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m (Typos, and some extra tips) |
m (Actually just a typo) |
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* No selling or alching of items | * No selling or alching of items | ||
* You also cannot "transmute" items via the {{Icon|Just Learning|type=spell}} spell in {{Skill|Alternative Magic}} | * You also cannot "transmute" items via the {{Icon|Just Learning|type=spell}} spell in {{Skill|Alternative Magic}} | ||
* No killing of {{MonsterIcon|Plant}}, and no {{ItemIcon|Lemon}}; once you have grown | * No killing of {{MonsterIcon|Plant}}, and no {{ItemIcon|Lemon}}; once you have grown {{ItemIcon|Potatoes}} via {{Skill|Farming}}, you may then kill {{MonsterIcon|Plant}}, and collect {{ItemIcon|Lemon}} | ||
* No fleeing from combat, you may only leave combat whilst the enemy is respawning | * No fleeing from combat, you may only leave combat whilst the enemy is respawning | ||
* You may not "ignore" items in the looting container, you must loot everything | * You may not "ignore" items in the looting container, you must loot everything | ||
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* No abusing death mechanics to lose items intentionally (this extends to the loot container) | * No abusing death mechanics to lose items intentionally (this extends to the loot container) | ||
* After buying your first 8 bank slots, you can only buy them in multiples of 10; once you get to God Dungeons and acquire {{ItemIcon|Bank Slot Token}}, you must also use these in multiples of 10 | * After buying your first 8 bank slots, you can only buy them in multiples of 10; once you get to God Dungeons and acquire {{ItemIcon|Bank Slot Token}}, you must also use these in multiples of 10 | ||
* You may not re-roll easy {{Skill|Slayer}} tasks; if you get a | * You may not re-roll easy {{Skill|Slayer}} tasks; if you get a {{MonsterIcon|Plant}} task, you must re-roll it for another easy task | ||
* You may not buy {{Skill|Slayer}} resupplies | * You may not buy {{Skill|Slayer}} resupplies | ||
* The below skill unlock order must be used | * The below skill unlock order must be used | ||
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</ol> | </ol> | ||
This | ===Comments on the Skill Order=== | ||
This mode does not use the least optimal, or worst order, as many have suggested; instead there is a general theme of: | |||
* Open up the Combat Triangle | * Open up the Combat Triangle | ||
* Provide skills to make armour, and weapons | * Provide skills to make armour, and weapons | ||
* Provide | * Provide some utility skills | ||
* Provide | * Provide remaining odd skills that don't really fit anywhere else or needed a specific GP value | ||
* Provide ways to gather resources | * Provide ways to gather resources | ||
* Thieving | * Thieving |
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