= nil and monster.boneQty or 1 | ||
boneVal = bones.sellsFor * boneQty | boneVal = bones.sellsFor * boneQty | ||
result = result + boneVal | |||
end | end | ||
Line 813: | Line 814: | ||
local maxQty = row[3] | local maxQty = row[3] | ||
--Adding price columns | --Adding price columns | ||
Line 827: | Line 827: | ||
end | end | ||
if avgGp > 0 then | if avgGp > 0 then | ||
result = avgGp + lootValue | result = result + avgGp + lootValue | ||
end | end | ||
end | end |