236
edits
m (→Chapter VI-B: Magic: &) |
m (→Chapter VI-B: Magic: )) |
||
Line 190: | Line 190: | ||
The rest of your magic training will come after {{ZoneIcon|Into the Mist}} once you have the passive slot. You will return again to {{MonsterIcon|Raging Horned Elite}} to get {{Skill|Magic|90}} to wield {{ItemIcon|Ocean Song}}, and then train from {{Skill|Magic|90}}-{{Skill|Magic|99}} on {{MonsterIcon|Umbora}} while grinding out {{ItemIcon|Tidal Edge}}. | The rest of your magic training will come after {{ZoneIcon|Into the Mist}} once you have the passive slot. You will return again to {{MonsterIcon|Raging Horned Elite}} to get {{Skill|Magic|90}} to wield {{ItemIcon|Ocean Song}}, and then train from {{Skill|Magic|90}}-{{Skill|Magic|99}} on {{MonsterIcon|Umbora}} while grinding out {{ItemIcon|Tidal Edge}}. | ||
{{ItemIcon|Mind Rune|Mind Runes}} are very useful lategame as {{Icon|Water Strike|type=spell}} is the most rune-efficient spell to use for {{ItemIcon|Cloudburst Staff}} and {{ItemIcon|Ocean Song}}, so you will want to keep them. You will also want to keep {{ItemIcon|Fire Rune}} (as well as {{ItemIcon|Ancient Rune}} and {{ItemIcon|Havoc Rune}} for {{Icon|Incinerate|type=spell}} for {{ZoneIcon|Impending Darkness Event}}. {{ItemIcon|Water Rune}} and {{ItemIcon|Earth Rune}} are not terribly important. {{ItemIcon|Light Rune}} are obtained easily from {{UpgradeIcon|Standard Resupply}}. | {{ItemIcon|Mind Rune|Mind Runes}} are very useful lategame as {{Icon|Water Strike|type=spell}} is the most rune-efficient spell to use for {{ItemIcon|Cloudburst Staff}} and {{ItemIcon|Ocean Song}}, so you will want to keep them. You will also want to keep {{ItemIcon|Fire Rune}} (as well as {{ItemIcon|Ancient Rune}} and {{ItemIcon|Havoc Rune}}) for {{Icon|Incinerate|type=spell}} for {{ZoneIcon|Impending Darkness Event}}. {{ItemIcon|Water Rune}} and {{ItemIcon|Earth Rune}} are not terribly important. {{ItemIcon|Light Rune}} are obtained easily from {{UpgradeIcon|Standard Resupply}}. | ||
In summary: | In summary: |
edits