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Chunked+ is a stricter, although probably more balanced sub-gamemode: | Chunked+ is a stricter, although probably more balanced sub-gamemode: | ||
* Artisan skills require you to already have the product in the completion log. This means that you having {{ItemIcon|Leather}} is not enough to start {{Skill|Crafting}} anything, for example. This has considerable implications for support skills such as {{Skill|Herblore}} and {{Skill|Summoning}} where the output is typically only obtainable from the skill itself. | * Artisan skills require you to already have the product in the completion log. This means that you having {{ItemIcon|Leather}} is not enough to start {{Skill|Crafting}} anything, for example. This has considerable implications for support skills such as {{Skill|Herblore}} and {{Skill|Summoning}} where the output is typically only obtainable from the skill itself. | ||
* Gathering skills cannot be performed unless all of the items obtainable by the action have already been obtained. | |||
* You may only kill a new monster in the current area once you have completed the whole loot table of the previous monster. | * You may only kill a new monster in the current area once you have completed the whole loot table of the previous monster. | ||
Notable exclusions arising from these additional rules include: | |||
* No {{Skill|Astrology}} as the user cannot obtain {{ItemIcon|Stardust}} from combat {{Icon|Melee|notext=true|text=combat}} or {{Skill|Thieving}}. | |||
* {{Skil|Fishing}} cannot be performed at all, as the user cannot obtain {{Item|Barbarian Gloves}} from either of the area skills. | |||
* The player has to first obtain {{ItemIcon|Coal Ore}} before being allowed to start {{Skill|Firemaking}}. | |||
* Perfect cooks must be completely disabled. | |||
Chunked++ is an even stricter sub-gamemode: | Chunked++ is an even stricter sub-gamemode: |
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