Anonymous

HCCO/Guide: Difference between revisions

From Melvor Idle
1,368 bytes added ,  16 April 2022
→‎Ragnar: modernisation, cleared up some inaccurate information
m (UW update soon)
(→‎Ragnar: modernisation, cleared up some inaccurate information)
Line 311: Line 311:


===Ragnar===
===Ragnar===
{{MonsterIcon|Ragnar}} is completely optional for game progression, as {{ItemIcon|Ragnar God Platebody|Ragnar God Armour|nolink=true}} actually has LESS damage reduction than {{ItemIcon|Terran God Platebody|Terran God Armour|nolink=true}}, though it has much higher Strength and melee attack bonuses.
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|neck1 = Fury of the Elemental Zodiacs
|cape1 = Infernal Cape
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|weapon1 = Ancient Crossbow
|shield1 = Scaled Shield
|shield2 = Dragonfire Shield
|gloves1 = Aeris God Gloves
|boots1 = Aeris God Boots
|ring1 = Deadeye Ring
|ring2 = Tormented Ring
}}
{{MonsterIcon|Ragnar}} is completely optional for game progression, as {{ItemIcon|Ragnar God Platebody|Ragnar God Armour|nolink=true}} actually has LESS damage reduction than {{ItemIcon|Terran God Platebody|Terran God Armour|nolink=true}}, though it has much higher Strength and melee attack bonuses. In addition, {{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} are arguably better for late game grinds, as well as being deterministic to obtain. Elite slayer gear is also utilised heavily before master.


{{ItemIcon|Wasteful Ring}} is required to do {{ZoneIcon|Fire God Dungeon}} as a CO, so grab some {{ItemIcon|Climbing Boots}}, head over to the {{ZoneIcon|Perilous Peaks}} and kill some {{MonsterIcon|Wicked Greater Dragon|Wicked Greater Dragons}}. While you're there, you might as well stock up on {{ItemIcon|Jadestone Bolts}} from {{MonsterIcon|Hunting Greater Dragon|Hunting Greater Dragons}}, if you have the food to spare. While they're the best bolts in the game, the food necessary to grind them out in any notable amount may dissuade you from changing away from {{ItemIcon|Topaz Bolts}} or {{ItemIcon|Sapphire Bolts}} from {{Skill|Slayer}} resupplies.
It is easy to manual clear, as long as the player has equipment set swapping unlocked. The second-to-last enemy, , has a 52% DR requirement when using melee and the final boss {{MonsterIcon|Ragnar}} has a 56% DR requirement when using Ranged.
 
 
{{ItemIcon|Wasteful Ring}} is required to idle {{ZoneIcon|Fire God Dungeon}} as a HCCO.
, so grab some {{ItemIcon|Climbing Boots}} or a {{ItemIcon|Slayer Skillcape}}, head over to the {{ZoneIcon|Perilous Peaks}} and kill some {{MonsterIcon|Wicked Greater Dragon|Wicked Greater Dragons}}. While you're there, you might as well stock up on {{ItemIcon|Jadestone Bolts}} from {{MonsterIcon|Hunting Greater Dragon|Hunting Greater Dragons}}, if you have the food to spare. While they're the best bolts in the game, the food necessary to grind them out in any notable amount may dissuade you from changing away from {{ItemIcon|Topaz Bolts}} or {{ItemIcon|Sapphire Bolts}} from {{Skill|Slayer}} resupplies. You will need a {{ItemIcon|Hunter's Ring}} eventually


Range is your best option for the {{ZoneIcon|Fire God Dungeon}} due to the 1300 Magic max hit of the final boss, {{MonsterIcon|Ragnar}}. Even once you have your {{ItemIcon|Wasteful Ring|nolink=true}} equipped, you'll need 63% DR to idle {{ZoneIcon|Fire God Dungeon|nolink=true}}, which at this point, can only be done with the {{ItemIcon|Guardian Amulet}} or the {{PetIcon|Erran}} pet from {{ZoneIcon|Earth God Dungeon}} plus {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} and otherwise full tank gear. We only have access to 66% total DR from {{Skill|Ranged}} until after {{ZoneIcon|Into the Mist}}. Full {{ItemIcon|Aeris God Platebody|Aeris|nolink=true}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}, and {{PrayerIcon|Stone Skin}} will only get you to 60% DR.
Range is your best option for the {{ZoneIcon|Fire God Dungeon}} due to the 1300 Magic max hit of the final boss, {{MonsterIcon|Ragnar}}. Even once you have your {{ItemIcon|Wasteful Ring|nolink=true}} equipped, you'll need 63% DR to idle {{ZoneIcon|Fire God Dungeon|nolink=true}}, which at this point, can only be done with the {{ItemIcon|Guardian Amulet}} or the {{PetIcon|Erran}} pet from {{ZoneIcon|Earth God Dungeon}} plus {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} and otherwise full tank gear. We only have access to 66% total DR from {{Skill|Ranged}} until after {{ZoneIcon|Into the Mist}}. Full {{ItemIcon|Aeris God Platebody|Aeris|nolink=true}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}, and {{PrayerIcon|Stone Skin}} will only get you to 60% DR.


If you aren't after full collection log completion and just want to speed your way to {{ZoneIcon|Into the Mist}} and T90 weapon farming, then pick up 2 pieces of {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}}. The helm and platebody provide the best offensive bonuses, and all pieces have the same DR, so these will be the best bang for your buck.
If you aren't after full collection log completion and just want to speed your way to {{ZoneIcon|Into the Mist}} and T90 weapon farming, then pick up enough pieces of {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}} to replace any remaining ancient armour. Between Terran and Ragnar, you should have a piece of T85 armour for each slot, with possibly the body and/or the helmet slots missing as these can be filled with Elite and Master slayer gear down the line.
 
The {{ItemIcon|Ragnar Godsword}} is the most useful Godsword, as it is the second best weapon for farming elite slayer tasks behind {{ItemIcon|Tidal Edge}}. The slow attack speed of Godswords reduces the prayer used per hour in half, which can be further coupled with a {{ItemIcon|Skillcape Prayer}}. The other Godswords are viable, but aren't much better than {{ItemIcon|Darksteel Dagger}} or {{ItemIcon|Infernal Claw}}. {{ItemIcon|Big ol Ron}} is wholly useless. {{ItemIcon|Sandstorm Ring}} is still useful as it can actually be better than {{ItemIcon|Fighter Ring}} in a few situations, especially against high defence enemies. However, after {{ItemIcon|Tidal Edge}} is obtained, {{ItemIcon|Sandstorm Ring}} is a DPS loss in every situation and should be completely swapped out for {{ItemIcon|Fighter's Ring}}, {{ItemIcon|Hunter's Ring}} or even {{ItemIcon|Guardian Ring}}.


Unfortunately, the {{ItemIcon|Ragnar Godsword}} isn't of any use to us without {{Icon|Damage Reduction Potion|Damage Reduction Potions}} to make up for the lack of a shield, nor is the {{ItemIcon|Big ol Ron}}. The strength of the {{ItemIcon|Sandstorm Ring}} means that the {{ItemIcon|Fighter Ring}} isn't any good for endgame monsters, and the stun effect of the {{ItemIcon|Fighter Amulet}} is overshadowed by any other end-game amulet due to its lack of actual stats (specifically DR). If you can afford to give up the DR of a necklace, you're better off using more {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}} and a {{ItemIcon|Fury of the Elemental Zodiacs|FEZ|nolink=true}} or just toss on your {{ItemIcon|Amulet of Looting}}. This means that the {{ItemIcon|Fire Chest|Fire Chests}} are more or less useless for progression.
The stun effect of the {{ItemIcon|Fighter Amulet}} is one of the strongest combinations with {{ItemIcon|Tidal Edge}}, and so it is borderline required to unlock the full potential of that weapon. This can be farmed later after the passive slot and {{ItemIcon|Shockwave}}.


== Chapter VIII: Into the Mist ==
== Chapter VIII: Into the Mist ==
236

edits