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(→Method: Updated to include information about Perilous Peaks) |
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==== Method ==== | ==== Method ==== | ||
You will be manually selecting | You will be manually selecting tasks to avoid unfavourable tasks while farming T90s. There are many reasons to be on a slayer task: | ||
* You always profit slayer coins even when factoring in reroll costs | * You always profit slayer coins even when factoring in reroll costs | ||
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* You can passively work towards 40 master slayer tasks | * You can passively work towards 40 master slayer tasks | ||
* Slayer cape damage bonus to help | * Slayer cape damage bonus to help with farming | ||
When starting out it is recommended to '''remove''' your slayer cape, toggle auto slayer '''ON''' and manually roll tasks. This will remove {{ZoneIcon|Perilous Peaks}} enemies from the potential pool of slayer monsters, leaving only a 1/3 chance of obtaining the correct slayer task. | When starting out it is recommended to '''remove''' your slayer cape, toggle auto slayer '''ON''' and manually roll tasks. This will remove {{ZoneIcon|Perilous Peaks}} enemies from the potential pool of slayer monsters, leaving only a 1/3 chance of obtaining the correct slayer task. | ||
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'''WARNING: MAKE SURE TO TOGGLE AUTOSLAYER BACK OFF AFTER SELECTING A TASK, AS INCORRECT COMBAT TRIANGLE MANAGEMENT IS CERTAIN DEATH IN THE WATERS AND A LOT OF FOOD WASTED IN PEAKS, POSSIBLY LEADING TO DEATH.''' | '''WARNING: MAKE SURE TO TOGGLE AUTOSLAYER BACK OFF AFTER SELECTING A TASK, AS INCORRECT COMBAT TRIANGLE MANAGEMENT IS CERTAIN DEATH IN THE WATERS AND A LOT OF FOOD WASTED IN PEAKS, POSSIBLY LEADING TO DEATH.''' | ||
You will always profit slayer coins as each task gives about 250k coins on average (382.5k if extending the task) and costs 75k on average (87.5k if extending) to manually select. This leads to an average profit of 175k/task or 295k/task if extending. These numbers equate to extended tasks being about 11% more efficient coins/kill. The player has the choice of earning more slayer coins by extending slayer tasks, or obtaining master slayer gear faster by leaving tasks unextended. On average, one will complete 20 tasks per T90 item or 12.5 if extending. Since it is highly recommended to have {{ItemIcon|Slayer Wizard Robes (Master)}} and {{ItemIcon|Slayer Wizard Hat (Master)}} before {{MonsterIcon|Umbora}} to save on runes, it is recommended to not extend tasks. Alternatively, one can make up the extra tasks at {{ZoneIcon|Perilous Peaks}} while farming out {{PetIcon|Peri}}. Even with this in mind, it is always better to be running a task than not. Try to manage extensions so that a task will end shortly before the player expects to away from the game (such as overnight), as this will ensure that a fresh (possibly extended) task can be undertaken for the duration of the inattentive period. Expected kills/hr are listed in each section and this can be used as a guide to figure out when a task will be completed. | You will always profit slayer coins as each {{ZoneIcon|Dark Waters}} task gives about 250k coins on average (382.5k if extending the task) and costs 75k on average (87.5k if extending) to manually select. This leads to an average profit of 175k/task or 295k/task if extending. These numbers equate to extended tasks being about 11% more efficient coins/kill. The player has the choice of earning more slayer coins by extending slayer tasks, or obtaining master slayer gear faster by leaving tasks unextended. On average, one will complete 20 tasks per T90 item or 12.5 if extending. Since it is highly recommended to have {{ItemIcon|Slayer Wizard Robes (Master)}} and {{ItemIcon|Slayer Wizard Hat (Master)}} before {{MonsterIcon|Umbora}} to save on runes, it is recommended to not extend tasks. Alternatively, one can make up the extra tasks at {{ZoneIcon|Perilous Peaks}} while farming out {{PetIcon|Peri}} or any of the three unqiues. Even with this in mind, it is always better to be running a task than not. Try to manage extensions so that a task will end shortly before the player expects to away from the game (such as overnight), as this will ensure that a fresh (possibly extended) task can be undertaken for the duration of the inattentive period. Expected kills/hr are listed in each section and this can be used as a guide to figure out when a task will be completed. | ||
Once Shockwave is obtained the | Once Shockwave is obtained the {{ItemIcon|Slayer Skillcape}} can be left on as farming {{ZoneIcon|Perilous Peaks}} is perfectly manageable with access to a T90 weapon. Around 40k {{ItemIcon|Crab}} should be earned by the time {{ItemIcon|Shockwave}} is obtained, so this food can now be spent on these monsters. | ||
{{MonsterIcon|Wicked Greater Dragon}} are very straightforward as {{ItemIcon|Shockwave}} destroys them. The setup is the same as the {{MonsterIcon|Ku-tul}} setup below, but the {{ItemIcon|Slayer Cowl (Elite)}} is swapped for a {{ItemIcon|Aeris God Helmet}} and {{PrayerIcon|Protect from Magic}} is replaced with {{PrayerIcon|Battleheart}}, as the majority of damage comes from dragon breath. | |||
{{MonsterIcon|Hunting Greater Dragon}} can also be killed with {{ItemIcon|Shockwave}} (around 105 kills/hr) or with {{ItemIcon|Infernal Claw}} (for around 95 kills/hr) with a typical melee build. {{ItemIcon|Darksteel Dagger}} is around 80 kills/hr so it is viable but a bit slower than the others. It is not necessary to wait for {{ItemIcon|Tidal Edge}}, as that only marginally increases the kills/hr to 115 while being substantially more difficult to obtain. Melee methods save more food, with Darksteel being the least food usage, Tidal Edge second, Claw in third and Shockwave consuming the most food. These results are summarised in the following table: | |||
One can also choose to farm {{MonsterIcon|Chaotic Greater Dragon}} to obtain a {{ItemIcon|Recoil Shield}} or to waste less coins on rerolls. These are a fair bit slower at 50 kills/hr with {{ItemIcon|Darksteel Dagger}} and 57.5 kills/hr with {{ItemIcon|Infernal Claw}}, so one may choose to only undertake such tasks if the quantity is low and 40 Master Slayer tasks are still needed. Range is no longer that viable due to combat triangle penalties drastically increasing the food wastage. Melee is preferable for this task, as the time spent gathering runes is not worth the increased dps of magic, even with {{ItemIcon|Ocean Song}}. This task is fastest with {{ItemIcon|Tidal Edge}} as the unavoidable special attack is very useful, so this task can be skipped until that point if preferred. | |||
With a 3/6 to 4/6 chance of favourable tasks, very little should be wasted on rerolling tasks. {{MonsterIcon|Umbora}} tasks should be skipped until {{ItemIcon|Ocean Song}} and {{MonsterIcon|Rokken}} tasks should be skipped unless they are very short (around 150 or less). There is only a 1/5 to 2/5 chance of receiving an unfavourable task after completing a slayer task (the automatic task assigned is free, saving 25k slayer coins), which further adds to the savings. | |||
Once the player has received the {{ZoneIcon|Perilous Peaks}} uniques, {{PetIcon|Peri}} and completed 40 master slayer tasks, they can return to removing the cape + toggling auto slayer on to skip {{ZoneIcon|Perilous Peaks}} tasks. | |||
===Rokken=== | ===Rokken=== |
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