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There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}. | There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}. | ||
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Any item received as loot from combat has a chance of being doubled, including bones and chests, {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Infernal Core}} from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude> | Any item received as loot from combat has a chance of being doubled, including bones and chests, {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, and {{ItemIcon|Infernal Core}} from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude> | ||
=== Thieving === | === Thieving === | ||
{{Main|Reference=Thieving#Item Doubling|Name=Thieving Item Doubling}} | |||
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception. | The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception. |