621
edits
(→Cape: Amend Knight's Cape requirement) |
(→Why Clear Volcanic Cave?: how to outgear ancient magicks) |
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{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else. | {{Icon|Icicle Volley|type=spell|Volley}} is used for everything else. | ||
Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. | Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. Following normal progression, it is generally stronger than the basic magic at this stage. However, due to the non-scaling nature of Ancient Magicks, it is very easy to outgear them and render them obsolete, generally this happens when the player obtains the {{ItemIcon|Cloudburst Staff}}, but many new items and buffs - most notably the {{ItemIcon|Ring of Spirit Power}} now exist that make it possible for normal magics to be more powerful than Ancients. | ||
===Gear To Idle=== | ===Gear To Idle=== |