236
edits
m (→Chapter X: Unhallowed Wasteland: fixed a given percentage) |
m (→Chapter X: Unhallowed Wasteland: Updated GSD death rate and changed third master slayer piece in tables) |
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Line 1,195: | Line 1,195: | ||
|ring1 = Hunter's Ring | |ring1 = Hunter's Ring | ||
|ring2 = Hunter's Ring | |ring2 = Hunter's Ring | ||
|passive1 = Slayer | |passive1 = !Third Master Slayer Piece | ||
|passive2 = Slayer | |passive2 = !Third Master Slayer Piece | ||
}} | }} | ||
====Strategy==== | ====Strategy==== | ||
Line 1,224: | Line 1,224: | ||
|boots1 = Aeris God Boots | |boots1 = Aeris God Boots | ||
|ring1 = Hunter's Ring | |ring1 = Hunter's Ring | ||
|passive1 = Slayer | |passive1 = !Third Master Slayer Piece | ||
|ammo1 = Jadestone Bolts | |ammo1 = Jadestone Bolts | ||
|ammo2 = Sapphire Bolts | |ammo2 = Sapphire Bolts | ||
Line 1,259: | Line 1,259: | ||
|boots1 = Glacia God Boots | |boots1 = Glacia God Boots | ||
|ring1 = Hunter's Ring | |ring1 = Hunter's Ring | ||
|passive1 = Slayer | |passive1 = !Third Master Slayer Piece | ||
}} | }} | ||
====Strategy==== | ====Strategy==== | ||
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|boots1 = Glacia God Boots | |boots1 = Glacia God Boots | ||
|ring1 = Hunter's Ring | |ring1 = Hunter's Ring | ||
|passive1 = Slayer | |passive1 = !Third Master Slayer Piece | ||
}} | }} | ||
====Strategy==== | ====Strategy==== | ||
This is exact same gear and prayers as {{MonsterIcon|Spiked Red Claw}} being {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Stone Skin}}, but there is an unavoidable complication with this monster over the others... | This is exact same gear and prayers as {{MonsterIcon|Spiked Red Claw}} being {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Stone Skin}}, but there is an unavoidable complication with this monster over the others... | ||
<span style="color:red;font-weight:bold;size:32px;">Due to the nature of affliction stacks, there is currently no 100% safe way to idle this monster. There will always be an extremely low chance of death (estimated around 1/ | <span style="color:red;font-weight:bold;size:32px;">Due to the nature of affliction stacks, there is currently no 100% safe way to idle this monster. There will always be an extremely, extremely low chance of death (estimated around 1/750k per fight from combat simulator) if the enemy can stack enough affliction stacks on us before we kill it.</span> | ||
If you are comfortable with that risk and plan to make regular backups of your character | If you are comfortable with that risk and/or plan to make regular backups of your character then proceed. If you are not a HC character, you can swap {{PrayerIcon|Stone Skin}} for {{PrayerIcon|Protect Item}} and accept a very low chance of death while farming. Unfortunately without {{PrayerIcon|Stone Skin}} the death rate rises to around 1/30k, which is over 20 times more likely, but still a rare event so it is a trade-off. Similarly, {{PrayerIcon|Battleheart}} can be used for an additional +4 kills/hr with the same increased death rate. {{PrayerIcon|Protect from Melee}} is non-negotiable (compared to the other monsters where it can technically be substituted for offensive prayers), as the dodge chance drastically slows the rate of affliction stacks accumulating. Without {{PrayerIcon|Protect from Melee}} the death rate is around 1/25. | ||
The alternative is to save this grind until after expansion where more sources of DR and HP will undoubtedly be added to the game. | The alternative is to save this grind until after expansion where more sources of DR and HP will undoubtedly be added to the game. |
edits