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(Updated page version to v1.0.2, added new tick-based skills) |
(Update for v1.0.3) |
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{{V|1.0. | {{V|1.0.3}} | ||
[[File:Offline_Progression.png|thumb|right|Offline Progression - Welcome Back]] | [[File:Offline_Progression.png|thumb|right|Offline Progression - Welcome Back]] | ||
'''{{PAGENAME}}''' allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 18 hours). | '''{{PAGENAME}}''' allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 18 hours). | ||
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* All [[Shop#Gloves|gloves]] and [[Equipment#Capes|skillcapes]] work offline if they have been equipped in the active equipment set. | * All [[Shop#Gloves|gloves]] and [[Equipment#Capes|skillcapes]] work offline if they have been equipped in the active equipment set. | ||
* All {{Skill|Herblore}} potions work offline if Auto Re-use Potion is active. | * All {{Skill|Herblore}} potions work offline if Auto Re-use Potion is active. | ||
* {{Icon|Mastery}} XP and the associated benefits from increased item mastery levels and [[Mastery#The_Mastery_Pool|Mastery pool]] checkpoints work | * {{Icon|Mastery}} XP and the associated benefits from increased item mastery levels and [[Mastery#The_Mastery_Pool|Mastery pool]] checkpoints work identically regardless of whether a skill is trained online or offline. | ||
** | ** While {{Skill|Farming}} remains as the only skill which isn't tick-based, this has no significant impact on online versus offline progression due to the passive nature of the skill. | ||
* [[Mastery Tokens]] can be earned offline. | * [[Mastery Tokens]] can be earned offline. | ||
* Offline progression may also trigger if the the game is left open in a separate tab and it becomes slowed by browser throttling (See [[Settings#General Settings|Settings]]). | * Offline progression may also trigger if the the game is left open in a separate tab and it becomes slowed by browser throttling (See [[Settings#General Settings|Settings]]). | ||
* {{Skill|Farming}} has no auto-replant feature and will not have seeds replanted while offline. | * {{Skill|Farming}} has no auto-replant feature and will not have seeds replanted while offline. | ||
* {{ItemIcon|Crown of Rhaelyx}} can save materials while offline. If {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} are owned, they can be consumed. | * {{ItemIcon|Crown of Rhaelyx}} can save materials while offline. If {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} are owned, they can be consumed. | ||
==== History ==== | |||
Offline Progression was first introduced in [[V0.13]]. Initially the calculations performed for online and offline progression differed, resulting in a number of discrepancies between online and offline progression. Most notably: | |||
* {{Icon|Combat}} was not possible offline. If the player went offline during combat, their character would not be performing any action upon their return. Offline combat was introduced with the arrival of tick-based combat in [[V0.21]]. | |||
* {{Skill|Thieving}} was possible offline, but was limited in that the player could only pickpocket from NPCs which the player had at least 90% success rate with, and the player could not die while offline. Offline [[Thieving]] was made identical to online as part of the Thieving rework in [[V0.22]]. | |||
* For {{Icon|Mastery}}, the entire offline session was simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player did not receive the benefits of any gained Mastery levels until after the game was re-opened and online progress resumed. Whatever action was performed during the offline progression did not have any new Mastery bonuses applied. This was gradually resolved over a number of updates as skills were converted to a tick-based format, with the last conversion happening during [[V1.0.3]]. | |||
{{Menu}} | {{Menu}} |