17
edits
Falterfire (talk | contribs) (Included bones in the 'total monster loot value' calculation) |
(making another version of the MattMonsterTable) |
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Line 1,368: | Line 1,368: | ||
-- Second header row | -- Second header row | ||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ') | table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ') | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | |||
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations') | |||
-- Generate row per monster | |||
for i, monster in Shared.skpairs(MonsterData.Monsters) do | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local gpRange = {0, 0} | |||
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then | |||
gpRange = {monster.dropCoins[1], monster.dropCoins[2]} | |||
end | |||
local gpTxt = nil | |||
if gpRange[1] >= gpRange[2] then | |||
gpTxt = Shared.formatnum(gpRange[1]) | |||
else | |||
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2]) | |||
end | |||
local lootVal = p._getMonsterLootValue(monster) | |||
local lootTxt = '0' | |||
if lootVal ~= 0 then | |||
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2)) | |||
end | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons)) | |||
end | |||
table.insert(tableParts, '\r\n|}') | |||
return table.concat(tableParts) | |||
end | |||
function p.getMattMonsterTableV2(frame) | |||
--Making a single function for getting a table of monsters given a list of IDs. | |||
local tableParts = {} | |||
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | |||
-- Second header row | |||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ') | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | ||
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations') | table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations') |
edits