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===Slayer Task Mechanics=== | |||
The number of monsters assigned per task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where: | |||
* <math>0 \le r < 1</math> is a random number | |||
* <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99 | |||
* <math>\text{Tier}</math> is defined as: | |||
** Easy = 0 | |||
** Normal = 1 | |||
** Hard = 2 | |||
** Elite = 3 | |||
** Master = 4 | |||
Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive). | |||
===Auto Slayer=== | |||
{{UpgradeIcon|Auto Slayer|nolink=true}} is an unlock that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}. | |||
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. '''Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled'''. For example, a player who does not have either a {{ItemIcon|Mirror Shield}} or a cape such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area requirements equipped would not be assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}} while auto slaying. | |||
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after [[Combat Triangle]] modifiers to Damage Reduction are taken into account. | |||
== Slayer Coin Acquisition == | == Slayer Coin Acquisition == | ||
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|title=Combat Sim for Magic|color=default}} | |title=Combat Sim for Magic|color=default}} | ||
== Skillcape == | == Skillcape == |