16,254
edits
mNo edit summary |
m (Fix ordered list numbering) |
||
Line 13: | Line 13: | ||
#* For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers. | #* For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers. | ||
#: Please note that these are the '''overall''' bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that. | #: Please note that these are the '''overall''' bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that. | ||
# Train {{Skill|Woodcutting}} by following as many of the steps outlined below as you're able to until you obtain one Mark of the {{ItemIcon|Ent}}, then craft Ent tablets until about {{SkillReq|Summoning|10}}. Use these tablets in {{Skill|Woodcutting}} until {{SkillReq|Summoning|15}} (using tablets grants more XP than crafting them) and you receive five more Mark of the Ent to unlock the Ent//Octopus {{Skill|Summoning|Synergy}}. Train {{Skill|Fishing}} until you receive one Mark of the {{ItemIcon|Octopus}}. | # Train {{Skill|Woodcutting}} by following as many of the steps outlined below as you're able to until you obtain one Mark of the {{ItemIcon|Ent}}, then craft Ent tablets until about {{SkillReq|Summoning|10}}. Use these tablets in {{Skill|Woodcutting}} until {{SkillReq|Summoning|15}} (using tablets grants more XP than crafting them) and you receive five more Mark of the Ent to unlock the Ent//Octopus {{Skill|Summoning|Synergy}}. Train {{Skill|Fishing}} until you receive one Mark of the {{ItemIcon|Octopus}}. | ||
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees. | #* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees. | ||
#* No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Synergy}} that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action. | #* No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Synergy}} that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action. | ||
# Train {{Skill|Fishing}} with {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired. It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings. | # Train {{Skill|Fishing}} with {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired. It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings. | ||
#* Create a small chunk of {{ItemIcon|Ent}} and {{ItemIcon|Octopus}}. Remember to stop training Fishing if you need to create more tablets. All summoning tablets have a dropdown box to Select Recipe that changes which, and how many raw resources you consume per action. | #* Create a small chunk of {{ItemIcon|Ent}} and {{ItemIcon|Octopus}}. Remember to stop training Fishing if you need to create more tablets. All summoning tablets have a dropdown box to Select Recipe that changes which, and how many raw resources you consume per action. | ||
Line 26: | Line 24: | ||
#* Once you've obtained a decent nest egg of GP, you can begin saving any {{ItemIcon|Diamond|Diamonds}} and {{ItemIcon|Emerald|Emeralds}} and {{ItemIcon|Sapphire|Sapphires}} obtained through fishing, as these will be useful for Summoning {{ItemIcon|Devil|Devil tablets}} later, and for various other skills further down the line. | #* Once you've obtained a decent nest egg of GP, you can begin saving any {{ItemIcon|Diamond|Diamonds}} and {{ItemIcon|Emerald|Emeralds}} and {{ItemIcon|Sapphire|Sapphires}} obtained through fishing, as these will be useful for Summoning {{ItemIcon|Devil|Devil tablets}} later, and for various other skills further down the line. | ||
#* If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary. | #* If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary. | ||
#: <br/>Catching the following fish is suggested: | |||
#: Catching the following fish is suggested: | |||
#* {{ItemIcon|Raw Whale|Whales}} for gp (preferably with {{Skill|Summoning}}) and eventually so it can be cooked into food | #* {{ItemIcon|Raw Whale|Whales}} for gp (preferably with {{Skill|Summoning}}) and eventually so it can be cooked into food | ||
#* {{ItemIcon|Raw Magic Fish}} are *very slightly* higher gp/h than whales without summoning. These should only be fished if you don't want to do support skills just yet, or if you want the higher special chance. | #* {{ItemIcon|Raw Magic Fish}} are *very slightly* higher gp/h than whales without summoning. These should only be fished if you don't want to do support skills just yet, or if you want the higher special chance. | ||
#* {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}, which can be redeemed for {{Skill|Prayer}} points, | #* {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}, which can be redeemed for {{Skill|Prayer}} points, | ||
#* {{ItemIcon|Raw Seahorse|Seahorses}} if you don't care about anything but the highest number of special rolls per hour, which maximises the chance of acquiring both rings. This doesn't apply if you are able to catch {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or have reached {{SkillReq|Fishing|99}} to massively improve your money gains with the {{ItemIcon|Fishing Skillcape}}. | #* {{ItemIcon|Raw Seahorse|Seahorses}} if you don't care about anything but the highest number of special rolls per hour, which maximises the chance of acquiring both rings. This doesn't apply if you are able to catch {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or have reached {{SkillReq|Fishing|99}} to massively improve your money gains with the {{ItemIcon|Fishing Skillcape}}. | ||
# Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}. When your {{Skill|Fishing}} mastery pool exceeds 95%, you can start spending your mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level ALL fish to at least level 20, then focus spending on whichever fish you're currently working on, if if it is below 88 Mastery. | # Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}. When your {{Skill|Fishing}} mastery pool exceeds 95%, you can start spending your mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level ALL fish to at least level 20, then focus spending on whichever fish you're currently working on, if if it is below 88 Mastery. | ||
#* Level 88 {{Icon|Mastery}} is an approximate point where spending mastery pool becomes inefficient, while you CAN use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items. | #* Level 88 {{Icon|Mastery}} is an approximate point where spending mastery pool becomes inefficient, while you CAN use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items. | ||
#* Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible. | #* Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible. | ||
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, re-roll modifiers as follows: | # Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, re-roll modifiers as follows: | ||
#* For {{Icon|Deedree|type=constellation}} aim for any {{Skill|Woodcutting}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased {{ItemIcon|Bird Nest}} drop rate for unique modifiers. | #* For {{Icon|Deedree|type=constellation}} aim for any {{Skill|Woodcutting}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased {{ItemIcon|Bird Nest}} drop rate for unique modifiers. | ||
#* For {{Icon|Ameria|type=constellation}} aim for any {{Skill|Firemaking}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers. | #* For {{Icon|Ameria|type=constellation}} aim for any {{Skill|Firemaking}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers. | ||
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}. Before getting too deep into woodcutting, be aware of the {{ItemIcon|Clue Chasers Insignia}}; this amulet counts for completion, is very useful for skilling, and requires ''exact, low numbers'' of {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Maple Logs|Maple}} logs, it is likely best to simply skip {{ItemIcon|Maple Logs}} at this point. | # Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}. Before getting too deep into woodcutting, be aware of the {{ItemIcon|Clue Chasers Insignia}}; this amulet counts for completion, is very useful for skilling, and requires ''exact, low numbers'' of {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Maple Logs|Maple}} logs, it is likely best to simply skip {{ItemIcon|Maple Logs}} at this point. | ||
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees. | #* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees. | ||
Line 50: | Line 44: | ||
#* Manually lighting bonfires is ''not'' recommended. Although doing so will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions|img=Controlled Heat Potion IV}} is however highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions|img=Bird Nest Potion IV}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create. | #* Manually lighting bonfires is ''not'' recommended. Although doing so will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions|img=Controlled Heat Potion IV}} is however highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions|img=Bird Nest Potion IV}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create. | ||
#* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval. | #* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval. | ||
#* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP. | #* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {F{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP. | ||
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked. | # Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked. | ||