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{{V|1.0. | {{V|1.0.3}} | ||
[[File:Magic (skill).svg|thumb|right|Magic]] | [[File:Magic (skill).svg|thumb|right|Magic]] | ||
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There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them: | There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them: | ||
When using the Magic attack style, the player receives 0.4 {{Skill|Magic}} XP per point of damage dealt. | When using the Magic attack style, the player receives 0.4 {{Skill|Magic|nolink=true}} XP per point of damage dealt. | ||
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt. | When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic|nolink=true}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt. | ||
=== Rune Preservation === | === Rune Preservation === | ||
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== Equipment == | == Equipment == | ||
=== Staves === | === Staves === | ||
Elemental staves can be crafted from elemental runes and logs with {{Skill|Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type. | |||
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted. | The {{ItemIcon|Nature's Call Staff}} and {{ItemIcon|Nature's Wrath Staff}} can be created by upgrading monster drops. When equipped, these staves allow the casting of {{Icon|Nature's Call|type=spell}} and {{Icon|Nature's Wrath|type=spell}} respectively. Additionally, both staves reduce the {{ItemIcon|Nature Rune}} cost of spells by 1. | ||
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted. | |||
All staves are two-handed. | All staves are two-handed. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! rowspan=2 | Staff </ | ! rowspan=2 | Staff <br /> Tier | ||
! rowspan=2 | Magic </ | ! rowspan=2 | Magic <br /> Level | ||
! colspan=4 | {{Skill | Runecrafting}} Level | ! colspan=4 | {{Skill | Runecrafting}} Level | ||
|- | |- | ||
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|- | |- | ||
| Staff | | Staff | ||
| style="text-align: right" | 1 | | style="text-align:right" | 1 | ||
| style="text-align: right" | 1 | | style="text-align:right" | 1 | ||
| style="text-align: right" | 5 | | style="text-align:right" | 5 | ||
| style="text-align: right" | 9 | | style="text-align:right" | 9 | ||
| style="text-align: right" | 14 | | style="text-align:right" | 14 | ||
|- | |- | ||
| Battlestaff | | Battlestaff | ||
| style="text-align: right" | 30 | | style="text-align:right" | 30 | ||
| style="text-align: right" | 30 | | style="text-align:right" | 30 | ||
| style="text-align: right" | 35 | | style="text-align:right" | 35 | ||
| style="text-align: right" | 39 | | style="text-align:right" | 39 | ||
| style="text-align: right" | 44 | | style="text-align:right" | 44 | ||
|- | |- | ||
| Mystic Staff | | Mystic Staff | ||
| style="text-align: right" | 40 | | style="text-align:right" | 40 | ||
| style="text-align: right" | 70 | | style="text-align:right" | 70 | ||
| style="text-align: right" | 75 | | style="text-align:right" | 75 | ||
| style="text-align: right" | 79 | | style="text-align:right" | 79 | ||
| style="text-align: right" | 84 | | style="text-align:right" | 84 | ||
|- | |||
| {{ItemIcon|Nature's Call Staff}} | |||
| style="text-align:right" | 40 | |||
| style="text-align:center" colspan=4 | N/A | |||
|- | |||
| {{ItemIcon|Nature's Wrath Staff}} | |||
| style="text-align:right" | 65 | |||
| style="text-align:center" colspan=4 | N/A | |||
|- | |- | ||
| {{ItemIcon|Cloudburst Staff}} | | {{ItemIcon|Cloudburst Staff}} | ||
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=== Wands === | === Wands === | ||
Wands are one-handed, meaning they can be used with | Wands are one-handed, meaning they can be used with [[#Shields|off hand equipment]]. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| Glacia God | | Glacia God | ||
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece. | | Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece. | ||
|} | |} | ||
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=== Standard Magic === | === Standard Magic === | ||
{{MagicSpellsTable}} | {{MagicSpellsTable}} | ||
=== Curses === | === Curses === | ||
When cast, all curses remain in effect for 3 attack turns. | When cast, all curses remain in effect for 3 attack turns. | ||
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=== Auroras === | === Auroras === | ||
{{MagicAuroraTable}} | {{MagicAuroraTable}} | ||
=== Ancient Magicks === | === Ancient Magicks === | ||
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks. | Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks. |