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| As noted before, beware of {{MonsterIcon|Wizard|Wizards}} and {{MonsterIcon|Fairy|Fairies}} when using {{UpgradeIcon|Auto Slayer|nolink=true}}, and ensure they can not bypass your {{UpgradeIcon|Auto Eat - Tier III|Auto Eat|nolink=true}} threshold. They should be skipped either way, as they will consume a lot of food due to their high accuracy on melee armour. | | As noted before, beware of {{MonsterIcon|Wizard|Wizards}} and {{MonsterIcon|Fairy|Fairies}} when using {{UpgradeIcon|Auto Slayer|nolink=true}}, and ensure they can not bypass your {{UpgradeIcon|Auto Eat - Tier III|Auto Eat|nolink=true}} threshold. They should be skipped either way, as they will consume a lot of food due to their high accuracy on melee armour. |
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| == Chapter IV: Upgraded Boots, Gloves, and Weapon ==
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| '''To start, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}} <br>
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| '''At the end, you should have:''' Almost full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon|Desert Wrappings}}, {{ItemIcon|Dragon Scimitar}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|40|nolink=true}} / {{Skill|Defence|70|nolink=true}} {{UpgradeIcon|Auto Eat - Tier II}}
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| Now, grind up enough {{Icon|Slayer Coins}} for the {{ItemIcon|Desert Hat}}, and at least {{SkillReq|Slayer|50}}, so you can gain access to the {{ZoneIcon|Arid Plains}}. You may as well kill {{MonsterIcon|Master Farmer|Master Farmers}} for GP, or hit some {{MonsterIcon|Statue|Statues}} for some {{ItemIcon|Gold Bar|Gold}} and {{ItemIcon|Silver Bar|Silver Bars}}, which are both Easy Slayer Tasks, meaning they’re free to reroll.
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| '''BEWARE''': Do not {{UpgradeIcon|Auto Eat - Tier II|Auto Eat|nolink=true}} {{ItemIcon|Potatoes|nolink=true}} in the {{ZoneIcon|Arid Plains|nolink=true}} unless you have at least {{UpgradeIcon|Auto Eat - Tier II|nolink=true}}. You will lose all your {{ItemIcon|Potatoes|nolink=true}} instantly.
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| Now, why would you want to unlock {{ZoneIcon|Arid Plains|nolink=true}}? Well, there’s a few reasons:
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| * {{ItemIcon|Sand Treaders}} from {{MonsterIcon|Turkul Riders}} — -0.1s to all attacks, good for farming lower level monsters.
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| * {{ItemIcon|Rune Boots}} from {{MonsterIcon|Turkul Riders}} — Excellent upgrade, easier to get than from {{MonsterIcon|Rune Knight|Rune Knights}}.
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| * {{ItemIcon|Desert Wrappings}} from {{MonsterIcon|Turkul Archers}} — 2% Damage Reduction gloves, best until {{ItemIcon|Paladin Gloves}}.
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| Also, you don’t even need to manual these two enemies! After getting these upgrades, you should hold on to your hat (literally!), because your next weapon upgrade comes from the {{MonsterIcon|Turkul Giant}} in the same area. You could also sell the hat, and buy it again a bit later. The {{Icon|Slayer Coins|Slayer Coin|nolink=true}} cost is not too huge.
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| Farm up enough GP to upgrade to {{UpgradeIcon|Auto Eat - Tier II}} at {{MonsterIcon|Master Farmer|nolink=true}}. With {{UpgradeIcon|Auto Eat - Tier II|AE2|nolink=true}} you can idle {{MonsterIcon|Turkul Giant|Turkul Giants|nolink=true}}, provided you have 23% DR and {{SkillReq|Hitpoints|50}}. With this, upgrade your weapon into the {{ItemIcon|Dragon Scimitar}} or, even better, the {{ItemIcon|Desert Sabre}}.
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| == Chapter V: (G) Adamant to Full (G) Rune == | | == Chapter V: (G) Adamant to Full (G) Rune == |