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* Initally, all gathering and artisan skills are locked. | * Initally, all gathering and artisan skills are locked. | ||
* If you have unlocked any item already, you're allowed to farm this item through non-combat skills after clearing the whole drop table of the monster in which you got it. | * If you have unlocked any item already, you're allowed to farm this item through non-combat skills after clearing the whole drop table of the monster in which you got it. | ||
* You're limited to killing monsters in the same area until you have completed the drops of all the monsters in the region. | * You're limited to killing monsters in the same area until you have completed the drops of all the monsters in the region. For example, if one starts off by killing monsters in {{ZoneIcon|Golbin Village}}, they must be prepared to farm ''every'' item from both {{MonsterIcon|Golbin}} and {{MonsterIcon|Ranged Golbin}}, including the {{ItemIcon|Oak Shortbow}} (1.96% drop chance). | ||
* If you could have access to some item without moving to a new location, you must get it before moving on. This includes equipment upgrades. | |||
* If you could have access to some item without moving to a new location, you must get it before moving on. This includes equipment upgrades such as {{ItemIcon|(G) Bronze Shield}}. | |||
* If you have collected an item through | * If you have collected an item through an area-based skill, you must also gather or create at least one of this item through skilling if the base ingredients are also obtainable. | ||
* If you have a piece of equipment unlocked, you must also equip it once before moving on. | * If you have a piece of equipment unlocked, you must also equip it once before moving on. | ||
Some of the thieving zones are shared areas and are linked with the in-combat zones. | |||
The goal? Max out completion log as much as possible. | The goal? Max out completion log as much as possible. |
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