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(→Chapter II: Mithril Armour: Revamped early game content. Added slayer tasks analysis and resupply meta) |
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'''At the end, you should have:''' {{ItemIcon|Amulet of Looting}}, {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}} | '''At the end, you should have:''' {{ItemIcon|Amulet of Looting}}, {{UpgradeIcon|Auto Eat - Tier I}}, Full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}}, {{Skill|Attack|40|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|40|nolink=true}}, {{ItemIcon|Ice Sword}}, {{ItemIcon|Adamant Dagger}} | ||
The | === Chapter II-A: Making Money Early Game + Auto Eat 1 === | ||
Now is a good time to earn money while training combat stats. The importance of money is to be able to afford {{UpgradeIcon|Auto Eat - Tier I}}, as the single most common killer of HCCOs is simply forgetting to eat in time. Getting this upgrade sooner rather than later will eliminate the most common cause of death, so it is worth prioritising. Restarting a HCCO over again is always less efficient than simply taking the extra precautions to ensure safety. | |||
The safest way to make money, for now, is to kill {{MonsterIcon|Cow|Cows}}, collect their {{ItemIcon|Leather}}, and upgrade it into {{ItemIcon|Green Dragonhide}} through the shop. The selling price for {{ItemIcon|Leather|nolink=true}} is {{GP|50}}, while the selling price for {{ItemIcon|Green Dragonhide|nolink=true}} is {{GP|200}}. By upgrading it, you effectively get {{GP|100}} per piece of {{ItemIcon|Leather|nolink=true}}. The average GP yield per {{MonsterIcon|Cow}} is {{GP|203}}. This can later be increased by {{GP|150}} with {{ItemIcon|Gloves of Silence}}, but that has a decent {{Skill|Slayer|45}} requirement. | |||
'''Important''': As you farm {{MonsterIcon|Cow|Cows}} early game, {{MonsterIcon|Master Farmer|Master Farmers}} later in the game, or {{MonsterIcon|Statue|Statues}} for {{ItemIcon|Silver Bar}}+{{ItemIcon|Gold Bar}} to use on gear upgrades, it is '''ALWAYS''' recommended to use free the easy {{Skill|Slayer}} reroll to get your current objective, as all 3 of them are included. The full list of {{Skill|Slayer}} tasks will be discussed in the next section. | |||
=== Chapter II-B: Easy Slayer Tasks === | |||
As | As your stats and gear improve throughout this chapter, more and more easy slayer tasks become viable to do. This is an advantage as it limits the amount of manual rerolling of tasks required. {{SC|Slayer coins}} are an important currency as they will be spent on {{UpgradeIcon|Basic Resupply|Basic Resupplies}} and will our next food source to replace {{ItemIcon|Potatoes}}. The {{ItemIcon|Lobster|Lobsters}} are important to obtain as they will be used towards the end of this chapter to obtain the more difficult upgrades such as {{ItemIcon|Amulet of Looting}}. Due to manual eating being quite slow, {{ItemIcon|Potatoes}} cannot feasibly be used for more difficult combat encounters where the damage sustained from enemies is high. | ||
The category of easy slayer tasks can be broken down into roughly 4 groups: very easy, easy, moderate and dangerous (for auto slayer). | |||
===="Very easy" Easy Tasks==== | |||
The list of very easy tasks include: {{MonsterIcon|Plant}}, {{MonsterIcon|Chicken}}, {{MonsterIcon|Cow}}, {{MonsterIcon|Seagull}}, {{MonsterIcon|Golbin}}, {{MonsterIcon|Junior Farmer}} and {{MonsterIcon|Ranged Golbin}}. These tasks were selected as all having an average DPS of below 1 damage/second on a player wearing full {{ItemIcon|Steel Platebody|steel|nolink=true}} and {{Skill|Defence|30}}. These tasks are simple and reliable points, but since they have low HP they will be very quick to complete and therefore quite tedious. | |||
===="Easy" Easy Tasks==== | |||
The next category are easy tasks, which include: {{MonsterIcon|Steel Knight}}, {{MonsterIcon|Skeleton}}, {{MonsterIcon|Tentacle}}, {{MonsterIcon|Goo Monster}}, {{MonsterIcon|Leech}} and {{MonsterIcon|Zombie Hand}}. These monsters have a DPS ranging from 1 to about 3. Of this list, {{MonsterIcon|Tentacle}} are the best task as they have the most HP. | |||
===="Moderate" Easy Tasks==== | |||
The last category of tasks that will be undertaken are the moderate ones, which are compromised of: {{MonsterIcon|Black Knight}}, {{MonsterIcon|Giant Crab}}, {{MonsterIcon|Moist Monster}}, {{MonsterIcon|Green Goo Monster}}, {{MonsterIcon|Adult Farmer}}, {{MonsterIcon|Sweaty Monster}}, {{MonsterIcon|Mummy}}, {{MonsterIcon|Zombie}}, {{MonsterIcon|Hill Giant}} and {{MonsterIcon|Statue}}. These tasks are doable with a bit higher stats (around {{Skill|Attack|40}}, {{Skill|Strength|40}}, {{Skill|Defence|40}}) and some of the later gear upgrades such as {{ItemIcon|Ice Sword}} discussed below. Of particular note from this group, {{MonsterIcon|Sweaty Monster}} drop a somewhat decent supply of {{ItemIcon|Salmon}}, {{ItemIcon|Lobster}} and {{ItemIcon|Shark}}, {{MonsterIcon|Mummy|Mummies}} drop a lot of useful jewellery (discussed below), {{MonsterIcon|Statue|Statues}} are the best source of {{ItemIcon|Silver Bar|Silver Bars}} and {{ItemIcon|Gold Bar|Gold Bars}} needed to upgrade metal armour, and lastly {{MonsterIcon|Giant Crab}} are the single best easy task, boasting the highest HP without having too high offensive stats. | |||
===="Dangerous" Easy Tasks==== | |||
The rest of the easy slayer tasks can be quite difficult, as they either have quite high stats (such as {{MonsterIcon|Ghost|Ghosts}}), have damaging special attacks (such as {{MonsterIcon|Frozen Archer}}) or are magic users and therefore extremely accurate (such as {{MonsterIcon|Wizard|Wizards}} and {{MonsterIcon|Fairy|Fairies}}). Monsters in this category should be avoided until much later, and a lot of care must be exercised when using {{UpgradeIcon|Auto Slayer}} as these tasks can waste in excess of {{ItemIcon|Lobster|qty=500}} per hour without proper stats and gear. | |||
=== Chapter II- | === Chapter II-C: Gear Upgrades === | ||
While training your stats on {{MonsterIcon|Cow|Cows}}, you will eventually be strong enough to make some gear upgrades. For armour, the next Knight after {{MonsterIcon|Steel Knight|Steel}} is {{MonsterIcon|Black Knight|Black}}. However, you should skip it, as the drop chances are very low, and the next tier is not much harder anyway. Instead, you will skip straight to {{MonsterIcon|Mithril Knight}}. | |||
====Jewellery==== | |||
But before you visit the {{MonsterIcon|Mithril Knight}} you'll want to take a detour to fight the {{MonsterIcon|Mummy}} for {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Gold Topaz Ring}} to fill out your neck and ring slots. The {{ItemIcon|Gold Topaz Ring}} enables your character to obtain {{ItemIcon|Signet Ring Half (b)}} while in combat, which can be sold for {{GP|850000}} and will cut out a large portion of the {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} grinds. If you want to grind an {{ItemIcon|Elite Amulet of Strength}} from {{MonsterIcon|Mummy|Mummies}}, you may as it will help with {{ZoneIcon|Spider Forest}}, but it will be a little faster to do so in a bit. Note that the {{ItemIcon|Silver Ruby Necklace}} and the {{ItemIcon|Silver Topaz Necklace}} are both better than {{ItemIcon|Amulet of Strength}} in the early game. | |||
====Armour==== | |||
After these upgrades, your next step is {{MonsterIcon|Mithril Knight|Mithril Knights}}. Because they only drop gear a quarter of the time when killed (on average), it can take quite a while to get a full {{ItemIcon|Mithril Platebody|Mithril set}}, so we won't aim for this. You will probably get {{ItemIcon|Mithril Boots|Boots}} (25 in 268) and {{ItemIcon|Mithril Helmet|Helmets}} (15 in 268) and {{ItemIcon|Mithril Shield|Shields}} (5/134) quite often. The two lowest drop rate items ({{ItemIcon|Mithril Platelegs|Platelegs}} (5 in 268) and {{ItemIcon|Mithril Platebody|Platebody}} (1 in 568)) and are therefore not worth grinding for specifically. The corresponding {{ItemIcon|Adamant Platebody|adamant|nolink=true}} drop from {{MonsterIcon|Adamant Knight|Adamant Knights}} is a better use of your time to obtain later down the line. | |||
====Weapons==== | |||
For weapon upgrades, you will probably get both a {{ItemIcon|Mithril Scimitar|Scimitar}} (1 in 67) from {{MonsterIcon|Mithril Knight|Mithril Knights}}, too, so equip these once dropped. You may equip the {{ItemIcon|Mithril Sword|Sword}}, too, but consider sticking with the {{ItemIcon|Mithril Scimitar|Scimitar|nolink=true}} for now, to efficiently level up your {{Skill|Strength|nolink=true}} skill. You can upgrade to a cheap {{ItemIcon|Adamant Dagger}} from the {{MonsterIcon|Purple Goo Monster}} after {{Skill|Attack|30}}, and lastly the {{ItemIcon|Ice Sword}} at {{Skill|Attack|40}}. | |||
As mentioned, you will want to get the {{ItemIcon|Ice Sword|nolink=true}} after getting mostly full {{ItemIcon|Mithril Platebody|Mithril Armour|nolink=true}} and {{Skill|Attack|40}}, as it is a really good upgrade at this point. The drop rate is 10% at the {{MonsterIcon|Ice Monster}} in the {{ZoneIcon|Icy Hills}}. The {{ItemIcon|Ice Sword|nolink=true}} is better at grinding {{Skill|Strength|nolink=true}} than all weapons from a lower tier. | |||
As | |||
== Chapter III: Mithril to (G) Adamant == | == Chapter III: Mithril to (G) Adamant == |
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