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(Add detail for special attack damage) |
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<math> \text{Ranged Attack Bonus} =\left \lfloor 102\left(1+\frac{6(\text{Enemy Magic Level})}{5500}\right) \right \rfloor </math> | <math> \text{Ranged Attack Bonus} =\left \lfloor 102\left(1+\frac{6(\text{Enemy Magic Level})}{5500}\right) \right \rfloor </math> | ||
Where: <math> \left \lfloor | Where: <math> \left \lfloor \times \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. | ||
Thus the minimum strength bonus is 111, and the minimum attack bonus is 102. The maximum bonus is obtained when fighting [[Bane]] who has level 1000 magic. In this case the ranged strength bonus is 292, and the attack bonus is 213. | Thus the minimum strength bonus is 111, and the minimum attack bonus is 102. The maximum bonus is obtained when fighting [[Bane]] who has level 1000 magic. In this case the ranged strength bonus is 292, and the attack bonus is 213. | ||
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|{{StormsnapTable}} | |{{StormsnapTable}} | ||
|} | |} | ||
When the Stormsnap [[Special Attack]] occurs, the damage dealt can be calculated as: | |||
<math>\text{Special Damage} = \left \lfloor 6M \left (\text{Player Magic Level} + 1 \right ) \right \rfloor</math> | |||
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: | |||
* 1 if playing [[Game_Mode#Standard|Standard]] or {{Icon|Hardcore}} mode | |||
* 10 if playing {{Icon|Adventure}} mode | |||
* 1,000 if playing {{Icon|Chaos}} mode | |||
==Stats== | ==Stats== | ||
{{AutoWeaponStats}} | {{AutoWeaponStats}} |