|
|
Line 1: |
Line 1: |
| | --This module contains all sorts of functions for getting data on items |
| | --Several functions related to use tables can be found at Module:Items/UseTables |
| | --Functions related to source tables can be found at Module:Items/SourceTables |
| | --Other functions moved to Module:Items/ComparisonTables |
| | |
| local p = {} | | local p = {} |
|
| |
|
| local MonsterData = mw.loadData('Module:Monsters/data') | | local ItemData = mw.loadData('Module:Items/data') |
|
| |
|
| local Constants = require('Module:Constants') | | local Constants = require('Module:Constants') |
| local Areas = require('Module:CombatAreas')
| |
| local Magic = require('Module:Magic')
| |
| local Shared = require('Module:Shared') | | local Shared = require('Module:Shared') |
| local Icons = require('Module:Icons') | | local Icons = require('Module:Icons') |
| local Items = require('Module:Items')
| |
|
| |
|
| function p.getMonster(name)
| | p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'} |
| local result = nil
| | p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater', |
| if name == 'Spider (lv. 51)' or name == 'Spider' then
| | 'Christmas Wreath', 'Candy Cane', 'Santa Hat', |
| return p.getMonsterByID(50)
| | 'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2', |
| elseif name == 'Spider (lv. 52)' or name == 'Spider2' then
| | 'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base', |
| return p.getMonsterByID(51)
| | 'Magical Flavouring', 'Magical Icing', 'Birthday Cake', |
| end
| | 'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)', |
| | 'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)', |
| | 'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021', |
| | 'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', |
| | 'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} |
| | p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'} |
| | --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change |
| | p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, |
| | ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, |
| | ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, |
| | ["Emerald"] = {name = "Emerald", id = 131, chance = 10}, |
| | ["Diamond"] = {name = "Diamond", id = 132, chance = 5}} |
| | --The base chance to receive a gem while mining |
| | p.GemChance = .01 |
| | --The number of different fishing junk items |
| | p.junkCount = 8 |
| | --Items (aside from bars & gems) which can be created via Alt Magic |
| | p.AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'} |
| | --The kinds of gloves with cost & charges |
| | p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500}, |
| | ['Mining Gloves'] = {cost=75000, charges=500}, |
| | ['Smithing Gloves'] = {cost=100000, charges=500}, |
| | ['Thieving Gloves'] = {cost=100000, charges=500}, |
| | ['Gem Gloves'] = {cost=500000, charges=2000}} |
|
| |
|
| for i, monster in pairs(MonsterData.Monsters) do
| |
| if(monster.name == name) then
| |
| result = Shared.clone(monster)
| |
| --Make sure every monster has an ID, and account for the 1-based indexing of Lua
| |
| result.id = i - 1
| |
| break
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
|
| function p.getMonsterByID(ID)
| | p.specialFishWt = 6722 |
| local result = Shared.clone(MonsterData.Monsters[ID + 1])
| | p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}} |
| result.id = ID
| |
| return result
| |
| end
| |
|
| |
|
| function p.getPassive(name) | | function p.buildSpecialFishingTable() |
| local result = nil
| | --This shouldn't ever be included in a page |
| | --This is for generating the above 'specialFishLoot' variable if it ever needs to change |
| | --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable |
| | --Also gives you the total fishing weight for saving time later |
| | local lootArray = {} |
| | local totalWt = 0 |
|
| |
|
| for i, passive in pairs(MonsterData.Passives) do
| | for i, item in pairs(ItemData.Items) do |
| if passive.name == name then
| | if item.fishingCatchWeight ~= nil then |
| result = Shared.clone(passive)
| | totalWt = totalWt + item.fishingCatchWeight |
| --Make sure every passive has an ID, and account for the 1-based indexing of Lua
| | table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}') |
| result.id = i - 1
| | end |
| break
| | end |
| end
| |
| end
| |
| return result
| |
| end | |
|
| |
|
| function p.getPassiveByID(ID)
| | local result = 'p.specialFishWt = '..totalWt..'\r\n' |
| return MonsterData.Passives[ID + 1]
| | result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}' |
| | return result |
| end | | end |
|
| |
|
| -- Given a list of monster IDs, calls statFunc with each monster and returns
| | function p.getItemByID(ID) |
| -- the lowest & highest values
| | return ItemData.Items[ID + 1] |
| function p.getLowHighStat(idList, statFunc) | |
| local lowVal, highVal = nil, nil
| |
| for i, monID in ipairs(idList) do
| |
| local monster = p.getMonsterByID(monID)
| |
| local statVal = statFunc(monster)
| |
| if lowVal == nil or statVal < lowVal then lowVal = statVal end
| |
| if highVal == nil or statVal > highVal then highVal = statVal end
| |
| end
| |
| return lowVal, highVal
| |
| end | | end |
|
| |
|
| function p._getMonsterStat(monster, statName) | | function p.getItem(name) |
| if statName == 'HP' then
| | name = string.gsub(name, "%%27", "'") |
| return p._getMonsterHP(monster)
| | name = string.gsub(name, "'", "'") |
| elseif statName == 'maxHit' then
| | for i, item in ipairs(ItemData.Items) do |
| return p._getMonsterMaxHit(monster)
| | local itemName = string.gsub(item.name, '#', '') |
| elseif statName == 'accuracyRating' then
| | if name == itemName then |
| return p._getMonsterAR(monster)
| | return item |
| elseif statName == 'meleeEvasionRating' then
| | end |
| return p._getMonsterER(monster, 'Melee')
| | end |
| elseif statName == 'rangedEvasionRating' then
| | return nil |
| return p._getMonsterER(monster, 'Ranged')
| |
| elseif statName == 'magicEvasionRating' then
| |
| return p._getMonsterER(monster, 'Magic')
| |
| elseif statName == 'damageReduction' then
| |
| return p.getEquipmentStat(monster, 'damageReduction')
| |
| end
| |
| | |
| return monster[statName]
| |
| end | | end |
|
| |
|
| function p.getMonsterStat(frame) | | function p.getItems(checkFunc) |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
| | local result = {} |
| local StatName = frame.args ~= nil and frame.args[2] or frame[2]
| | local itemCount = 0 |
| local monster = p.getMonster(MonsterName)
| | for i, item in ipairs(ItemData.Items) do |
| if monster == nil then
| | if checkFunc(item) then |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| | itemCount = itemCount + 1 |
| end
| | result[itemCount] = item |
| | | end |
| return p._getMonsterStat(monster, StatName)
| | end |
| | return result |
| end | | end |
|
| |
|
| function p._getMonsterStyleIcon(frame) | | function p._getItemStat(item, StatName, ZeroIfNil) |
| local args = frame.args ~= nil and frame.args or frame
| | local result = item[StatName] |
| local monster = args[1]
| | --Special Overrides: |
| local notext = args.notext
| | -- Equipment stats first |
| local nolink = args.nolink
| | if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then |
| | | result = item.equipmentStats[StatName] |
| local iconText = '' | | elseif StatName == 'isTwoHanded' then |
| if monster.attackType == 'melee' then
| | if item.validSlots ~= nil and item.occupiesSlots ~= nil then |
| iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink}) | | result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield') |
| elseif monster.attackType == 'ranged' then | | else |
| iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink}) | | result = false |
| elseif monster.attackType == 'magic' then | | end |
| iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) | | elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then |
| elseif monster.attackType == 'random' then | | local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) |
| iconText = Icons.Icon({'Bane', notext=notext, nolink=nolink, img='Question'}) | | if skillName ~= nil then |
| | local skillID = Constants.getSkillID(skillName) |
| | if skillID ~= nil then |
| | result = item.equipRequirements.Level[skillID] |
| | end |
| | end |
| | elseif StatName == 'attackType' then |
| | result = p._getWeaponAttackType(item) |
| | elseif StatName == 'description' then |
| | result = item.description |
| | if result == nil or result == '' then result = 'No Description' end |
| | elseif StatName == 'completionReq' then |
| | if item.ignoreCompletion == nil or not item.ignoreCompletion then |
| | result = 'Yes' |
| | else |
| | result = 'No' |
| | end |
| | elseif StatName == 'slayerBonusXP' then |
| | return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false) |
| | elseif StatName == 'hasCombatStats' then |
| | return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item)) |
| end | | end |
| | | if result == nil and ZeroIfNil then result = 0 end |
| return iconText | | return result |
| end | | end |
|
| |
|
| function p.getMonsterStyleIcon(frame) | | function p.getItemStat(frame) |
| local args = frame.args ~= nil and frame.args or frame
| | local args = frame.args ~= nil and frame.args or frame |
| local MonsterName = args[1]
| | local ItemName = args[1] |
| local monster = p.getMonster(MonsterName)
| | local StatName = args[2] |
| | | local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false' |
| if monster == nil then
| | local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false' |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| | local item = p.getItem(ItemName) |
| end
| | if item == nil then |
| | | return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]" |
| args[1] = monster
| | end |
| return p._getMonsterStyleIcon(args)
| | local result = p._getItemStat(item, StatName, ZeroIfNil) |
| | if formatNum then result = Shared.formatnum(result) end |
| | return result |
| end | | end |
|
| |
|
| function p._getMonsterHP(monster) | | --Gets the value of a given modifier for a given item |
| return 10 * p._getMonsterLevel(monster, 'Hitpoints')
| | --asString is false by default, when true it writes the full bonus text |
| end | | function p._getItemModifier(item, modifier, skill, asString) |
| | if asString == nil then asString = false end |
| | if skill == '' then |
| | skill = nil |
| | elseif type(skill) == 'string' then |
| | skill = Constants.getSkillID(skill) |
| | end |
|
| |
|
| function p.getMonsterEffectiveHP(frame)
| | local result = 0 |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
| if monster ~= nil then
| |
| return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5)
| |
| else
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| end
| |
|
| |
|
| function p.getMonsterHP(frame)
| | if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| | if type(item.modifiers[modifier]) == 'table' then |
| local monster = p.getMonster(MonsterName)
| | for i, subVal in Shared.skpairs(item.modifiers[modifier]) do |
| if monster ~= nil then
| | if subVal[1] == skill then |
| return p._getMonsterHP(monster)
| | result = subVal[2] |
| else
| | break |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| | end |
| end
| | end |
| end | | else |
| | result = item.modifiers[modifier] |
| | end |
| | end |
|
| |
|
| function p._getMonsterLevel(monster, skillName)
| | if asString then |
| local result = 0
| | if skill ~= nil then |
| if monster.levels[skillName] ~= nil then
| | return Constants._getModifierText(modifier, {skill, result}) |
| result = monster.levels[skillName]
| | else |
| end
| | return Constants._getModifierText(modifier, result) |
| return result
| | end |
| | else |
| | return result |
| | end |
| end | | end |
|
| |
|
| function p.getMonsterLevel(frame) | | function p.hasCombatStats(item) |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
| | if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then |
| local SkillName = frame.args ~= nil and frame.args[2] or frame[2]
| | -- Ensure at least one stat has a non-zero value |
| local monster = p.getMonster(MonsterName)
| | for statName, statVal in pairs(item.equipmentStats) do |
| | | if statVal ~= 0 then return true end |
| if monster == nil then
| | end |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| | end |
| end
| | return false |
| | |
| return p._getMonsterLevel(monster, SkillName)
| |
| end | | end |
|
| |
|
| function p.getEquipmentStat(monster, statName) | | function p._hasLevelRequirements(item) |
| local result = 0
| | --Function true if an item has at least one level requirement to equip |
| for i, stat in Shared.skpairs(monster.equipmentStats) do
| | if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then |
| if stat.key == statName then
| | for skillID, lvl in pairs(item.equipRequirements.Level) do |
| result = stat.value
| | if lvl ~= nil and lvl > 1 then |
| break
| | return true |
| end
| | end |
| end
| | end |
| return result
| | return false |
| | else |
| | return false |
| | end |
| end | | end |
|
| |
|
| function p.calculateStandardStat(effectiveLevel, bonus) | | function p.getItemModifier(frame) |
| --Based on calculateStandardStat in Characters.js
| | local itemName = frame.args ~= nil and frame.args[1] or frame[1] |
| return (effectiveLevel + 9) * (bonus + 64)
| | local modName = frame.args ~= nil and frame.args[2] or frame[2] |
| end | | local skillName = frame.args ~= nil and frame.args[3] or frame[3] |
| | local asString = frame.args ~= nil and frame.args[4] or frame[4] |
| | if asString ~= nil then |
| | asString = (string.upper(asString) ~= 'FALSE') |
| | end |
|
| |
|
| function p.calculateStandardMaxHit(baseLevel, strengthBonus)
| | local item = p.getItem(itemName) |
| --Based on calculateStandardMaxHit in Characters.js
| | if item == nil then |
| local effectiveLevel = baseLevel + 9
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
| | end |
| end | |
|
| |
|
| function p._getMonsterAttackSpeed(monster)
| | return p._getItemModifier(item, modName, skillName, asString) |
| return p.getEquipmentStat(monster, 'attackSpeed') / 1000
| |
| end | | end |
|
| |
|
| function p.getMonsterAttackSpeed(frame) | | function p._getWeaponAttackType(item) |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| | if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or |
| local monster = p.getMonster(MonsterName)
| | (item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then |
| if monster ~= nil then
| | if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then |
| return p._getMonsterAttackSpeed(monster)
| | local iconType = item.attackType ~= 'melee' and 'skill' or nil |
| else
| | return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'}) |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| | end |
| end
| | end |
| | return 'Invalid' |
| end | | end |
|
| |
|
| function p._getMonsterCombatLevel(monster) | | function p.getWeaponAttackType(frame) |
| local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints'))
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength'))
| | local item = p.getItem(itemName) |
| local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged'))
| | if item == nil then |
| local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic'))
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| if melee > range and melee > magic then
| | end |
| return math.floor(base + melee)
| | return p._getWeaponAttackType(item) |
| elseif range > magic then
| |
| return math.floor(base + range)
| |
| else
| |
| return math.floor(base + magic)
| |
| end
| |
| end | | end |
|
| |
|
| function p.getMonsterCombatLevel(frame) | | function p.getPotionTable(frame) |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| | local potionName = frame.args ~= nil and frame.args[1] or frame |
| local monster = p.getMonster(MonsterName)
| | local tiers = {'I', 'II', 'III', 'IV'} |
|
| |
|
| if monster == nil then
| | local resultPart = {} |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| | table.insert(resultPart, '{| class="wikitable"') |
| end
| | table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect') |
|
| |
|
| return p._getMonsterCombatLevel(monster)
| | local tier1potion = p.getItem(potionName..' I') |
| end
| | if tier1potion == nil then |
| | | return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]' |
| function p._getMonsterAR(monster)
| | end |
| local baseLevel = 0
| | for i, tier in pairs(tiers) do |
| local bonus = 0
| | local tierName = potionName..' '..tier |
| if monster.attackType == 'melee' then
| | local potion = p.getItemByID(tier1potion.id + i - 1) |
| baseLevel = p._getMonsterLevel(monster, 'Attack')
| | if potion ~= nil then |
| bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
| | table.insert(resultPart, '\r\n|-') |
| elseif monster.attackType == 'ranged' then
| | table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'})) |
| baseLevel = p._getMonsterLevel(monster, 'Ranged')
| | table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true})) |
| bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
| | table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description) |
| elseif monster.attackType == 'magic' then
| | end |
| baseLevel = p._getMonsterLevel(monster, 'Magic')
| | end |
| bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
| |
| elseif monster.attackType == 'random' then
| |
| --Bane has the same AR with every attack type so being lazy and just showing the one.
| |
| baseLevel = p._getMonsterLevel(monster, 'Attack')
| |
| bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
| |
| else
| |
| return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
|
| return p.calculateStandardStat(baseLevel, bonus)
| | table.insert(resultPart, '\r\n|}') |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p.getMonsterAR(frame) | | function p._getOtherItemBoxText(item) |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| | resultPart = {} |
| local monster = p.getMonster(MonsterName)
| | --For equipment, show the slot they go in |
| | | if item.validSlots ~= nil then |
| if monster == nil then
| | local slotLinkMap = { |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| | ["Helmet"] = 'Equipment#Helmets', |
| end
| | ["Platebody"] = 'Equipment#Platebodies', |
| | | ["Platelegs"] = 'Equipment#Platelegs', |
| return p._getMonsterAR(monster)
| | ["Boots"] = 'Equipment#Boots', |
| | ["Weapon"] = 'Equipment#Weapons', |
| | ["Shield"] = 'Equipment#Offhand', |
| | ["Amulet"] = 'Equipment#Amulets', |
| | ["Ring"] = 'Equipment#Rings', |
| | ["Gloves"] = 'Equipment#Gloves', |
| | ["Quiver"] = 'Equipment#Ammunition', |
| | ["Cape"] = 'Equipment#Capes', |
| | ["Passive"] = 'Combat Passive Slot', |
| | ["Summon1"] = 'Summoning', |
| | ["Summon2"] = 'Summoning' |
| | } |
| | local slotText = {} |
| | for i, slot in ipairs(item.validSlots) do |
| | local slotLink = slotLinkMap[slot] |
| | if slotLink == nil then |
| | table.insert(slotText, slot) |
| | else |
| | table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]') |
| | end |
| | end |
| | table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', ')) |
| | end |
| | --For weapons with a special attack, show the details |
| | if item.hasSpecialAttack then |
| | table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''") |
| | for i, spAtt in ipairs(item.specialAttacks) do |
| | table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':') |
| | table.insert(resultPart, '\r\n** ' .. spAtt.description) |
| | end |
| | end |
| | --For potions, show the number of charges |
| | if item.potionCharges ~= nil then |
| | table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges) |
| | end |
| | --For food, show how much it heals for |
| | if item.healsFor ~= nil then |
| | table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)) |
| | end |
| | --For Prayer Points, show how many you get |
| | if item.prayerPoints ~= nil then |
| | table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints) |
| | end |
| | --For items with modifiers, show what those are |
| | if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then |
| | table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)) |
| | end |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p._getMonsterER(monster, style) | | function p.getOtherItemBoxText(frame) |
| local baseLevel= 0
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| local bonus = 0
| | local item = p.getItem(itemName) |
| | | local asList = false |
| if style == "Melee" then
| | if frame.args ~= nil then |
| baseLevel = p._getMonsterLevel(monster, 'Defence')
| | asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' |
| bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
| | end |
| elseif style == "Ranged" then
| | if item == nil then |
| baseLevel = p._getMonsterLevel(monster, 'Defence')
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
| | end |
| elseif style == "Magic" then
| |
| baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3)
| |
| bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
| |
| else
| |
| return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
|
| return p.calculateStandardStat(baseLevel, bonus)
| | return p._getOtherItemBoxText(item, asList) |
| end | | end |
|
| |
|
| function p.getMonsterER(frame) | | function p._getItemCategories(item) |
| local args = frame.args ~= nil and frame.args or frame
| | local resultPart = {} |
| local MonsterName = args[1]
| | if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end |
| local style = args[2]
| | if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end |
| local monster = p.getMonster(MonsterName)
| | if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end |
| | | if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end |
| if monster == nil then
| | if item.validSlots ~= nil then |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| | local slotRemap = { |
| end
| | ['Passive'] = 'Passive Items', |
| | | ['Summon1'] = 'Summoning Familiars', |
| return p._getMonsterER(monster, style)
| | ['Summon2'] = '' |
| | } |
| | for i, slotName in ipairs(item.validSlots) do |
| | local slotRemapName = slotName |
| | if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end |
| | if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end |
| | end |
| | end |
| | if item.modifiers ~= nil then |
| | local modsDL = { |
| | 'increasedChanceToDoubleLootCombat', |
| | 'decreasedChanceToDoubleLootCombat', |
| | 'increasedChanceToDoubleLootThieving', |
| | 'decreasedChanceToDoubleLootThieving', |
| | 'increasedChanceToDoubleItemsGlobal', |
| | 'decreasedChanceToDoubleItemsGlobal' |
| | } |
| | for modName, val in pairs(item.modifiers) do |
| | if Shared.contains(modsDL, modName) then |
| | table.insert(resultPart, '[[Category:Double Loot Chance Items]]') |
| | break |
| | end |
| | end |
| | end |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p._isDungeonOnlyMonster(monster) | | function p.getItemCategories(frame) |
| local areaList = Areas.getMonsterAreas(monster.id)
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| local inDungeon = false
| | local item = p.getItem(itemName) |
| | if item == nil then |
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| | end |
|
| |
|
| for i, area in ipairs(areaList) do
| | return p._getItemCategories(item) |
| if area.type == 'dungeon' then
| |
| inDungeon = true
| |
| else
| |
| return false
| |
| end
| |
| end
| |
| return inDungeon
| |
| end | | end |
|
| |
|
| function p.isDungeonOnlyMonster(frame) | | function p.getSkillcapeTable(frame) |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| | local skillName = frame.args ~= nil and frame.args[1] or frame |
| local monster = p.getMonster(MonsterName)
| | local cape = p.getItem(skillName..' Skillcape') |
| | | local resultPart = {} |
| if monster == nil then
| | table.insert(resultPart, '{| class="wikitable"\r\n') |
| return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
| | table.insert(resultPart, '!Skillcape!!Name!!Effect') |
| end
| | table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})) |
| | | table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description) |
| return p._isDungeonOnlyMonster(monster)
| | table.insert(resultPart, '\r\n|}') |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p._getMonsterAreas(monster, excludeDungeons) | | function p.getItemGrid(frame) |
| local result = ''
| | local resultPart = {} |
| local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
| | table.insert(resultPart, '{|') |
| local areaList = Areas.getMonsterAreas(monster.id)
| | for i, item in Shared.skpairs(ItemData.Items) do |
| for i, area in pairs(areaList) do
| | if i % 17 == 1 then |
| if area.type ~= 'dungeon' or not hideDungeons then
| | table.insert(resultPart, '\r\n|-\r\n|') |
| if i > 1 then result = result..'<br/>' end
| | else |
| result = result..Icons.Icon({area.name, type = area.type})
| | table.insert(resultPart, '||') |
| end
| | end |
| end
| | table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})) |
| return result
| | end |
| | table.insert(resultPart, '\r\n|}') |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p.getMonsterAreas(frame) | | function p.getWeaponStatsBox(frame) |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| local hideDungeons = frame.args ~= nil and frame.args[2] or nil
| | local item = p.getItem(itemName) |
| local monster = p.getMonster(MonsterName)
| | if item == nil then |
| | | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| if monster == nil then
| | end |
| return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
| | |
| end
| | local ico = { |
| | | ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}), |
| return p._getMonsterAreas(monster, hideDungeons)
| | ["Combat"] = Icons.Icon({'Combat', notext=true}), |
| | ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}), |
| | ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}), |
| | ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), |
| | ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), |
| | ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) |
| | } |
| | local resultPart = {} |
| | table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats') |
| | table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats') |
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats') |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's') |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType')) |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%') |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true)) |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true)) |
| | table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) |
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other') |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%') |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true)) |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true)) |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true)) |
| | |
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')) |
| | |
| | table.insert(resultPart, '\r\n|}') |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p.getSpecAttackMaxHit(specAttack, normalMaxHit) | | function p.getArmourStatsBox(frame) |
| local result = 0
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| for i, dmg in pairs(specAttack.damage) do
| | local item = p.getItem(itemName) |
| if dmg.maxRoll == 'Fixed' then
| | if item == nil then |
| result = dmg.maxPercent * 10
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| elseif dmg.maxRoll == 'MaxHit' then
| | end |
| if dmg.character == 'Target' then
| | |
| --Confusion applied damage based on the player's max hit. Gonna just ignore that one
| | local ico = { |
| result = 0
| | ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}), |
| else
| | ["Combat"] = Icons.Icon({'Combat', notext=true}), |
| result = dmg.maxPercent * normalMaxHit * 0.01
| | ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}), |
| end
| | ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}), |
| elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then
| | ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), |
| -- TODO: This is limited in that there is no verification that bleed/poison
| | ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), |
| -- can be applied to the target, it is assumed that it can and so this applies
| | ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) |
| result = result + dmg.maxPercent * 10
| | } |
| end
| | local resultPart = {} |
| end
| | table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats') |
| return result
| | table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats') |
| end
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats') |
| | | |
| function p.canSpecAttackApplyEffect(specAttack, effectType)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') |
| local result = false
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true)) |
| for i, effect in pairs(specAttack.prehitEffects) do
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') |
| if effect.type == effectType then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) |
| result = true
| | |
| break
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') |
| end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0)) |
| end
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction') |
| | | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%') |
| for i, effect in pairs(specAttack.onhitEffects) do
| | |
| if effect.type == effectType then
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') |
| result = true
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) |
| break
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') |
| end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) |
| end
| | |
| return result
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') |
| end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) |
| | | table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') |
| function p._getMonsterMaxHit(monster, doStuns)
| | table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) |
| -- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
| | |
| -- to all enemy attacks if stun/sleep is present on at least one special attack
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') |
| if doStuns == nil then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) |
| doStuns = true
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other') |
| elseif type(doStuns) == 'string' then
| | |
| doStuns = string.upper(doStuns) == 'TRUE'
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') |
| end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) |
| | | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP') |
| local normalChance = 100
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%') |
| local specialMaxHit = 0
| | |
| local normalMaxHit = p._getMonsterBaseMaxHit(monster)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') |
| local hasActiveBuffSpec = false
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) |
| local damageMultiplier = 1
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required') |
| if monster.specialAttacks[1] ~= nil then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true)) |
| local canStun, canSleep = false, false
| | |
| for i, specAttack in pairs(monster.specialAttacks) do
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') |
| if monster.overrideSpecialChances ~= nil then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') |
| normalChance = normalChance - monster.overrideSpecialChances[i]
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required') |
| else
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true)) |
| normalChance = normalChance - specAttack.defaultChance
| | |
| end
| | table.insert(resultPart, '\r\n|-\r\n| colspan="2"|') |
| local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit)
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required') |
| if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true)) |
| if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end
| |
| | |
| if thisMax > specialMaxHit then specialMaxHit = thisMax end
| |
| if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
| |
| hasActiveBuffSpec = true
| |
| end
| |
| end
| |
| | |
| if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end
| |
| if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end
| |
| end
| |
| --Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
| |
| if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
| |
| return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier)
| |
| end
| |
| | |
| function p.getMonsterMaxHit(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local doStuns = frame.args ~= nil and frame.args[2] or true
| |
| local monster = p.getMonster(MonsterName)
| |
| | |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| | |
| return p._getMonsterMaxHit(monster, doStuns)
| |
| end
| |
| | |
| function p._getMonsterBaseMaxHit(monster)
| |
| --8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
| |
| local result = 0
| |
| local baseLevel = 0
| |
| local bonus = 0
| |
| if monster.attackType == 'melee' then
| |
| baseLevel = p._getMonsterLevel(monster, 'Strength')
| |
| bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
| |
| result = p.calculateStandardMaxHit(baseLevel, bonus)
| |
| elseif monster.attackType == 'ranged' then
| |
| baseLevel = p._getMonsterLevel(monster, 'Ranged')
| |
| bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
| |
| result = p.calculateStandardMaxHit(baseLevel, bonus)
| |
| elseif monster.attackType == 'magic' then
| |
| local mSpell = nil
| |
| if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
| |
|
| |
| bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
| |
| baseLevel = p._getMonsterLevel(monster, 'Magic')
| |
| | |
| result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
| |
| elseif monster.attackType == 'random' then
| |
| local hitArray = {}
| |
| local iconText = Icons.Icon({'Melee', notext=true})
| |
| baseLevel = p._getMonsterLevel(monster, 'Strength')
| |
| bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
| |
| table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
| |
|
| |
| iconText = Icons.Icon({'Ranged', type='skill', notext=true})
| |
| baseLevel = p._getMonsterLevel(monster, 'Ranged')
| |
| bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
| |
| table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
| |
|
| |
| iconText = Icons.Icon({'Magic', type='skill', notext=true})
| |
| local mSpell = nil
| |
| if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
| |
| bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
| |
| baseLevel = p._getMonsterLevel(monster, 'Magic')
| |
| local magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
| |
| table.insert(hitArray, magicDmg)
| |
|
| |
| local max = 0
| |
| for i, val in pairs(hitArray) do
| |
| if val > max then max = val end
| |
| end
| |
| result = max
| |
| else
| |
| return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
| |
| end
| |
| | |
| return result
| |
| end
| |
| | |
| function p.getMonsterBaseMaxHit(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
| | |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| | |
| return p._getMonsterBaseMaxHit(monster)
| |
| end
| |
| | |
| function p.getMonsterAttacks(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
| | |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| | |
| local result = ''
| |
| local iconText = p._getMonsterStyleIcon({monster, notext=true})
| |
| local typeText = ''
| |
| if monster.attackType == 'melee' then
| |
| typeText = 'Melee'
| |
| elseif monster.attackType == 'ranged' then
| |
| typeText = 'Ranged'
| |
| elseif monster.attackType == 'magic' then
| |
| typeText = 'Magic'
| |
| elseif monster.attackType == 'random' then
| |
| typeText = "Random"
| |
| end
| |
| | |
| local buffAttacks = {}
| |
| local hasActiveBuffSpec = false
| |
| | |
| local normalAttackChance = 100
| |
| if monster.specialAttacks[1] ~= nil then
| |
| for i, specAttack in pairs(monster.specialAttacks) do
| |
| local attChance = 0
| |
| if monster.overrideSpecialChances ~= nil then
| |
| attChance = monster.overrideSpecialChances[i]
| |
| else
| |
| attChance = specAttack.defaultChance
| |
| end
| |
| normalAttackChance = normalAttackChance - attChance
| |
| | |
| result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
| |
| | |
| if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
| |
| table.insert(buffAttacks, specAttack.name)
| |
| hasActiveBuffSpec = true
| |
| end
| |
| end
| |
| end
| |
| if normalAttackChance == 100 then
| |
| result = iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage'
| |
| elseif normalAttackChance > 0 then
| |
| result = '* '..normalAttackChance..'% '..iconText..' 1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
| |
| elseif hasActiveBuffSpec then
| |
| --If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
| |
| --(With a note about when it does it)
| |
| result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result
| |
| end
| |
| | |
| return result
| |
| end
| |
| | |
| function p.getMonsterPassives(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
| | |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| | |
| local result = ''
| |
| | |
| if monster.hasPassive then
| |
| result = result .. '===Passives==='
| |
| for i, passiveID in pairs(monster.passiveID) do
| |
| local passive = p.getPassiveByID(passiveID)
| |
| result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive.description
| |
| end
| |
| end
| |
| return result
| |
| end
| |
| | |
| function p.getMonsterCategories(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
| | |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| | |
| local result = '[[Category:Monsters]]'
| |
| | |
| if monster.attackType == 'melee' then
| |
| result = result..'[[Category:Melee Monsters]]'
| |
| elseif monster.attackType == 'ranged' then
| |
| result = result..'[[Category:Ranged Monsters]]'
| |
| elseif monster.attackType == 'magic' then
| |
| result = result..'[[Category:Magic Monsters]]'
| |
| end
| |
| | |
| if monster.specialAttacks[1] ~= nil then
| |
| result = result..'[[Category:Monsters with Special Attacks]]'
| |
| end
| |
| | |
| if monster.isBoss then
| |
| result = result..'[[Category:Bosses]]'
| |
| end
| |
| | |
| return result
| |
| end
| |
| | |
| function p.getOtherMonsterBoxText(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
| | |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| | |
| local result = ''
| |
| | |
| --Going through and finding out which damage bonuses will apply to this monster
| |
| local monsterTypes = {}
| |
| if monster.isBoss then table.insert(monsterTypes, 'Boss') end
| |
| | |
| local areaList = Areas.getMonsterAreas(monster.id)
| |
| local counts = {combat = 0, slayer = 0, dungeon = 0}
| |
| for i, area in Shared.skpairs(areaList) do
| |
| counts[area.type] = counts[area.type] + 1
| |
| end
| |
| | |
| if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end
| |
| if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end
| |
| if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end
| |
| | |
| result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")
| |
| | |
| local SlayerTier = 'N/A'
| |
| if monster.canSlayer then
| |
| SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
| |
| end
| |
| | |
| result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "
| |
| if monster.canSlayer then
| |
| result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]"
| |
| else
| |
| result = result..SlayerTier
| |
| end
| |
| | |
| return result
| |
| end
| |
| | |
| function p.getMonsterDrops(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
| | |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| | |
| local result = ''
| |
| | |
| if monster.bones ~= nil and monster.bones >= 0 then
| |
| local bones = Items.getItemByID(monster.bones)
| |
| --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
| |
| if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then
| |
| result = result.."'''Always Drops:'''"
| |
| result = result..'\r\n{|class="wikitable"'
| |
| result = result..'\r\n!Item !! Qty'
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
| |
| result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
| |
| end
| |
| end
| |
| | |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
| | |
| result = result.."'''Loot:'''"
| |
| local avgGp = 0
| |
| | |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
| |
| local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2])
| |
| result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
| |
| end
| |
| | |
| local multiDrop = Shared.tableCount(monster.lootTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(monster.lootTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
| result = result..'\r\n{|class="wikitable sortable"'
| |
| result = result..'\r\n!Item!!Qty'
| |
| result = result..'!!Price!!colspan="2"|Chance'
| |
| | |
| --Sort the loot table by weight in descending order
| |
| table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
| |
| for i, row in Shared.skpairs(monster.lootTable) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
|
| |
| local maxQty = row[3]
| |
| if thisItem ~= nil then
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
| |
| else
| |
| result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
| |
| end
| |
| result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
| |
| | |
| if maxQty > 1 then
| |
| result = result.. '1 - '
| |
| end
| |
| result = result..Shared.formatnum(row[3])
| |
| | |
| --Adding price columns
| |
| local itemPrice = 0
| |
| if thisItem == nil then
| |
| result = result..'||data-sort-value="0"|???'
| |
| else
| |
| itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
| if itemPrice == 0 or maxQty == 1 then
| |
| result = result..'||'..Icons.GP(itemPrice)
| |
| else
| |
| result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
| |
| end
| |
| end
| |
| | |
| --Getting the drop chance
| |
| local dropChance = (row[2] / totalWt * lootChance)
| |
| if dropChance ~= 100 then
| |
| --Show fraction as long as it isn't going to be 1/1
| |
| result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
| |
| result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
| |
| result = result..'||'
| |
| else
| |
| result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
| |
| end
| |
| result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
| |
| | |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
| |
| end
| |
| if multiDrop then
| |
| result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
| |
| if lootChance < 100 then
| |
| result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
| |
| else
| |
| result = result..'\r\n|colspan="2" '
| |
| end
| |
| result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
| |
| end
| |
| result = result..'\r\n|}'
| |
| result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
| |
| if avgGp > 0 then
| |
| result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.'
| |
| end
| |
| end
| |
| | |
| --If no other drops, make sure to at least say so.
| |
| if result == '' then result = 'None' end
| |
| return result
| |
| end
| |
| | |
| -- Find drop chance of specified item from specified monster.
| |
| -- Usage: |Monster Name|Item Name
| |
| function p.getItemDropChance(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
| |
| local ItemName = frame.args ~= nil and frame.args[2] or frame[2]
| |
|
| |
| local monster = p.getMonster(MonsterName)
| |
| local item = Items.getItem(ItemName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| | |
| local totalWt = 0
| |
| --for i, row in pairs(monster.lootTable) do
| |
| --totalWt = totalWt + row[2]
| |
| --end
| |
| | | |
| local dropChance = 0 | | table.insert(resultPart, '\r\n|}') |
| local dropWt = 0
| | return table.concat(resultPart) |
| for i, row in Shared.skpairs(monster.lootTable) do
| |
| mw.log(row[2])
| |
| local thisItem = Items.getItemByID(row[1])
| |
| totalWt = totalWt + row[2]
| |
| if item['id'] == thisItem['id'] then
| |
| dropWt = row[2]
| |
| end
| |
| end
| |
| dropChance = (dropWt / totalWt * lootChance)
| |
| return Shared.round(dropChance, 2, 2)
| |
| end
| |
| end
| |
| | |
| function p.getChestDrops(frame)
| |
| local ChestName = frame.args ~= nil and frame.args[1] or frame
| |
| local chest = Items.getItem(ChestName)
| |
| | |
| if chest == nil then
| |
| return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
| |
| end
| |
| | |
| local result = ''
| |
| | |
| if chest.dropTable == nil then
| |
| return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]"
| |
| else
| |
| local lootChance = 100
| |
| local lootValue = 0
| |
| | |
| local multiDrop = Shared.tableCount(chest.dropTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(chest.dropTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
| result = result..'\r\n{|class="wikitable sortable"'
| |
| result = result..'\r\n!Item!!Qty'
| |
| result = result..'!!colspan="2"|Chance!!Price'
| |
| | |
| --Sort the loot table by weight in descending order
| |
| for i, row in pairs(chest.dropTable) do
| |
| if chest.dropQty ~= nil then
| |
| table.insert(row, chest.dropQty[i])
| |
| else
| |
| table.insert(row, 1)
| |
| end
| |
| end
| |
| table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end)
| |
| for i, row in Shared.skpairs(chest.dropTable) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
| local qty = row[3]
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
| |
| result = result..'||style="text-align:right" data-sort-value="'..qty..'"|'
| |
| | |
| if qty > 1 then
| |
| result = result.. '1 - '
| |
| end
| |
| result = result..Shared.formatnum(qty)
| |
| | |
| local dropChance = (row[2] / totalWt) * 100
| |
| result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
| |
| result = result..'|'..Shared.fraction(row[2], totalWt)
| |
| | |
| result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
| |
| | |
| result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
| |
| if qty > 1 then
| |
| result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty)
| |
| else
| |
| result = result..'|'..Icons.GP(thisItem.sellsFor)
| |
| end
| |
| lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2))
| |
| end
| |
| result = result..'\r\n|}'
| |
| result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
| |
| end
| |
| | |
| return result
| |
| end
| |
| | |
| function p.getAreaMonsterTable(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
| | |
| if area.type == 'dungeon' then
| |
| return p.getDungeonMonsterTable(frame)
| |
| end
| |
| | |
| local tableTxt = '{| class="wikitable sortable"'
| |
| tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
| |
| for i, monsterID in pairs(area.monsters) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
| |
| tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
| |
| tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name))
| |
| tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name))
| |
| tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink=true})
| |
| end
| |
| tableTxt = tableTxt..'\r\n|}'
| |
| return tableTxt
| |
| end | | end |
|
| |
| function p.getDungeonMonsterTable(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| --For Dungeons, go through and count how many of each monster are in the dungeon first
| |
| local monsterCounts = {}
| |
| for i, monsterID in pairs(area.monsters) do
| |
| if monsterCounts[monsterID] == nil then
| |
| monsterCounts[monsterID] = 1
| |
| else
| |
| monsterCounts[monsterID] = monsterCounts[monsterID] + 1
| |
| end
| |
| end
| |
|
| |
| local usedMonsters = {}
| |
|
| |
| -- Declare function for building table rows to avoid repeating code
| |
| local buildRow = function(entityID, monsterCount, specialType)
| |
| local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount
| |
| local monData = {}
| |
| if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then
| |
| -- Special handling for Into the Mist
| |
| if specialType == 'Afflicted' then
| |
| local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
| |
| monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
| |
| monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount
| |
| elseif specialType == 'SlayerArea' then
| |
| -- entityID corresponds to a slayer area
| |
| local area = Areas.getAreaByID('slayer', entityID)
| |
| monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters'
| |
| monLevel = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterCombatLevel(monster) end)}
| |
| monHP = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterHP(monster) end)}
| |
| local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsters, function(monster) return p._getMonsterMaxHit(monster) end)
| |
| monMaxHit = highMaxHit
| |
| monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'})
| |
| monCount = monsterCount
| |
| end
| |
| else
| |
| -- entityID corresponds to a monster
| |
| local monster = p.getMonsterByID(entityID)
| |
| monIcon = Icons.Icon({monster.name, type='monster'})
| |
| monLevel = p._getMonsterCombatLevel(monster)
| |
| monHP = p._getMonsterHP(monster)
| |
| monMaxHit = p._getMonsterMaxHit(monster)
| |
| monStyle = p._getMonsterStyleIcon({monster})
| |
| monCount = monsterCount
| |
| end
| |
| local getValSort = function(val)
| |
| if type(val) == 'table' then
| |
| if type(val[1]) == 'number' and type(val[2]) == 'number' then
| |
| return (val[1] + val[2]) / 2
| |
| else
| |
| return (type(val[1]) == 'number' and val[1]) or 0
| |
| end
| |
| else
| |
| return (type(val) == 'number' and val) or 0
| |
| end
| |
| end
| |
| local getValText = function(val)
| |
| if type(val) == 'table' and Shared.tableCount(val) == 2 then
| |
| if type(val[1]) == 'number' and type(val[2]) == 'number' then
| |
| return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2])
| |
| else
| |
| return val[1] .. ' - ' .. val[2]
| |
| end
| |
| elseif type(val) == 'number' then
| |
| return Shared.formatnum(val)
| |
| else
| |
| return val
| |
| end
| |
| end
| |
|
| |
| local resultPart = {}
| |
| table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon)
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel))
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP))
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monMaxHit) .. '"| ' .. getValText(monMaxHit))
| |
| table.insert(resultPart, '\r\n| ' .. monStyle)
| |
| table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount))
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| local returnPart = {}
| |
| table.insert(returnPart, '{| class="wikitable sortable"')
| |
| table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count')
| |
| -- Special handing for Impending Darkness event
| |
| -- TODO needs to be revised once there is a better understanding of how the event works
| |
| --if area.isEvent ~= nil and area.isEvent then
| |
| -- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
| |
| -- table.insert(returnPart, buildRow(eventAreaID, {5, 8}, 'SlayerArea'))
| |
| -- end
| |
| -- -- Add Bane * 4
| |
| -- table.insert(returnPart, buildRow(152, 4))
| |
| --end
| |
| for i, monsterID in pairs(area.monsters) do
| |
| if not Shared.contains(usedMonsters, monsterID) then
| |
| if monsterID >= 0 then
| |
| table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID]))
| |
| else
| |
| --Special handling for Into the Mist
| |
| table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted'))
| |
| end
| |
| table.insert(usedMonsters, monsterID)
| |
| end
| |
| end
| |
| table.insert(returnPart, '\r\n|}')
| |
| return table.concat(returnPart)
| |
| end
| |
|
| |
| function p.getDungeonTotalHp(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
| local totalHP = 0
| |
|
| |
| for i, monsterID in pairs(area.monsters) do
| |
| if not Shared.contains(usedMonsters, monsterID) then
| |
| local monster = p.getMonsterByID(monsterID)
| |
| totalHP = totalHP + p._getMonsterHP(monster)
| |
| end
| |
| end
| |
| return totalHP
| |
| end
| |
|
| |
| function p._getAreaMonsterList(area)
| |
| local monsterList = {}
| |
| for i, monsterID in pairs(area.monsters) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
| |
| end
| |
| return table.concat(monsterList, '<br/>')
| |
| end
| |
|
| |
| function p._getDungeonMonsterList(area)
| |
| local monsterList = {}
| |
| local lastMonster = nil
| |
| local lastID = -2
| |
| local count = 0
| |
| -- Special handing for Impending Darkness event
| |
| -- TODO needs to be revised once there is a better understanding of how the event works
| |
| --if area.isEvent ~= nil and area.isEvent then
| |
| -- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
| |
| -- local eventArea = Areas.getAreaByID('slayer', eventAreaID)
| |
| -- table.insert(monsterList, '5-8 ' .. Icons.Icon({eventArea.name, type='combatArea'}) .. ' Monsters')
| |
| -- end
| |
| -- table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'}))
| |
| --end
| |
| for i, monsterID in Shared.skpairs(area.monsters) do
| |
| if monsterID ~= lastID then
| |
| local monster = nil
| |
| if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end
| |
| if lastID ~= -2 then
| |
| if lastID == -1 then
| |
| --Special handling for Afflicted Monsters
| |
| table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))
| |
| else
| |
| local name = lastMonster.name
| |
| table.insert(monsterList, Icons.Icon({name, type='monster', qty=count}))
| |
| end
| |
| end
| |
| lastMonster = monster
| |
| lastID = monsterID
| |
| count = 1
| |
| else
| |
| count = count + 1
| |
| end
| |
| --Make sure the final monster in the dungeon gets counted
| |
| if i == Shared.tableCount(area.monsters) then
| |
| local name = lastMonster.name
| |
| table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count}))
| |
| end
| |
| end
| |
| return table.concat(monsterList, '<br/>')
| |
| end
| |
|
| |
| function p.getAreaMonsterList(frame)
| |
| local areaName = frame.args ~= nil and frame.args[1] or frame
| |
| local area = Areas.getArea(areaName)
| |
| if area == nil then
| |
| return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
| |
| end
| |
|
| |
| if area.type == 'dungeon' then
| |
| return p._getDungeonMonsterList(area)
| |
| else
| |
| return p._getAreaMonsterList(area)
| |
| end
| |
| end
| |
|
| |
| function p.getFoxyTable(frame)
| |
| local result = 'Monster,Min GP,Max GP,Average GP'
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| local avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
| |
| result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2])..','..avgGp
| |
| end
| |
| end
| |
| end
| |
| return result
| |
| end
| |
|
| |
| function p._getMonsterAverageGP(monster)
| |
| local result = ''
| |
| local totalGP = 0
| |
|
| |
| if monster.bones ~= nil and monster.bones >= 0 then
| |
| local bones = Items.getItemByID(monster.bones)
| |
| --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
| |
| if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then
| |
| totalGP = totalGP + bones.sellsFor
| |
| end
| |
| end
| |
|
| |
| --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| local lootValue = 0
| |
|
| |
| local avgGp = 0
| |
|
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
| |
| end
| |
|
| |
| totalGP = totalGP + avgGp
| |
|
| |
| local multiDrop = Shared.tableCount(monster.lootTable) > 1
| |
| local totalWt = 0
| |
| for i, row in pairs(monster.lootTable) do
| |
| totalWt = totalWt + row[2]
| |
| end
| |
|
| |
| for i, row in Shared.skpairs(monster.lootTable) do
| |
| local thisItem = Items.getItemByID(row[1])
| |
| local maxQty = row[3]
| |
|
| |
| local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
| |
|
| |
| --Getting the drop chance
| |
| local dropChance = (row[2] / totalWt * lootChance)
| |
|
| |
| --Adding to the average loot value based on price & dropchance
| |
| lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
| |
| end
| |
|
| |
| totalGP = totalGP + lootValue
| |
| end
| |
|
| |
| return Shared.round(totalGP, 2, 2)
| |
| end
| |
|
| |
| function p.getMonsterAverageGP(frame)
| |
| local MonsterName = frame.args ~= nil and frame.args[1] or frame
| |
| local monster = p.getMonster(MonsterName)
| |
|
| |
| if monster == nil then
| |
| return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getMonsterAverageGP(monster)
| |
| end
| |
|
| |
| function p.getMonsterEVTable(frame)
| |
| local result = '{| class="wikitable sortable"'
| |
| result = result..'\r\n!Monster!!Combat Level!!Average GP'
| |
| for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do
| |
| local monster = Shared.clone(monsterTemp)
| |
| monster.id = i - 1
| |
| if not p._isDungeonOnlyMonster(monster) then
| |
| local monsterGP = p._getMonsterAverageGP(monster)
| |
| local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level')
| |
| result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP
| |
| end
| |
| end
| |
| result = result..'\r\n|}'
| |
| return result
| |
| end
| |
|
| |
| function p.getSlayerTierMonsterTable(frame)
| |
| -- Input validation
| |
| local tier = frame.args ~= nil and frame.args[1] or frame
| |
| local slayerTier = nil
| |
|
| |
| if tier == nil then
| |
| return "ERROR: No tier specified[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| if tonumber(tier) ~= nil then
| |
| slayerTier = Constants.getSlayerTierByID(tonumber(tier))
| |
| else
| |
| slayerTier = Constants.getSlayerTier(tier)
| |
| end
| |
|
| |
| if slayerTier == nil then
| |
| return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| -- Obtain required tier details
| |
| local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel
| |
|
| |
| -- Build list of monster IDs
| |
| -- Right now hiddenMonsterIDs is empty
| |
| local hiddenMonsterIDs = {}
| |
| local monsterIDs = {}
| |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| |
| if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
| if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then
| |
| table.insert(monsterIDs, i - 1)
| |
| end
| |
| end
| |
| end
| |
|
| |
| if Shared.tableCount(monsterIDs) == 0 then
| |
| -- Somehow no monsters are in the tier, return nothing
| |
| return ''
| |
| else
| |
| return p._getMonsterTable(monsterIDs, true)
| |
| end
| |
| end
| |
|
| |
| function p.getFullMonsterTable(frame)
| |
| local monsterIDs = {}
| |
| for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
| |
| table.insert(monsterIDs, i)
| |
| end
| |
|
| |
| return p._getMonsterTable(monsterIDs, false)
| |
| end
| |
|
| |
| function p._getMonsterTable(monsterIDs, excludeDungeons)
| |
| --Making a single function for getting a table of monsters given a list of IDs.
| |
| local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
| |
| local tableParts = {}
| |
| table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
| |
| -- First header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
| |
| -- Second header row
| |
| table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
| |
| table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
| |
| table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations')
| |
|
| |
| -- Generate row per monster
| |
| for i, monsterID in Shared.skpairs(monsterIDs) do
| |
| local monster = p.getMonsterByID(monsterID)
| |
| local cmbLevel = p._getMonsterCombatLevel(monster)
| |
| local atkSpeed = p._getMonsterAttackSpeed(monster)
| |
| local maxHit = p._getMonsterMaxHit(monster)
| |
| local accR = p._getMonsterAR(monster)
| |
| local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
| |
|
| |
| local gpRange = {0, 0}
| |
| if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
| |
| gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
| |
| end
| |
| local gpTxt = nil
| |
| if gpRange[1] >= gpRange[2] then
| |
| gpTxt = Shared.formatnum(gpRange[1])
| |
| else
| |
| gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
| |
| end
| |
| local boneTxt = 'None'
| |
| if monster.bones ~= nil and monster.bones >= 0 then
| |
| local bones = Items.getItemByID(monster.bones)
| |
| boneTxt = Icons.Icon({bones.name, type='item', notext=true})
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
| |
| table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
| |
| table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
| |
| table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
| |
| end
| |
|
| |
| table.insert(tableParts, '\r\n|}')
| |
| return table.concat(tableParts)
| |
| end
| |
|
| |
| function p.getSpecialAttackTable(frame)
| |
| local spAttTable = {}
| |
|
| |
| for i, monster in ipairs(MonsterData.Monsters) do
| |
| if monster.specialAttacks ~= nil and Shared.tableCount(monster.specialAttacks) > 0 then
| |
| local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
| |
| for j, spAtt in ipairs(monster.specialAttacks) do
| |
| local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance)
| |
| if spAttTable[spAtt.id] == nil then
| |
| spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} }
| |
| end
| |
| if spAttTable[spAtt.id]['icons'][attChance] == nil then
| |
| spAttTable[spAtt.id]['icons'][attChance] = {}
| |
| end
| |
| table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster.name, type = 'monster' }))
| |
| end
| |
| end
| |
| end
| |
|
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
| |
| table.insert(resultPart, '\r\n|- class="headerRow-0"')
| |
| table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')
| |
|
| |
| for i, spAttData in Shared.skpairs(spAttTable) do
| |
| local spAtt = spAttData.defn
| |
| local firstRow = true
| |
| local rowsSpanned = Shared.tableCount(spAttData.icons)
| |
| local rowSuffix = ''
| |
| if rowsSpanned > 1 then
| |
| rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
| |
| end
| |
| for chance, iconList in Shared.skpairs(spAttData.icons) do
| |
| table.insert(resultPart, '\r\n|-')
| |
| if firstRow then
| |
| table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
| |
| end
| |
| table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
| |
| table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%')
| |
| if firstRow then
| |
| table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description)
| |
| firstRow = false
| |
| end
| |
| end
| |
| end
| |
| table.insert(resultPart, '\r\n|}')
| |
|
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
|
| |
|
| return p | | return p |