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Impending Darkness Event/Guide: Difference between revisions

From Melvor Idle
→‎Modifier Tier List: Match in-game descriptions for passives, and swap 2 & 4
m (Update for v1.0.3)
(→‎Modifier Tier List: Match in-game descriptions for passives, and swap 2 & 4)
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==Modifier Tier List==
==Modifier Tier List==
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.


# +100% chance to ignore Stuns and Freezes, Immune to Sleep
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +20% Maximum Hit, +20% Accuracy Rating
# +20% Maximum Hit and -10% Maximum Hitpoints
# +2000 Hitpoints, -10% Maximum Hit
# +20% Maximum Hit and +20% Accuracy Rating
# +20% Maximum Hit, -10% Maximum Hitpoints
# +2000 Maximum Hitpoints and -10% Maximum Hit
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints
# +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
# +15% Damage Reduction, +15% Global Evasion
# +15% Damage Reduction and +15% Global Evasion
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack
# +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
# +100% chance to ignore Slow effects, -5% Attack Interval
# +100% chance to ignore Slow effects and -5% Attack Interval
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion
# +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
# +15% chance to apply affliction when attacking, +15% Lifesteal
# +15% chance to apply affliction when attacking and +15% Lifesteal
# Slayer Area Effects are 5% Stronger
# Slayer Area Effects are 5% Stronger
# Heal 4% of current Hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit


==Area Order==
==Area Order==