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After you have the gear from the {{MonsterIcon|Zombie Hand|nolink=true}}, you should then move on to the regular {{MonsterIcon|Zombie}} for the {{ItemIcon|Steel Platebody}} (1 in 5 chance). It also drops {{ItemIcon|Steel Boots}} (1 in 5 chance), but you shouldn’t grind for them here since it's easier to get them from the {{MonsterIcon|Steel Knight}} next. ({{Skill|Attack|20|nolink=true}} / {{Skill|Strength|20|nolink=true}} / {{Skill|Defence|20|nolink=true}} stats recommended) | After you have the gear from the {{MonsterIcon|Zombie Hand|nolink=true}}, you should then move on to the regular {{MonsterIcon|Zombie}} for the {{ItemIcon|Steel Platebody}} (1 in 5 chance). It also drops {{ItemIcon|Steel Boots}} (1 in 5 chance), but you shouldn’t grind for them here since it's easier to get them from the {{MonsterIcon|Steel Knight}} next. ({{Skill|Attack|20|nolink=true}} / {{Skill|Strength|20|nolink=true}} / {{Skill|Defence|20|nolink=true}} stats recommended) | ||
You’ll end the first part of your HCCO journey with {{MonsterIcon|Steel Knight|Steel Knights}}. They drop the {{ItemIcon|Steel Helmet}} (15 in 67 chance), {{ItemIcon|Steel Shield}} (10 in 67 chance), {{ItemIcon|Steel Sword}} (10 in 67 chance), and {{ItemIcon|Steel Scimitar}} (4 in 67 chance). You should be using the {{ItemIcon|Steel Sword|nolink=true}} on {{Skill|Attack|nolink=true}} and {{Skill|Defence|nolink=true}} and the {{ItemIcon|Steel Scimitar|Scimitar|nolink=true}} on {{Skill|Strength|nolink=true}} when killing most monsters, but again, daggers should be used on {{MonsterIcon|Plant|Plants|nolink=true}} due to their fast attack rate. The {{ItemIcon|Mirror Shield}} is a useful item to get around here, but if you decide not to get it, you can avoid ever getting tasks in the {{ZoneIcon|Strange Cave}}. | You’ll end the first part of your HCCO journey with {{MonsterIcon|Steel Knight|Steel Knights}}. They drop the {{ItemIcon|Steel Helmet}} (15 in 67 chance), {{ItemIcon|Steel Shield}} (10 in 67 chance), {{ItemIcon|Steel Sword}} (10 in 67 chance), and {{ItemIcon|Steel Scimitar}} (4 in 67 chance). You should be using the {{ItemIcon|Steel Sword|nolink=true}} on {{Skill|Attack|nolink=true}} and {{Skill|Defence|nolink=true}} and the {{ItemIcon|Steel Scimitar|Scimitar|nolink=true}} on {{Skill|Strength|nolink=true}} when killing most monsters, but again, daggers should be used on {{MonsterIcon|Plant|Plants|nolink=true}} due to their fast attack rate. The {{ItemIcon|Mirror Shield}} is a useful item to get around here, but if you decide not to get it, you can avoid ever getting tasks in the {{ZoneIcon|Strange Cave}}. It acts as a decent early Shield, before you get the {{ItemIcon|Mithril Shield|nolink=true}}. However, it's optional. | ||
== Chapter II: Mithril Armour == | == Chapter II: Mithril Armour == | ||
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Use {{ItemIcon|Adamant Dagger|nolink=true}} for idling {{MonsterIcon|Plant|Plants|nolink=true}}, and {{ItemIcon|Ice Sword|nolink=true}} for tougher enemies. This chapter ends when you’re at {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}. | Use {{ItemIcon|Adamant Dagger|nolink=true}} for idling {{MonsterIcon|Plant|Plants|nolink=true}}, and {{ItemIcon|Ice Sword|nolink=true}} for tougher enemies. This chapter ends when you’re at {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}. | ||
== Chapter III: Mithril to | == Chapter III: Mithril to (G) Adamant == | ||
{{Skill|Hitpoints|notext=true}} '''To start, you should have:''' {{ItemIcon|Amulet of Looting}}, {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}} <br> | {{Skill|Hitpoints|notext=true}} '''To start, you should have:''' {{ItemIcon|Amulet of Looting}}, {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}} <br> | ||
{{Icon|Combat|notext=true}} '''At the end, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true | {{Icon|Combat|notext=true}} '''At the end, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}} | ||
While your next target is {{MonsterIcon|Adamant Knight|Adamant Knights}}, you should know that leveling {{Skill|Attack|nolink=true}} and {{Skill|Defence|nolink=true}} up to 50 will effectively reduce your healing per Knight from 1700 to 1200. Additionally, if you decided not to get the {{ItemIcon|Amulet of Calculated Promotion}} previously, you should definitely get it now, since you'll have extremely low accuracy on the next two Knights. | While your next target is {{MonsterIcon|Adamant Knight|Adamant Knights}}, you should know that leveling {{Skill|Attack|nolink=true}} and {{Skill|Defence|nolink=true}} up to 50 will effectively reduce your healing per Knight from 1700 to 1200. Additionally, if you decided not to get the {{ItemIcon|Amulet of Calculated Promotion}} previously, you should definitely get it now, since you'll have extremely low accuracy on the next two Knights. | ||
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Your {{ItemIcon|Ice Sword|nolink=true}} is great for leveling {{Skill|Attack|nolink=true}}, and your {{ItemIcon|Adamant Dagger|dagger|nolink=true}} is fine for leveling {{Skill|Defence|nolink=true}}. You may do this at {{MonsterIcon|Statue}}, to prepare for gear upgrades, and thus your first [[Damage Reduction]] points! | Your {{ItemIcon|Ice Sword|nolink=true}} is great for leveling {{Skill|Attack|nolink=true}}, and your {{ItemIcon|Adamant Dagger|dagger|nolink=true}} is fine for leveling {{Skill|Defence|nolink=true}}. You may do this at {{MonsterIcon|Statue}}, to prepare for gear upgrades, and thus your first [[Damage Reduction]] points! | ||
Each {{ItemIcon|Adamant Platebody|Adamant|nolink=true}} piece has a 1/48 chance of dropping | Each {{ItemIcon|Adamant Platebody|Adamant|nolink=true}} piece has a 1/48 chance of dropping. Good luck on that! While you don’t really care about the {{ItemIcon|Adamant Boots}} nor the {{ItemIcon|Obsidian Cape}}, you may as well equip them once you get them. It will be a while until you replace the {{ItemIcon|Obsidian Cape|Cape|nolink=true}} for anything else, but there’s no point wasting {{ItemIcon|Silver Bar|Silver}}/{{ItemIcon|Gold Bar|Gold Bars}} on the {{ItemIcon|Adamant Boots|Boots|nolink=true}}. Upgrade the Equipment you get to {{ItemIcon|(G) Adamant Platebody|(G) Adamant|nolink=true}} as soon as you get them, since each piece gives you 4% Damage Reduction. | ||
Upgrade the Equipment you get to {{ItemIcon|(G) Adamant Platebody|(G) Adamant|nolink=true}} as soon as you get them, since each piece gives you 4% Damage Reduction. | |||
=== Chapter III-A: Making money early-mid: Master Farmer + Auto Eat II === | === Chapter III-A: Making money early-mid: Master Farmer + Auto Eat II === | ||
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=== Chapter III-B: Late to mid Game food: Slayer === | === Chapter III-B: Late to mid Game food: Slayer === | ||
It is highly recommended to build up {{Icon|Slayer Coins|qty= | It is highly recommended to build up {{Icon|Slayer Coins|qty=150000}} as {{UpgradeIcon|Auto Slayer}} is a great purchase to idly build up {{Icon|Slayer Coins|nolink=true}}. With them, you can purchase {{ItemIcon|Standard Resupply}}, which nets you both a useful {{ItemIcon|Crab|qty=150}} and {{ItemIcon|Magic Bones|qty=500}} per purchase. This tends to be the most efficient HP per {{Icon|Slayer Coins|Slayer Coin|nolink=true}}, and is worth saving up for. These can be used throughout the rest of the game for easy food. | ||
As per usual, free rerolls may be used to acquire {{MonsterIcon|Master Farmer}} as your {{Skill|Slayer|nolink=true}} task. | As per usual, free rerolls may be used to acquire {{MonsterIcon|Master Farmer}} as your {{Skill|Slayer|nolink=true}} task. | ||
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== Chapter IV: Upgraded Boots, Gloves, and Weapon == | == Chapter IV: Upgraded Boots, Gloves, and Weapon == | ||
'''To start, you should have:''' {{ | '''To start, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}} <br> | ||
'''At the end, you should have:''' {{ItemIcon|Dragon Scimitar}} | '''At the end, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon|Desert Wrappings}}, {{ItemIcon|Dragon Scimitar}}, {{ {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}} {{UpgradeIcon|Auto Eat - Tier II}} | ||
Now, grind up enough {{Icon|Slayer Coins}} for the {{ItemIcon|Desert Hat}}, and at least {{SkillReq|Slayer|50}}, so you can gain access to the {{ZoneIcon|Arid Plains}}. You may as well kill {{MonsterIcon|Master Farmer|Master Farmers}} for GP, or hit some {{MonsterIcon|Statue|Statues}} for some {{ItemIcon|Gold Bar|Gold}} and {{ItemIcon|Silver Bar|Silver Bars}}, which are both Easy Slayer Tasks, meaning they’re free to reroll. | Now, grind up enough {{Icon|Slayer Coins}} for the {{ItemIcon|Desert Hat}}, and at least {{SkillReq|Slayer|50}}, so you can gain access to the {{ZoneIcon|Arid Plains}}. You may as well kill {{MonsterIcon|Master Farmer|Master Farmers}} for GP, or hit some {{MonsterIcon|Statue|Statues}} for some {{ItemIcon|Gold Bar|Gold}} and {{ItemIcon|Silver Bar|Silver Bars}}, which are both Easy Slayer Tasks, meaning they’re free to reroll. | ||
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Now, why would you want to unlock {{ZoneIcon|Arid Plains|nolink=true}}? Well, there’s a few reasons: | Now, why would you want to unlock {{ZoneIcon|Arid Plains|nolink=true}}? Well, there’s a few reasons: | ||
* {{ItemIcon|Sand Treaders}} from {{MonsterIcon|Turkul Riders}} — -0.1s to all attacks | * {{ItemIcon|Sand Treaders}} from {{MonsterIcon|Turkul Riders}} — -0.1s to all attacks, good for farming lower level monsters. | ||
* {{ItemIcon|Rune Boots}} from {{MonsterIcon|Turkul Riders}} — Excellent upgrade, easier to get than from {{MonsterIcon|Rune Knight|Rune Knights}}. | * {{ItemIcon|Rune Boots}} from {{MonsterIcon|Turkul Riders}} — Excellent upgrade, easier to get than from {{MonsterIcon|Rune Knight|Rune Knights}}. | ||
* {{ItemIcon|Desert Wrappings}} from {{MonsterIcon|Turkul Archers}} — 2% Damage Reduction gloves, best until {{ItemIcon|Paladin Gloves}}. | * {{ItemIcon|Desert Wrappings}} from {{MonsterIcon|Turkul Archers}} — 2% Damage Reduction gloves, best until {{ItemIcon|Paladin Gloves}}. | ||
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Farm up enough GP to upgrade to {{UpgradeIcon|Auto Eat - Tier II}} at {{MonsterIcon|Master Farmer|nolink=true}}. With {{UpgradeIcon|Auto Eat - Tier II|AE2|nolink=true}} you can idle {{MonsterIcon|Turkul Giant|Turkul Giants|nolink=true}}, provided you have 23% DR and {{SkillReq|Hitpoints|50}}. With this, upgrade your weapon into the {{ItemIcon|Dragon Scimitar}} or, even better, the {{ItemIcon|Desert Sabre}}. | Farm up enough GP to upgrade to {{UpgradeIcon|Auto Eat - Tier II}} at {{MonsterIcon|Master Farmer|nolink=true}}. With {{UpgradeIcon|Auto Eat - Tier II|AE2|nolink=true}} you can idle {{MonsterIcon|Turkul Giant|Turkul Giants|nolink=true}}, provided you have 23% DR and {{SkillReq|Hitpoints|50}}. With this, upgrade your weapon into the {{ItemIcon|Dragon Scimitar}} or, even better, the {{ItemIcon|Desert Sabre}}. | ||
== Chapter V: Adamant to Full (G) Rune == | == Chapter V: (G) Adamant to Full (G) Rune == | ||
'''To start, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon| | '''To start, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon|Desert Wrappings}}, {{ItemIcon|Dragon Scimitar}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}} {{UpgradeIcon|Auto Eat - Tier II}} <br> | ||
'''At the end, you should have:''' Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}} / {{ItemIcon|Ancient Claw}}, {{UpgradeIcon|Auto Eat - Tier III}} | '''At the end, you should have:''' Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}} / {{ItemIcon|Ancient Claw}}, {{UpgradeIcon|Auto Eat - Tier III}} | ||
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