17,101
edits
(Created a more accurate and specific average and percentile average, amount of clears to get the full ancient set.) |
(Use Template:Equipment/Recommended for equipment suggestions) |
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{{V|1.0. | {{V|1.0.4}} | ||
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway. | The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway. | ||
=== | === Summary === | ||
# Get the {{ItemIcon|Sunset Rapier}}, | # Get the {{ItemIcon|Sunset Rapier}}, | ||
# Get the {{ItemIcon|Sandstorm Ring}}, | # Get the {{ItemIcon|Sandstorm Ring}}, | ||
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# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora. | # Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora. | ||
===Why | ===Why Clear Volcanic Cave?=== | ||
On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR. | On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR. | ||
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Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times. | Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times. | ||
===Gear | ===Gear To Idle=== | ||
The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties. | The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties. | ||
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====Melee==== | ====Melee==== | ||
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. | {{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. | ||
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time. | Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time. | ||
{| | {{Equipment/Recommended | ||
| | |style=Melee | ||
|showDR=true | |||
|helm1=(G) Dragon Helmet | |||
| | |neck1=Elite Amulet of Defence | ||
|cape1=Knight's Cape | |||
| | |body1=(G) Dragon Platebody | ||
| | |legs1=(G) Dragon Platelegs | ||
| | |weapon1=Sunset Rapier | ||
| | |shield1=(G) Dragon Shield | ||
|gloves1=Paladin Gloves | |||
|ring1=Sandstorm Ring | |||
| | |boots1=(G) Dragon Boots | ||
| | }} | ||
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====Pre-Volcanic Magic==== | ====Pre-Volcanic Magic==== | ||
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To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active. | To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active. | ||
{| | {{Equipment/Recommended | ||
| | |style=Magic | ||
|showDR=true | |||
|helm1=Fire Expert Wizard Hat | |||
| | |neck1=Elite Amulet of Defence | ||
|cape1=Skull Cape | |||
| | |body1=Fire Expert Wizard Robes | ||
| | |legs1=Fire Expert Wizard Bottoms | ||
| | |weapon1=!Any {{Skill|Magic}} | ||
| | |shield1=Miolite Shield | ||
|gloves1=(U) Ancient D-hide Vambraces | |||
|ring1=Silver Diamond Ring | |||
|boots1=Fire Expert Wizard Boots | |||
}} | |||
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====100-Volcanoes Magic==== | ====100-Volcanoes Magic==== | ||
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To farm the dungeon with 34% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the resulting damage of 375 and your minimum HP being 377. | To farm the dungeon with 34% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the resulting damage of 375 and your minimum HP being 377. | ||
Check if you | Check if you fulfil the accuracy quota with [[Combat Simulator]]. The 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression. | ||
{| | {{Equipment/Recommended | ||
| | |style=Magic | ||
|showDR=true | |||
|helm1=Ancient Wizard Hat | |||
| | |neck1=Elite Amulet of Magic | ||
|cape1=Skull Cape | |||
| | |body1=Ancient Wizard Robes | ||
| | |legs1=Ancient Wizard Bottoms | ||
| | |weapon1=Magic Wand (Powerful) | ||
| | |shield1=Miolite Shield | ||
|gloves1=(U) Ancient D-hide Vambraces | |||
|ring1=Silver Diamond Ring | |||
| | |boots1=Ancient Wizard Boots | ||
| | }} | ||
| | Combined with {{Icon|Stone Skin|type=prayer}} or {{ItemIcon|Damage Reduction Potion II}} or higher, this build achieves the 37%+ DR required to safely idle at {{Skill|Hitpoints|qty=920|HP}}. | ||
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===Weapon | ===Weapon Choice=== | ||
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above. | The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above. | ||
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It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss. | It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss. | ||
===Gear | ===Gear Options=== | ||
=====Gloves===== | =====Gloves===== |