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* The player's skill level for all skills is initially capped at level 10. | * The player's skill level for all skills is initially capped at level 10. | ||
* This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used. | * This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used. | ||
* Uses the same [[Combat Triangle]] | * Uses the same [[Combat Triangle]] as {{Icon|Hardcore}} mode, except it is reversed - {{Icon|Melee}} beats {{Skill|Magic}}, {{Skill|Ranged}} beats {{Icon|Melee}}, and {{Skill|Magic}} beats {{Skill|Ranged}}. | ||
This game mode also has modifiers similar to {{Icon|Hardcore Adventure Speedrun}}, significantly increasing the rate of progression: | This game mode also has modifiers similar to {{Icon|Hardcore Adventure Speedrun}}, significantly increasing the rate of progression: |
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