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m (→Chapter VIII: Into the Mist: Changed magic level requirement to match the spell gust) |
(→Chapter VII: (G) Ancient to God Dungeons: Reworked God Dungeon sections. Put gear recommendations into tables and updated some of the outdated information. Fire god to come next.) |
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== Chapter VII: (G) Ancient to God Dungeons == | == Chapter VII: (G) Ancient to God Dungeons == | ||
===Pre-Gods=== | ===Pre-Gods=== | ||
It's about time to get the {{ItemIcon|Fury of the Elemental Zodiacs}}. It has 1% more Damage Reduction than the {{ItemIcon|Elite Amulet of Defence}}, in addition to offensive and defensive bonuses. Refer to the [[Fury of the Elemental Zodiacs/Guide|FEZ Guide]] for getting all the materials to make it. | It's about time to get the {{ItemIcon|Fury of the Elemental Zodiacs}}. It has 1% more Damage Reduction than the {{ItemIcon|Elite Amulet of Defence}}, in addition to offensive and defensive bonuses. Refer to the [[Fury of the Elemental Zodiacs/Guide|FEZ Guide]] for getting all the materials to make it. You will also want to have completed the {{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}} grinds, as these items are essentially best in slot for their respective classes and give considerable offensive and defensive bonuses. | ||
It is recommended to have {{Skill|Attack|99|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|99|nolink=true}} melee stats at this point, but base 90s are fine. As CO accounts have limited sources of damage reduction and bonus HP, {{Skill|Hitpoints|99|nolink=true}} is a requirement for most of the game beyond this point. You will need {{Skill|Ranged|85}} for {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}} Aeris armour and {{Skill|Magic|85}} for {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia armour during this section. This section will assume both {{PetIcon|Finn, the Cat}} and {{PetIcon|Leonardo}} for +10 HP and +1% DR respectively. | |||
Throughout this section the optimal setup will be discussed, and HP/DR thresholds revolving best case scenario will be primarily considered. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to verify if any other DR/HP combination you might have might suffice. | |||
===Aeris=== | ===Aeris=== | ||
====Recommended gear==== | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = (G) Ancient Helmet | |||
|helm2 = (G) Rune Helmet | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|neck2 = Elite Amulet of Defence | |||
|cape1 = Infernal Cape | |||
|cape2 = Fire Cape | |||
|body1 = (G) Ancient Platebody | |||
|body2 = (G) Dragon Platebody | |||
|body3 = (G) Rune Platebody | |||
|legs1 = (G) Ancient Platelegs | |||
|legs2 = (G) Dragon Platelegs | |||
|legs3 = (G) Rune Platelegs | |||
|weapon1 = Sunset Rapier | |||
|weapon2 = Ancient Sword | |||
|shield1 = Dragonfire Shield | |||
|shield2 = (G) Ancient Shield | |||
|shield3 = (G) Rune Shield | |||
|gloves1 = (U) Ancient D-hide Vambraces | |||
|gloves2 = (U) Black D-hide Vambraces | |||
|gloves3 = Paladin Gloves | |||
|boots1 = (G) Rune Boots | |||
|ring1 = Sandstorm Ring | |||
}} | |||
The optimal gear recommended above gives 1030 HP and 48% DR. You only need 42% DR with 1030 HP, or 48% DR and 910 HP to survive Air god. | |||
The optimal gear assumes the player has manually completed the {{ZoneIcon|Infernal Stronghold}} once for the {{ItemIcon|Infernal Cape}}. If you wish to idle that dungeon, then you will need {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia gear from the next dungeon in order to do so. | |||
Your goal is to get full {{ItemIcon|Aeris God Platebody|Aeris God Armour|nolink=true}} from the {{ItemIcon|Scroll of Aeris|Scrolls of Aeris}}, with the {{ItemIcon|Stormsnap}} being optional. The {{ItemIcon|Aeris Godsword}} is wholly unnecessary, as you'll want to keep using the DR of the {{ItemIcon|Dragonfire Shield}} a while longer, though all of the godswords can be used for non-dungeon grinding. | Your goal is to get full {{ItemIcon|Aeris God Platebody|Aeris God Armour|nolink=true}} from the {{ItemIcon|Scroll of Aeris|Scrolls of Aeris}}, with the {{ItemIcon|Stormsnap}} being optional. The {{ItemIcon|Aeris Godsword}} is wholly unnecessary, as you'll want to keep using the DR of the {{ItemIcon|Dragonfire Shield}} a while longer, though all of the godswords can be used for non-dungeon grinding. | ||
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===Glacia=== | ===Glacia=== | ||
{{ | ====Recommended gear==== | ||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = Aeris God Helmet | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|neck2 = Deadeye Amulet | |||
|neck3 = Elite Amulet of Defence | |||
|cape1 = Infernal Cape | |||
|cape2 = Cape of Prat | |||
|cape3 = Fire Cape | |||
|body1 = Aeris God Platebody | |||
|body2 = (U) Ancient D-hide Body | |||
|legs1 = Aeris God Platelegs | |||
|legs2 = (U) Ancient D-hide Chaps | |||
|weapon1 = Ancient Crossbow | |||
|weapon2 = Stormsnap | |||
|weapon3 = Ancient Longbow | |||
|weapon4 = Confetti Crossbow | |||
|shield1 = Scaled Shield | |||
|shield2 = Dragonfire Shield | |||
|gloves1 = Aeris God Gloves | |||
|gloves2 = (U) Ancient D-hide Vambraces | |||
|boots1 = Aeris God Boots | |||
|ring1 = Deadeye Ring | |||
|ring2 = Silver Diamond Ring | |||
|ammo1 = Sapphire Bolts | |||
|ammo2 = Ancient Arrows | |||
|ammo3 = Adamant Arrows | |||
}} | |||
{{ZoneIcon|Water God Dungeon}} will be done with {{Skill|Ranged}}. Your goal is 49% DR. The optimal setup shown above gives 55%, well in excess. The easiest way to reach this threshold is with the {{ItemIcon|Ancient Crossbow}} from {{ZoneIcon|Dragons Den}} and a {{ItemIcon|Dragonfire Shield}}. You can gather bolts from either {{ItemIcon|Air Chest|Air Chests}} and {{Skill|Slayer}} resupplies, the latter being a relatively good source. Arrows can easily be obtained from {{MonsterIcon|Raging Horned Elite}} or from {{Skill|Slayer}} resupplies. {{ItemIcon|Scaled Shield}} is much higher DPS than {{ItemIcon|Dragonfire Shield}}, so this shield is the top recommendation, but the latter is an option if one needs extra defensive stats to reach the idle threshold. An alternative if you have {{SkillReq|Prayer|80}} is to use the {{PrayerIcon|Stone Skin}} Prayer and a {{ItemIcon|Stormsnap}} or {{ItemIcon|Ancient Longbow}}. Otherwise, you'll have to use a shield. | |||
Regardless of your gearing, the goal is full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} from the {{ItemIcon|Scroll of Glacia|Scrolls of Glacia}}, with the {{ItemIcon|Warlock Ring}} from {{ItemIcon|Water Chest|Water Chests}} being a neat bonus and the {{ItemIcon|Warlock Amulet}} not being very useful. The {{ItemIcon|Glacia Godsword}} is not worth grinding for, nor is the {{ItemIcon|Cloudburst Staff}}. The staff doesn't provide any {{ItemIcon|Air Rune|Air Runes}}, which are required for all standard spells, so where you can use a staff, you'll likely want to use your {{ItemIcon|Mystic Air Staff}} to prevent needing to farm {{MonsterIcon|Wizard|Wizards}} for {{ItemIcon|Air Rune|Air Runes|nolink=true}} | If you do go the {{ItemIcon|Ancient Crossbow|notext=true}} + {{ItemIcon|Scaled Shield|notext=true}}/{{ItemIcon|Dragonfire Shield|notext=true}} route, then {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}} provides enough damage reduction for you to wear otherwise fully offensive gear, including the {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Deadeye Ring}}, and the {{ItemIcon|Cape of Prat}} or {{ItemIcon|Ranged Skillcape}}. | ||
Regardless of your gearing, the goal is full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} from the {{ItemIcon|Scroll of Glacia|Scrolls of Glacia}}, with the {{ItemIcon|Warlock Ring}} from {{ItemIcon|Water Chest|Water Chests}} being a neat bonus and the {{ItemIcon|Warlock Amulet}} not being very useful. The {{ItemIcon|Glacia Godsword}} is not worth grinding for, nor is the {{ItemIcon|Cloudburst Staff}}. The staff doesn't provide any {{ItemIcon|Air Rune|Air Runes}}, which are required for all standard spells, so where you can use a staff, you'll likely want to use your {{ItemIcon|Mystic Air Staff}} to prevent needing to farm {{MonsterIcon|Wizard|Wizards}} for {{ItemIcon|Air Rune|Air Runes|nolink=true}}, or {{ItemIcon|Ocean Song}} in the later game for rune-efficient DPS. {{ItemIcon|Water Chest|Water Chests}} are actually the best place to farm {{ItemIcon|Ancient Rune|Ancient Runes}} due to the low drop rate and amount from {{ItemIcon|Magic Chest|Magic Chests}}. You will need enough runes to cast {{Icon|type=spell|Gust}} around 75-100 times, which is upwards of {{ItemIcon|Ancient Rune|Ancient Runes|qty=500}}, {{ItemIcon|Air Rune|qty=1800}} and {{ItemIcon|Havoc Rune|qty=500}} for {{ZoneIcon|Into the Mist}} later down the line. It may be worth stockpiling more than these amounts in case any issues arrise during the fight. If {{Icon|type=spell|Slicing Winds}} is used instead (not recommended), one should collect enough runes for at least 200 casts. Hold on to a {{ItemIcon|Magic Wand (Elite)}} if you get one and have the bank space to spare, as it's the best one-handed wand you'll have access to for awhile. | |||
Now is a good time to farm up {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}}, if you haven't done so already. {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} are farmed from {{MonsterIcon|Griffin|Griffins}} in the {{ZoneIcon|High Lands}}, while {{ItemIcon|Ancient Claw Fragment|Ancient Claw Fragments}} are farmed from {{MonsterIcon|Pegasus|Pegasi}} in the same area. You will need 100 of each to make the claws. These can then be combined into the {{ItemIcon|Infernal Claw}} with 10 {{ItemIcon|Infernal Core}} from completing the {{ZoneIcon|Infernal Stronghold}} 10 times. As it takes quite awhile to finish {{ZoneIcon|Infernal Stronghold}} 10 times, it is best to wait until one can safely idle the dungeon, which is only possible on a HC with full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}}. It is, however, entirely possible to skip the long {{ItemIcon|Infernal Claw}} grind, as CO characters will get more use out of {{ItemIcon|Darksteel Dagger}} comparatively, and will use this item for most end game combat. | |||
===Terran=== | ===Terran=== | ||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Glacia God Helmet | |||
|neck1 = Fury of the Elemental Zodiacs | |||
|cape1 = Skull Cape | |||
|body1 = Glacia God Platebody | |||
|legs1 = Glacia God Platelegs | |||
|weapon1 = Mystic Air Staff | |||
|weapon2 = Magic Wand (Elite) | |||
|shield1 = Scaled Shield | |||
|shield2 = Dragonfire Shield | |||
|gloves1 = Glacia God Gloves | |||
|boots1 = Glacia God Boots | |||
|ring1 = Warlock Ring | |||
|ring2 = Tormented Ring | |||
}} | |||
The first thing to notice about this dungeon is that since {{Skill|Magic}} is the recommended style, farming the dungeon efficiently will have to be done at a much later point. {{Skill|Magic}} on a CO account is either awful DPS with rune-saving spells like {{Icon|type=spell|Wind Blast}}+{{Icon|type=aurora|Surge II}} (around 1.2 effective kills/hr: 1.9 kills/hr and 40 minutes farming {{ItemIcon|Death Rune}} from {{MonsterIcon|Necromancer}}) or incredibly rune intensive | |||
with a good dps weapon in {{ItemIcon|Ocean Song}} (around 2.7 effective kills/hr: 7.4 kills/hr and 2.6 hours farming {{ItemIcon|Air Rune}} and {{ItemIcon|Mind Rune}}). {{ItemIcon|Cloudburst Staff}} is unfortunately not very useful, as the effective kills/hr are lower than even that of lowly {{Icon|type=spell|Wind Blast}} due to the intense rune consumption. Ancient magics is the same story: not worth the rune costs. | |||
The second thing to note is that this dungeon is one of the first places where HC/Adv and standard characters deviate in their path. This typically only happens at points where {{Skill|Magic}} is the primary style needed within a dungeon, and {{ZoneIcon|Earth God Dungeon}} and {{ZoneIcon|Infernal Stronghold}} are the first instances where this happens. Standard characters, with their lower combat triangle penalties, can idle this dungeon with melee. A {{ItemIcon|Tidal Edge}} is the most efficient item, but {{ItemIcon|Darksteel Dagger}} is also viable. | |||
As for the actual mechanics of the dungeon, {{MonsterIcon|Terran}} pretty much can only be tackled with {{Skill|Magic}} as he has a very tight window for gearing and Damage Reduction. Specifically, your attack speed needs to be faster than 3 seconds and you need 47% DR. In a worst case scenario, {{MonsterIcon|Terran|nolink=true}} will increase your attack interval by 33% for 2 turns then stun you for 1 turn. If he hits you while you're stunned, you'll take an additional 30% damage, drastically increasing your necessary DR to safely idle. | |||
{{ | As with the {{ZoneIcon|Water God Dungeon|nolink=true}}, there are two ways to do the {{ZoneIcon|Earth God Dungeon}}: you can use a {{ItemIcon|Mystic Air Staff}} and use the {{Icon|Surge II|type=aurora}} Aurora to just barely make your attacks fast enough to avoid being smacked while stunned and slowed, or use a {{ItemIcon|Magic Wand (Elite)}}, {{ItemIcon|Miolite Shield}} (or {{ItemIcon|Dragonfire Shield}} if you're lazy), which is fast enough to not worry about needing {{Icon|Surge II|type=aurora}}, but has increased rune costs and therefore less effective kills/hr. | ||
The goal of the dungeon is to get any of the following combinations: | |||
* 3 pieces of {{ItemIcon|Terran God Platebody|Terran Armour|nolink=true}} (including the boots) | |||
* 2 pieces of {{ItemIcon|Terran God Platebody|Terran Armour|nolink=true}} and the pet, {{PetIcon|Erran}} (1/150) (including the boots) | |||
* {{ItemIcon|Terran God Boots}} and a {{ItemIcon|Guardian Ring}} | |||
* An {{ItemIcon|Earth Layered Shield}} and {{ItemIcon|Terran God Boots}} | |||
* Solely {{ItemIcon|Terran God Boots}} and later obtain {{ItemIcon|Hunter's Ring}} | |||
At least one of these combinations is needed to enable {{MonsterIcon|Rokken}} farming later down the line. As {{ItemIcon|Terran God Boots}} are the most common item from this dungeon, you can finally put your {{ItemIcon|(G) Rune Boots}} to rest; they've earned it. {{ItemIcon|Terran God Platebody|Terran Armour|nolink=true}} Terran isn't necessary to upgrade your melee gear further to {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}} and {{ZoneIcon|Fire God Dungeon}} is actually ''easier'' to complete in comparison to {{ZoneIcon|Earth God Dungeon}} (as it is completed with {{Skill|Ranged}}, but you will need a few Terran pieces to reach the DR threshold for later activities such as {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Dark Waters}}. Again, the {{ItemIcon|Terran Godsword}} isn't worth grinding out due to the DR windows being tight, as there is no access to {{Icon|Damage Reduction Potion|Damage Reduction Potions}} for COs. A {{ItemIcon|Guardian Amulet}} is not terribly useful as it has quite a high DPS penalty, but it may be useful in certain builds as a last resort to reach an idle DR threshold. A {{ItemIcon|Guardian Ring}} from the {{ItemIcon|Earth Chest|Earth Chests}} is a useful ring to have for the same reason, but it doesn't carry anywhere near as heavy of a DPS penalty, so it is more desirable. | |||
===Ragnar=== | ===Ragnar=== |
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