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(Updated and cleaned up guide.) |
(Update method to include blue & red dragonhide bodies) |
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{{Otheruses|training the Crafting skill|the skill itself|Crafting}} | {{Otheruses|training the Crafting skill|the skill itself|Crafting}} | ||
{{V|1.0. | {{V|1.0.3}} | ||
==Training== | ==Training== | ||
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===Level 57-71=== | ===Level 57-71=== | ||
From {{SkillReq|Crafting|57}} to {{SkillReq|Crafting|71}}, items made out of {{ItemIcon|Green Dragonhide}} are the most efficient XP/level. Since {{ItemIcon|Green Dragonhide}} can effectively be purchased from the shop for {{GP|200}} per piece and items made from {{ItemIcon|Green Dragonhide}} sell for an amount equal to {{GP|200}} per piece of dragonhide required, making {{ItemIcon|Green Dragonhide}} items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the {{Icon|Mastery}} effect. | From {{SkillReq|Crafting|57}} to {{SkillReq|Crafting|71}}, items made out of {{ItemIcon|Green Dragonhide}} are the most efficient XP/level. Since {{ItemIcon|Green Dragonhide}} can effectively be purchased from the shop for {{GP|200}} per piece and items made from {{ItemIcon|Green Dragonhide}} sell for an amount equal to {{GP|200}} per piece of dragonhide required, making {{ItemIcon|Green Dragonhide}} items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the {{Icon|Mastery}} | ||
effect. | |||
===Level 71- | ===Level 71-77=== | ||
After reaching {{SkillReq|Crafting|71}}, players | After reaching {{SkillReq|Crafting|71}}, players will be able to craft {{ItemIcon|Blue D-hide Body|Blue D-hide bodies}}. | ||
While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of [[Crafting#Item Mastery Unlocks|item mastery bonuses]] (+0.2% per level) and other global [[Skill Boosts]]. | |||
Taking advantage of [[Crafting#Skill Boosts|Crafting specific]] and [[Skill Boosts|global]] doubling bonuses will lower the amount of preservation required to reach a break-even point. | |||
===Level 77-99=== | |||
From {{SkillReq|Crafting|77}} onwards, the player can create {{ItemIcon|Red D-hide Body|Red D-hide Bodies}} for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies). | |||
==Boosters== | ==Boosters== |