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Alternative Magic: Difference between revisions

From Melvor Idle
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Update for v1.0.5
(Explicity state signet a half can drop from skill)
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{{V|1.0.3}}
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[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]


Alternative Magic (Alt. Magic) is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt. Magic action takes 2 seconds.
'''Alternative Magic''' (or '''Alt. Magic''') is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt. Magic action takes 2 seconds.


Alt. Magic can be trained [[Offline Progression|offline]].
Alt. Magic can be trained [[Offline Progression|offline]].
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== Rune Preservation ==
== Rune Preservation ==
In addition to the usual [[Magic#Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt Magic also benefits from rune preservation bonuses specifically for Alt Magic spells. These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt Magic spells results in a combined +30% chance to preserve runes when casting Alt Magic spells.
In addition to the usual [[Magic#Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.
{{ModifierTable|AltMagicRunePreservation|Rune Preservation|true}}
{{ModifierTable|AltMagicRunePreservation|Rune Preservation|true}}