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HCCO/Guide: Difference between revisions

From Melvor Idle
1,662 bytes added ,  20 February 2022
Further style cleanup
(Partial style cleanup because this takes forever to do)
(Further style cleanup)
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The style you choose will also give you experience towards the combat skill in question: Stabbing gives {{Skill|Attack|nolink=true}} experience, Slashing gives {{Skill|Strength|nolink=true}} experience, while Blocking is used to train {{Skill|Defence|nolink=true}}. At the start, you’ll have to eat manually to ensure that you won’t die. Later on, you will unlock {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}, so eating will be less of a worry.
The style you choose will also give you experience towards the combat skill in question: Stabbing gives {{Skill|Attack|nolink=true}} experience, Slashing gives {{Skill|Strength|nolink=true}} experience, while Blocking is used to train {{Skill|Defence|nolink=true}}. At the start, you’ll have to eat manually to ensure that you won’t die. Later on, you will unlock {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}, so eating will be less of a worry.


== Step 1: Gearing Up ==
== Chapter I: Gearing Up ==
{{Skill|Hitpoints|notext=true}} '''To start, you should have:''' Nothing! <br>
{{Skill|Hitpoints|notext=true}} '''To start, you should have:''' Nothing! <br>
{{Icon|Combat|notext=true}} '''At the end, you should have:''' 4 {{ItemIcon|Steel Platebody|Steel Armour|nolink=true}} pieces
{{Icon|Combat|notext=true}} '''At the end, you should have:''' 4 {{ItemIcon|Steel Platebody|Steel Armour|nolink=true}} pieces
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You’ll end the first part of your HCCO journey with {{MonsterIcon|Steel Knight|Steel Knights}}. They drop the {{ItemIcon|Steel Helmet}} (15 in 67 chance), {{ItemIcon|Steel Shield}} (10 in 67 chance), {{ItemIcon|Steel Sword}} (10 in 67 chance), and {{ItemIcon|Steel Scimitar}} (4 in 67 chance). You should be using the {{ItemIcon|Steel Sword|nolink=true}} on {{Skill|Attack|nolink=true}} and {{Skill|Defence|nolink=true}} and the {{ItemIcon|Steel Scimitar|Scimitar|nolink=true}} on {{Skill|Strength|nolink=true}} when killing most monsters, but again, daggers should be used on {{MonsterIcon|Plant|Plants|nolink=true}} due to their fast attack rate. The {{ItemIcon|Mirror Shield}} is a useful item to get around here, but if you decide not to get it, you can avoid ever getting tasks in the {{ZoneIcon|Strange Cave}}.
You’ll end the first part of your HCCO journey with {{MonsterIcon|Steel Knight|Steel Knights}}. They drop the {{ItemIcon|Steel Helmet}} (15 in 67 chance), {{ItemIcon|Steel Shield}} (10 in 67 chance), {{ItemIcon|Steel Sword}} (10 in 67 chance), and {{ItemIcon|Steel Scimitar}} (4 in 67 chance). You should be using the {{ItemIcon|Steel Sword|nolink=true}} on {{Skill|Attack|nolink=true}} and {{Skill|Defence|nolink=true}} and the {{ItemIcon|Steel Scimitar|Scimitar|nolink=true}} on {{Skill|Strength|nolink=true}} when killing most monsters, but again, daggers should be used on {{MonsterIcon|Plant|Plants|nolink=true}} due to their fast attack rate. The {{ItemIcon|Mirror Shield}} is a useful item to get around here, but if you decide not to get it, you can avoid ever getting tasks in the {{ZoneIcon|Strange Cave}}.


== Step 2: Mithril Armour ==
== Chapter II: Mithril Armour ==
'''To start, you should have:''' Full {{ItemIcon|Steel Platebody|Steel Armour|nolink=true}}, {{Skill|Attack|10|nolink=true}} / {{Skill|Strength|10|nolink=true}} / {{Skill|Defence|10|nolink=true}},  {{ItemIcon|Steel Scimitar|nolink=true}} <br>
'''To start, you should have:''' Full {{ItemIcon|Steel Platebody|Steel Armour|nolink=true}}, {{Skill|Attack|10|nolink=true}} / {{Skill|Strength|10|nolink=true}} / {{Skill|Defence|10|nolink=true}},  {{ItemIcon|Steel Scimitar|nolink=true}} <br>
'''At the end, you should have:''' {{ItemIcon|Amulet of Looting}}, {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}}
'''At the end, you should have:''' {{ItemIcon|Amulet of Looting}}, {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}}
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Now, before you go away from the computer, or to sleep, it’s time to upgrade your dagger. You can get a cheap {{ItemIcon|Adamant Dagger}} from the {{MonsterIcon|Purple Goo Monster}}. More damage to {{MonsterIcon|Plant|Plants|nolink=true}}? Good stuff.
Now, before you go away from the computer, or to sleep, it’s time to upgrade your dagger. You can get a cheap {{ItemIcon|Adamant Dagger}} from the {{MonsterIcon|Purple Goo Monster}}. More damage to {{MonsterIcon|Plant|Plants|nolink=true}}? Good stuff.


=== Step 2-A: Amulet of Looting ===
=== Chapter II-A: Amulet of Looting ===
The {{ItemIcon|Amulet of Looting}} is a special amulet which automatically loots gear acquired from Combat Areas and {{Skill|Slayer}} Areas. You may get it from the {{ItemIcon|Spider Chest}}, with a 1/22 chance. Due to the nature of HCCO, you will spend a lot of {{ItemIcon|Potatoes|nolink=true}} in the early game (and beyond, too), so you might want to rush this item in order to ease the grind for food as soon as possible.
The {{ItemIcon|Amulet of Looting}} is a special amulet which automatically loots gear acquired from Combat Areas and {{Skill|Slayer}} Areas. You may get it from the {{ItemIcon|Spider Chest}}, with a 1/22 chance. Due to the nature of HCCO, you will spend a lot of {{ItemIcon|Potatoes|nolink=true}} in the early game (and beyond, too), so you might want to rush this item in order to ease the grind for food as soon as possible.


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Otherwise, if you ''really'' don’t want to manual the dungeon, you should know the base max damage of the zone is 142, requiring {{Skill|Hitpoints|notext=true}} 710 HP for {{UpgradeIcon|Auto Eat - Tier I|AE1}}, {{Skill|Hitpoints|notext=true}} 480 HP for {{UpgradeIcon|Auto Eat - Tier II|AE2}}. This requires {{GP|6000000}}, which would require around 30 hours of '''active''' gameplay at {{MonsterIcon|Master Farmer}}, since you still don’t have auto looting. Bad idea.
Otherwise, if you ''really'' don’t want to manual the dungeon, you should know the base max damage of the zone is 142, requiring {{Skill|Hitpoints|notext=true}} 710 HP for {{UpgradeIcon|Auto Eat - Tier I|AE1}}, {{Skill|Hitpoints|notext=true}} 480 HP for {{UpgradeIcon|Auto Eat - Tier II|AE2}}. This requires {{GP|6000000}}, which would require around 30 hours of '''active''' gameplay at {{MonsterIcon|Master Farmer}}, since you still don’t have auto looting. Bad idea.


=== Step 2-B: Making Money Early Game + Auto Eat 1 ===
=== Chapter II-B: Making Money Early Game + Auto Eat 1 ===
As soon as you have your hands on an {{ItemIcon|Amulet of Looting}}, you can start to make money. Money making at this stage is a compromise between risk and reward. Consider the time it takes to farm up the food you need, and the time it takes to farm the GP you want.
As soon as you have your hands on an {{ItemIcon|Amulet of Looting}}, you can start to make money. Money making at this stage is a compromise between risk and reward. Consider the time it takes to farm up the food you need, and the time it takes to farm the GP you want.


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Use {{ItemIcon|Adamant Dagger|nolink=true}} for idling {{MonsterIcon|Plant|Plants|nolink=true}}, and {{ItemIcon|Ice Sword|nolink=true}} for tougher enemies. This chapter ends when you’re at {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}.
Use {{ItemIcon|Adamant Dagger|nolink=true}} for idling {{MonsterIcon|Plant|Plants|nolink=true}}, and {{ItemIcon|Ice Sword|nolink=true}} for tougher enemies. This chapter ends when you’re at {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}.


== Step 3: Mithril to Adamant (G) + Rune Boots (G) + Rune Gloves ==
== Chapter III: Mithril to Adamant (G) + Rune Boots (G) + Rune Gloves ==
{{Skill|Hitpoints|notext=true}} '''To start, you should have:''' {{ItemIcon|Amulet of Looting}}, {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}} <br>
{{Skill|Hitpoints|notext=true}} '''To start, you should have:''' {{ItemIcon|Amulet of Looting}}, {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}} <br>
{{Icon|Combat|notext=true}} '''At the end, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon|Rune Gloves}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}}
{{Icon|Combat|notext=true}} '''At the end, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon|Rune Gloves}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}}
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Upgrade the Equipment you get to {{ItemIcon|(G) Adamant Platebody|(G) Adamant|nolink=true}} as soon as you get them, since each piece gives you 4% Damage Reduction.
Upgrade the Equipment you get to {{ItemIcon|(G) Adamant Platebody|(G) Adamant|nolink=true}} as soon as you get them, since each piece gives you 4% Damage Reduction.


=== Making money early-mid: Master Farmer + Auto Eat II ===
=== Chapter III-A: Making money early-mid: Master Farmer + Auto Eat II ===


The {{MonsterIcon|Master Farmer|Master Farmer}} gives a total of 14 unique items. You want to prioritize your bank slots for the most rewarding items, taking the price and drop rate into account. This mainly comprises the Tree Seeds, requiring 5 slots. By reserving five slots for the {{MonsterIcon|Master Farmer|Master Farmers}} grind, you get a total of 84% of the GP drops. That’s around {{GP|809}} per kill.
The {{MonsterIcon|Master Farmer|Master Farmer}} gives a total of 14 unique items. You want to prioritize your bank slots for the most rewarding items, taking the price and drop rate into account. This mainly comprises the Tree Seeds, requiring 5 slots. By reserving five slots for the {{MonsterIcon|Master Farmer|Master Farmers}} grind, you get a total of 84% of the GP drops. That’s around {{GP|809}} per kill.


=== Late to mid Game food: Slayer ===
=== Chapter III-B: Late to mid Game food: Slayer ===
It is highly recommended to build up {{Icon|Slayer Coins|qty=250000}} as {{UpgradeIcon|Auto Slayer}} is a great purchase to idly build up {{Icon|Slayer Coins|nolink=true}}. With them, you can purchase {{ItemIcon|Basic Resupply}}, which nets you both a useful {{ItemIcon|Lobster|qty=100}} and {{ItemIcon|Magic Bones|qty=200}} per purchase.
It is highly recommended to build up {{Icon|Slayer Coins|qty=250000}} as {{UpgradeIcon|Auto Slayer}} is a great purchase to idly build up {{Icon|Slayer Coins|nolink=true}}. With them, you can purchase {{ItemIcon|Basic Resupply}}, which nets you both a useful {{ItemIcon|Lobster|qty=100}} and {{ItemIcon|Magic Bones|qty=200}} per purchase.


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Beware of {{MonsterIcon|Wizard|Wizard's}} doing {{UpgradeIcon|Auto Slayer|nolink=true}}, and ensure they can not bypass your {{UpgradeIcon|Auto Eat - Tier III|Auto Eat|nolink=true}}. They should be skipped either way, as they will consume a lot of food due to their high accuracy on melee armour.
Beware of {{MonsterIcon|Wizard|Wizard's}} doing {{UpgradeIcon|Auto Slayer|nolink=true}}, and ensure they can not bypass your {{UpgradeIcon|Auto Eat - Tier III|Auto Eat|nolink=true}}. They should be skipped either way, as they will consume a lot of food due to their high accuracy on melee armour.


== Step 4: Upgraded Boots, Gloves, and Weapon ==
== Chapter IV: Upgraded Boots, Gloves, and Weapon ==
'''To start, you should have:''' {{UpgradeIcon|Auto Eat - Tier II}}, or an excess of better food <br>
'''To start, you should have:''' {{UpgradeIcon|Auto Eat - Tier II}}, or an excess of better food <br>
'''At the end, you should have:''' {{ItemIcon|Dragon Scimitar}}
'''At the end, you should have:''' {{ItemIcon|Dragon Scimitar}}
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Farm up enough GP to upgrade to {{UpgradeIcon|Auto Eat - Tier II}} at {{MonsterIcon|Master Farmer|nolink=true}}. With {{UpgradeIcon|Auto Eat - Tier II|AE2|nolink=true}} you can idle {{MonsterIcon|Turkul Giant|Turkul Giants|nolink=true}}, provided you have 23% DR and {{SkillReq|Hitpoints|50}}. With this, upgrade your weapon into the {{ItemIcon|Dragon Scimitar}} or, even better, the {{ItemIcon|Desert Sabre}}.
Farm up enough GP to upgrade to {{UpgradeIcon|Auto Eat - Tier II}} at {{MonsterIcon|Master Farmer|nolink=true}}. With {{UpgradeIcon|Auto Eat - Tier II|AE2|nolink=true}} you can idle {{MonsterIcon|Turkul Giant|Turkul Giants|nolink=true}}, provided you have 23% DR and {{SkillReq|Hitpoints|50}}. With this, upgrade your weapon into the {{ItemIcon|Dragon Scimitar}} or, even better, the {{ItemIcon|Desert Sabre}}.


== Step 5: Adamant to full (G) Rune ==
== Chapter V: Adamant to Full (G) Rune ==
'''To start, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon|Rune Gloves}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}} <br>
'''To start, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon|Rune Gloves}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}} <br>
'''At the end, you should have:''' Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}} / {{ItemIcon|Ancient Claw}}, {{UpgradeIcon|Auto Eat - Tier III}}
'''At the end, you should have:''' Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}} / {{ItemIcon|Ancient Claw}}, {{UpgradeIcon|Auto Eat - Tier III}}


The first thing you should do in this part of the story is to upgrade your {{ItemIcon|Amulet of Strength}} into an {{ItemIcon|Elite Amulet of Strength|Elite}} one, simply by farming more {{MonsterIcon|Mummy|Mummies}}. On average you need to kill around a thousand of them.
The first thing you should do in this part of the story is to upgrade your {{ItemIcon|Amulet of Strength}} into an {{ItemIcon|Elite Amulet of Strength|Elite}} one, simply by farming more {{MonsterIcon|Mummy|Mummies}}. On average you need to kill around a thousand of them.
You may wait to get the {{ItemIcon|Paladin Gloves}} until after getting {{ItemIcon|Rune Platebody|Rune Armor}}, or you may get it already. At this point you will use around 65 potatoes per {{MonsterIcon|Paladin}} kill, and the chance to get them is 1/171. Not too hard.


The next step is to farm the feared shiny {{MonsterIcon|Rune Knight|Rune Knights}}, and upgrade your four armor pieces into {{ItemIcon|(G) Rune Platebody|(G) Rune pieces}}, for a total of 29% damage reduction with the {{ItemIcon|Paladin Gloves}}. You will need a bunch of {{ItemIcon|Gold Bar|Gold}} and {{ItemIcon|Silver Bar|Silver pieces}}, farmed at {{MonsterIcon|Statue}}.
You can wait to get the {{ItemIcon|Paladin Gloves}} until after getting {{ItemIcon|Rune Platebody|Rune Armor|nolink=true}}, or you can farm it now. At this point, you will use around 65 {{ItemIcon|Potatoes|nolink=true}} per {{MonsterIcon|Paladin}} kill, and the chance to get them is 1/171. Not too hard.
You must get [[Auto Eat - Tier III|Auto Eat III]] now and should get a 2nd loadout slot, consider getting the 3rd and last loadout slot while at it too.


Assuming you already have 60 {{Skill|Slayer}} (and if you don't, then go get it; {{MonsterIcon|Giant Crab}} tasks are your friend here), the last thing to get before moving onto the next section is a better weapon. {{ZoneIcon|Deep Sea Ship}} is your next stop for a {{ItemIcon|Sunset Rapier}} to speed up killing {{MonsterIcon|Pegasus}}. You'll be killing around 3300 of them to get 100 {{ItemIcon|Ancient Claw Fragment}} which can be upgraded into the {{ItemIcon|Ancient Claw}}. This will be a great weapon until you upgrade it to the {{ItemIcon|Infernal Claw}}, which is still well off. Don't bother getting any {{ItemIcon|Dragon Claw Fragment}} from {{MonsterIcon|Griffin}} yet, as they will just take up space. If you're lucky enough to get an {{ItemIcon|Ancient Sword}} before the {{ItemIcon|Sunset Rapier}}, then feel free to use it until you get to {{ZoneIcon|Volcanic Cave}}, as it will drastically reduce your food consumption and the associated food farming time. After that, you'll probably only want to use it outside dungeons due to the high monster damage reducing the benefits of the lifesteal.
The next step is to farm the feared shiny {{MonsterIcon|Rune Knight|Rune Knights}}, and upgrade your four armor pieces into {{ItemIcon|(G) Rune Platebody|(G) Rune pieces|nolink=true}}, for a total of 29% Damage Reduction with the {{ItemIcon|Paladin Gloves|nolink=true}}. You will need a bunch of {{ItemIcon|Gold Bar|Gold|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}}, farmed at {{MonsterIcon|Statue|nolink=true}}.


== Step 6: (G) Rune to (G) Ancient ==
You should get {{UpgradeIcon|Auto Eat - Tier III}} and a second {{UpgradeIcon|Extra Equipment Set}}. You should also consider getting the third one now, too.
=== Ancient storyline ===
 
    Start: 5x (G) Rune Armour, 1x Paladin Gloves, Elite Amulet of Strength. 70/80/80, Sunset Rapier / Ancient Claw, AE3
Assuming you already have {{SkillReq|Slayer|60}} (and if you don't, then go get it; {{MonsterIcon|Giant Crab}} tasks are your friend here), the last thing to get before moving onto the next section is a better weapon. {{ZoneIcon|Deep Sea Ship}} is your next stop for a {{ItemIcon|Sunset Rapier}} to speed up killing {{MonsterIcon|Pegasus}}. You'll be killing around 3300 of them to get {{ItemIcon|Ancient Claw Fragment|qty=100}}, which can be upgraded into the {{ItemIcon|Ancient Claw}}. This will be a great weapon until you upgrade it to the {{ItemIcon|Infernal Claw}}, which is still a ways off.
    End: 4x (G) Ancient Armour, 1x Paladin Gloves, Elite Amulet of Defence, 90/99/90, Dragonfire Shield, Sandstorm Ring
 
Don't bother getting any {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} from {{MonsterIcon|Griffin}} yet, as they will just take up space. If you're lucky enough to get an {{ItemIcon|Ancient Sword}} before the {{ItemIcon|Sunset Rapier}}, then feel free to use it until you get to {{ZoneIcon|Volcanic Cave}}, as it will drastically reduce your food consumption and the associated food farming time. After that, you'll probably only want to use it outside dungeons due to the high monster damage reducing the benefits of the lifesteal.
 
== Chapter VI: (G) Rune to (G) Ancient ==
'''To start, you should have:''' Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}} / {{ItemIcon|Ancient Claw}}, {{UpgradeIcon|Auto Eat - Tier III}} <br>
'''At the end, you should have:''' Full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Defence}}, {{Skill|Attack|90|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|90|nolink=true}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Sandstorm Ring}}


{{ItemIcon|Elite Amulet of Defence}} from upgrading {{ItemIcon|Amulet of Defence|Amulets of Defence}}, which are dropped by {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}}, and {{ItemIcon|Silver Diamond Ring}}, dropped by {{MonsterIcon|Mummy|Mummies}}, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.
{{ItemIcon|Elite Amulet of Defence}} from upgrading {{ItemIcon|Amulet of Defence|Amulets of Defence}}, which are dropped by {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}}, and {{ItemIcon|Silver Diamond Ring}}, dropped by {{MonsterIcon|Mummy|Mummies}}, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.


Now that you've got full {{ItemIcon|(G) Rune Platebody|Rune (G)}} and {{ItemIcon|Paladin Gloves}} for 32% DR, 88 hitpoints will allow you to idle {{ZoneIcon|Volcanic Cave}} for your first useful cape, the {{ItemIcon|Fire Cape}}. At this point, you can expect to eat around 30,000 hp worth of food per kill without prayer.
Now that you've got full {{ItemIcon|(G) Rune Platebody|Rune (G) Armour|nolink=true}} and {{ItemIcon|Paladin Gloves|nolink=true}} for 32% DR, {{Skill|Hitpoints|notext=true}} 880 Hitpoints will allow you to idle {{ZoneIcon|Volcanic Cave}} for your first useful cape, the {{ItemIcon|Fire Cape}}. At this point, you can expect to eat around {{Skill|Hitpoints|notext=true}} 30,000 HP worth of food per kill without {{Skill|Prayer}}.
 
You're probably noticing that {{ItemIcon|Potatoes}} just won't cut it for food anymore, so switching to {{MonsterIcon|Sweaty Monster|Sweaty Monsters}} for {{ItemIcon|Salmon}} and {{ItemIcon|Lobster}} will reduce your overall time spent farming food. Expect to get food equivalent to 10.2 HP/kill in {{ItemIcon|Salmon}}, 6.25 HP/kill in {{ItemIcon|Lobster}}, and 2.3 HP/kill in {{ItemIcon|Shark}}. Swapping food sources often means that saving all 3 types of fish might not be worth it for some players.
 
Hopefully you find the {{ZoneIcon|Volcanic Cave}} comfortable, as the goal is to get the {{ItemIcon|Ancient Platebody}}, {{ItemIcon|Ancient Platelegs}}, {{ItemIcon|Ancient Helmet}}, and {{ItemIcon|Ancient Shield}}. There are no Ancient Boots and {{ItemIcon|Dragon Boots}} are unobtainable on HCCO (as is the {{ItemIcon|Dragon Helmet}},) so you'll continue rocking your {{ItemIcon|(G) Rune Boots}} for quite awhile. Getting the {{ItemIcon|Dragon Platebody}} and/or {{ItemIcon|Dragon Platelegs}} is only useful if you plan to upgrade them to (G), as you still need the extra DR that comes from the (G) upgrade.
 
Once you get your full {{ItemIcon|Ancient Platebody|Ancient Armour|nolink=true}}, make another visit to {{MonsterIcon|Statue|Statues|nolink=true}} to finish off gathering {{ItemIcon|Gold Bar|Gold Bars|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and upgrade everything to (G). Luckily the {{ItemIcon|Elite Chest|Elite Chests}} you've been opening also drop plenty of {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and {{ItemIcon|Gold Bar|Gold Bars|nolink=true}}.  


You're probably noticing that {{ItemIcon|potatoes}} just won't cut it for food anymore, so switching to {{MonsterIcon|Sweaty Monster|Sweaty Monsters}} for {{ItemIcon|Salmon}} and {{ItemIcon|Lobster}} will reduce your overall time spent farming food. Expect to get food equivalent to 10.2 hp/kill in {{ItemIcon|Salmon}}, 6.25 hp/kill in {{ItemIcon|Lobster}}, and 2.3 hp/kill in {{ItemIcon|Shark}}. Swapping food sources often means that saving all 3 types of fish might not be worth it for some players.
In total, you'll need {{ItemIcon|Silver Bar|Silver Bars|qty=6000|nolink=true}} and {{ItemIcon|Gold Bar|Gold Bars|qty=10000|nolink=true}} for full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}. If you get all the {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} you need, move to {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}} for faster {{ItemIcon|Gold Bar|Gold Bars|nolink=true}}. You can also hold onto the {{ItemIcon|Amulet of Fury|Amulets of Fury}} for the {{ItemIcon|Fury of the Elemental Zodiacs}} grind later; you'll need {{ItemIcon|Amulet of Fury|Fury Amulets|qty=10}} in total.


Hopefully you find the {{ZoneIcon|Volcanic Cave}} comfortable, as the goal is to get the {{ItemIcon|Ancient Platebody}}, {{ItemIcon|Ancient Platelegs}}, {{ItemIcon|Ancient Helmet}}, and {{ItemIcon|Ancient Shield}}. There are no Ancient Boots and {{ItemIcon|Dragon Boots}} are unobtainable on HCCO (as is the {{ItemIcon|Dragon Helmet}},) so you'll continue rocking your {{ItemIcon|(G) Rune Boots}} for quite awhile. Getting the {{ItemIcon|Dragon Platebody}} and/or {{ItemIcon|Dragon Platelegs}} is only useful if you plan to upgrade them to (G), as you still need the extra DR that comes from the (G) upgrade. Once you get your full {{ItemIcon|Ancient Platebody|Ancient Armor}}, make another visit to {{MonsterIcon|Statue|Statues}} to finish off gathering {{ItemIcon|Gold Bar|Gold Bars}} and {{ItemIcon|Silver Bar|Silver Bars}} and upgrade everything to (G). Luckily the {{ItemIcon|Elite Chest|Elite Chests}} you've been opening also drop plenty of {{ItemIcon|Silver Bar|Silver Bars}} and {{ItemIcon|Gold Bar|Gold Bars}}. In total, you'll need 6000 {{ItemIcon|Silver Bar|Silver Bars}} and 10,000 {{ItemIcon|Gold Bar|Gold Bars}} for full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armor}}. If you get all the {{ItemIcon|Silver Bar|Silver Bars}} you need, move to {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}} for faster {{ItemIcon|Gold Bar|Gold Bars}}. You can also hold onto the {{ItemIcon|Amulet of Fury|Amulets of Fury}} for the {{ItemIcon|Fury of the Elemental Zodiacs}} grind later; you'll need 10 {{ItemIcon|Amulet of Fury|furies}} in total.
After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get {{ItemIcon|Dragon Bones|qty=7050}}. You can alternatively wait until getting some {{Skill|Ranged}} levels, as {{MonsterIcon|Green Dragon|Green Dragons|nolink=true}} are slightly weaker to {{Skill|Magic}} and {{Skill|Ranged|nolink=true}} than to {{Skill|Attack|Melee|nolink=true}}, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|nolink=true}} will be very useful as a {{Skill|Magic|nolink=true}} and {{Skill|Ranged|nolink=true}} offhand for God dungeons.


After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get 7050 {{ItemIcon|Dragon Bones}}. You can alternatively wait until getting some range levels, as {{MonsterIcon|Green Dragon|Green Dragons}} are slightly weaker to mage and range than to melee, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|DFS}} will be very useful as a mage and range offhand for God dungeons.
Another grind that can be done around this time is the {{ItemIcon|Sandstorm Ring}} from {{MonsterIcon|Sand Beast|Sand Beasts}}, which will be your best-in-slot {{Skill|Attack|Melee}} DPS ring.


Another grind that can be done around this time is the {{ItemIcon|Sandstorm Ring}} from {{MonsterIcon|Sand Beast|Sand Beasts}}, which will be your best-in-slot melee dps ring. (Note that as of [[Changelog#Alpha_v0.21_-_.2813th_August_2021.29|v0.21]], the {{ItemIcon|Sandstorm Ring}} can no longer be used to cheese early range and mage training; the special attack is now melee only.)
Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}} and {{ItemIcon|Dragonfire Shield|nolink=true}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting}} and {{ItemIcon|Sandstorm Ring|nolik=true}}, it's time to grind any remaining melee skills to ideally at least {{Skill|Attack|90|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|90|nolink=true}} while working your way towards {{SkillReq|Slayer|70}} for your next food upgrade - {{ItemIcon|Trout|nolink=true}} from {{MonsterIcon|Raging Horned Elite|Raging Horned Elites}} or RHE; you can also take advantage of the {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy|Mummies}} to speed up stat grinding.


Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armor}} and {{ItemIcon|Dragonfire Shield|DFS}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting|looting}} and {{ItemIcon|Sandstorm Ring}}, it's time to grind any remaining melee skills to ideally at least 90/99/90 while working your way towards 70 slayer for your next food upgrade - {{ItemIcon|Trout}} from {{MonsterIcon|Raging Horned Elite|Raging Horned Elites}} or RHE; you can also take advantage of the {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy|Mummies}} to speed up stat grinding. Once you get to this point, you can expect 447.8 hp in food for every kill! Once you start killing {{MonsterIcon|Raging Horned Elite|RHE}}, hold onto the {{ItemIcon|Ancient Arrows}} they drop as they're your best arrows, even though they can't be equipped until level 70 {{Skill|Ranged}}. Additionally, the {{ItemIcon|Large Horn|Large Horns}} that they drop will likely replace {{MonsterIcon|Master Farmer|Master Farmers}} for GP farming, as the GP/hr is about the same (not to mention the food, arrows, and prayer points you're getting), with a much lower bank demand.
Once you get to this point, you can expect 447.8 HP in food for every kill! Once you start killing {{MonsterIcon|Raging Horned Elite|Raging Horned Elites|nolink=true}}, hold onto the {{ItemIcon|Ancient Arrows}} they drop as they're your best arrows, even though they can't be equipped until {{SkillReq|Ranged|70}}. Additionally, the {{ItemIcon|Large Horn|Large Horns}} that they drop will likely replace {{MonsterIcon|Master Farmer|Master Farmers}} for GP farming, as the GP/hr is about the same (not to mention the food, arrows, and {{Skill|Prayer}} points you're getting), with a much lower bank demand.


=== Ranged Intro ===
=== Chapter VI-A: Ranged ===
{{Skill|Ranged}} is quite straightforward, but we’ve been putting it off for mainly two reasons: It doesn’t provide any real benefit until you start fighting wizards, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapon(s) will be annoying.
{{Skill|Ranged}} is quite straightforward, but we’ve been putting it off for mainly two reasons: It doesn’t provide any real benefit until you start fighting Wizards, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapons will be annoying.


Get your first two bows (level 5 lets you use {{ItemIcon|Oak Shortbow}}) from the {{MonsterIcon|Ranged Golbin}} over at the {{ZoneIcon|Golbin Village}}, and use the {{ItemIcon|Ice Arrows}} from the {{MonsterIcon|Frozen Archer}} over at the {{ZoneIcon|Icy Hills}}. These are almost as strong as {{ItemIcon|Rune Arrows}}, which you can start to use at level {{Skill|Ranged|40}}, but are much easier and cheaper to farm, and can be equipped from the very beginning.
Get your first two bows; {{SkillReq|Ranged|5}} lets you use {{ItemIcon|Oak Shortbow}}) from the {{MonsterIcon|Ranged Golbin}} over at the {{ZoneIcon|Golbin Village}}, and use the {{ItemIcon|Ice Arrows}} from the {{MonsterIcon|Frozen Archer}} over at the {{ZoneIcon|Icy Hills}}. These are almost as strong as {{ItemIcon|Rune Arrows}}, which you can start to use at {{SkillReq|Ranged|40}}, but are much easier and cheaper to farm, and can be equipped from the very beginning.
Literally all your next weapon upgrades, except if you go out of your way to get the {{ItemIcon|Yew Longbow}} from the Holy Archer at level {{Skill|Ranged|40}}, will come from the {{ItemIcon|Bandit Chest}}. At level {{Skill|Ranged|30}} you can upgrade to the {{ItemIcon|Maple Longbow}}, at level 50 you can use the {{ItemIcon|Magic Longbow}}, and finally you will get to use the {{ItemIcon|Redwood Longbow}} and the {{ItemIcon|Ancient Longbow}} at levels 60 and 70.


An alternative (but less efficient) route for early ranged training is to kill {{MonsterIcon|Thief|Thieves}} in the {{ZoneIcon|Runic Ruins}} for [[Ranged#Throwing_Knives|throwing knives]], which, due to their higher attack speed and inherent 15% ammunition saving, can help with early training.
Literally all your next weapon upgrades, except if you go out of your way to get the {{ItemIcon|Yew Longbow}} from the {{MonsterIcon|Holy Archer}} at {{SkillReq|Ranged|40}}, will come from the {{ItemIcon|Bandit Chest}}. At {{SkillReq|Ranged|30}}, you can upgrade to the {{ItemIcon|Maple Longbow}}, at {{SkillReq|Ranged|50}} you can use the {{ItemIcon|Magic Longbow}}, and finally you will get to use the {{ItemIcon|Redwood Longbow}} and the {{ItemIcon|Ancient Longbow}} at {{SkillReq|Ranged|60}} and {{SkillReq|Ranged|70}}.


Once you get into higher levels you may consider using the {{ItemIcon|Adamant Arrows|Adamant}} (worse than {{ItemIcon|Ice Arrows|Ice}}), {{ItemIcon|Rune Arrows|Rune}} and {{ItemIcon|Dragon Arrows}} you’ve collected from the {{ItemIcon|Bandit Chest}}. If you’re farming {{MonsterIcon|Raging Horned Elite}} for food you may also use {{ItemIcon|Ancient Arrows}} in {{Skill|Ranged|ranged combat}} after level 70.
An alternative (but less efficient) route for early {{Skill|Ranged|nolink=true}} training is to kill {{MonsterIcon|Thief|Thieves}} in the {{ZoneIcon|Runic Ruins}} for {{ItemIcon|Steel Throwing Knife|notext=true}} [[Ranged#Throwing_Knives|throwing knives]], which, due to their higher attack speed and inherent 15% ammunition saving, can help with early training.


Most of your ranged armor upgrades will come from the {{ZoneIcon|Spider Forest}}, moving through {{ItemIcon|Green D-hide Body|Green D'hide}} at level 40, {{ItemIcon|Blue D-hide Body|Blue D'hide}} at level 50, {{ItemIcon|Red D-hide Body|Red D'hide}} at level 60, and finally into {{ItemIcon|Black D-hide Body|Black D'hide}} at level 70. Upgrading ranged armor is much easier than for melee armor, as you can buy {{ItemIcon|Leather}} from the shop, which can then be used to buy {{ItemIcon|Green Dragonhide|Green}}, {{ItemIcon|Blue Dragonhide|Blue}}, and {{ItemIcon|Red Dragonhide|Red}} dragon leathers for upgrading their respective armor tiers. Alternatively, killing dragons in the {{ZoneIcon|Dragon Valley}} can provide all chromatic dragonhide, including {{ItemIcon|Black Dragonhide|Black}}. {{ItemIcon|Ranger Hat}} and {{ItemIcon|Ranger Boots}} are a nice bonus for saving ammunition while training, but after level 70, ammunition will be plentiful thanks to {{MonsterIcon|Raging Horned Elite|Raging Horned Elites}}, so they aren't necessarily worth the time to grind out.
Once you get into higher levels you may consider using the {{ItemIcon|Adamant Arrows|Adamant}} (worse than {{ItemIcon|Ice Arrows|Ice}}), {{ItemIcon|Rune Arrows|Rune}} and {{ItemIcon|Dragon Arrows}} you’ve collected from the {{ItemIcon|Bandit Chest}}. If you’re farming {{MonsterIcon|Raging Horned Elite}} for food you may also use {{ItemIcon|Ancient Arrows|nolink=true}} in {{Skill|Ranged}} after {{SkillReq|Ranged|70}}.


===Magic Intro===
Most of your ranged armor upgrades will come from the {{ZoneIcon|Spider Forest}}, moving through {{ItemIcon|Green D-hide Body|Green Dragonhide|nolink=true}} at {{SkillReq|Ranged|40}}, {{ItemIcon|Blue D-hide Body|Blue Dragonhide}} at {{SkillReq|Ranged|50}}, {{ItemIcon|Red D-hide Body|Red Dragonhide}} at {{SkillReq|Ranged|60}}, and finally into {{ItemIcon|Black D-hide Body|Black Dragonhide}} at {{SkillReq|Ranged|70}}.  
{{Skill|Magic}} in this gamemode will mainly consist of casting air spells, since you can remove one colour from the rune costs. All spells cost air runes, but water, earth and fire runes additionally cost their respective runes.


This is a bad thing, for us, since we have no real way to farm a lot of runes yet, but we can get started by farming some catalyst runes at the {{MonsterIcon|Vampire}} and the {{MonsterIcon|Master Wizard}}. The {{MonsterIcon|Vampire}} is probably best for now, [[Combat Triangle|since it is a ranged monster]], meaning we can strike it with melee, even considering the drop chance and drop rates are lower than from the master wizard.
Upgrading {{Skill|Ranged|nolink=true}} armor is much easier than {{Skill|Attack|Melee}} armor, as you can buy {{ItemIcon|Leather}} from the shop, which can then be used to buy {{ItemIcon|Green Dragonhide|Green}}, {{ItemIcon|Blue Dragonhide|Blue}}, and {{ItemIcon|Red Dragonhide|Red}} dragon leathers for upgrading their respective armor tiers.


Catalyst Runes are the runes you use to power up your spells, while Elemental runes select which element you’re using. You can remove the cost for Elemental runes with staves, which we will abuse to completely nullify the air cost, and thus only use air spells.
Alternatively, killing dragons in the {{ZoneIcon|Dragon Valley}} can provide all chromatic dragonhide, including {{ItemIcon|Black Dragonhide|Black}}. {{ItemIcon|Ranger Hat}} and {{ItemIcon|Ranger Boots}} are a nice bonus for saving ammunition while training, but after {{SkillReq|Ranged|70}}, ammunition will be plentiful thanks to {{MonsterIcon|Raging Horned Elite|Raging Horned Elites|nolink=true}}, so they aren't necessarily worth the time to grind out.


The {{ItemIcon|Staff of Air}} reduces the cost by 1, allowing you to cast up to Wind Strike for free (20 dmg), the {{ItemIcon|Air Battlestaff|Battlestaff}} reduces it by 3, allowing you to cast up to Wind Blast for free (130 dmg), while the {{ItemIcon|Mystic Air Staff}} reduces it by 5, allowing you to cast up to Wind Wave for free (170 dmg).
=== Chapter VI-B: Magic ===
{{Skill|Magic}} in this challenge will mainly consist of casting Air spells, since you can remove one colour from the rune costs. All spells cost {{ItemIcon|Air Rune|Air Runes}}, but {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, and {{ItemIcon|Fire Rune|Fire}} spells additionally cost their respective runes.


Keep in mind you will also need the Catalyst runes for each tier. Once you get to level {{Skill|Magic|30 magic}} you can start wielding {{ItemIcon|Air Battlestaff|battlestaves}}, and should therefore also cast Wind Bolts. No need for {{ItemIcon|Mind Rune|Mind Runes}} anymore, so sell them all.
This is a bad thing for us, since we have no real way to farm a lot of runes yet. However, we can get started by farming some catalyst runes from the {{MonsterIcon|Vampire}} and the {{MonsterIcon|Master Wizard}}. The {{MonsterIcon|Vampire|nolink=true}} is probably best for now, since it is a {{Skill|Ranged|nolink=true}} monster, meaning we can strike it with our powerful {{Skill|Attack|Melee}}. Even considering the drop chance and drop rates are lower than from the {{MonsterIcon|Master Wizard|nolink=true}}, this will be faster overall.


After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|magic}}, you will only use {{ItemIcon|Death Rune|Death runes}}, as the {{MonsterIcon|Necromancer}} stops hurting too much.
Catalyst Runes are the runes you use to power up your spells, while Elemental runes select which element you’re using. You can remove the cost for Elemental runes with staves, which we will abuse to completely nullify the Air cost, and thus only use air Apells.
 
The {{ItemIcon|Staff of Air}} reduces the cost by 1, allowing you to cast up to {{Icon|Wind Strike|type=spell}} for free at 20 damage. The {{ItemIcon|Air Battlestaff|Battlestaff}} reduces it by 3, allowing you to cast up to {{Icon|Wind Blast|type=spell}} for free at 130 damage. The {{ItemIcon|Mystic Air Staff}} reduces it by 5, allowing you to cast up to {{Icon|Wind Wave|type=spell}} for free at 170 damage.
 
Keep in mind you will also need the Catalyst runes for each tier. Once you get to {{SkillReq|Magic|30}}, you can start wielding {{ItemIcon|Air Battlestaff|battlestaves}}, and should therefore also cast {{Icon|Wind Bolt|type=spell}}. No need for {{ItemIcon|Mind Rune|Mind Runes}} anymore, so sell them all.
 
After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes|nolink=true}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard|nolink=true}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|nolink=true}}, you will only use {{ItemIcon|Death Rune|Death Runes|nolink=true}}, as the {{MonsterIcon|Necromancer}} stops hurting too much.


== (G) Ancient to God Gear and Beyond (everything maxed, current end game) ==
== (G) Ancient to God Gear and Beyond (everything maxed, current end game) ==
===Pre-Gods===
===Pre-Gods===
It's about time to get your best-statted amulet, the {{ItemIcon|Fury of the Elemental Zodiacs}} that has 1% more Damage Resistance compared to {{ItemIcon|Elite Amulet of Defence}} in addition to offensive and defensive bonuses. Refer to the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for getting all the materials to make it. The {{PetIcon|Leonardo}} pet is good to have by this point as well, as it's a free 1% DR. Another useful item to get around this time if you don't already have it is the {{ItemIcon|Sandstorm Ring}}, for its unavoidable special attack.
It's about time to get your best-statted amulet, the {{ItemIcon|Fury of the Elemental Zodiacs}} that has 1% more Damage Resistance compared to {{ItemIcon|Elite Amulet of Defence}} in addition to offensive and defensive bonuses. Refer to the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for getting all the materials to make it. The {{PetIcon|Leonardo}} pet is good to have by this point as well, as it's a free 1% DR. Another useful item to get around this time if you don't already have it is the {{ItemIcon|Sandstorm Ring}}, for its unavoidable special attack.


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