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Module:Constants: Difference between revisions

From Melvor Idle
Correct RegenerationInterval attributes
(_getModifierText: Fix issue with interpretation of 'V+100' modifier values)
(Correct RegenerationInterval attributes)
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["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} },
["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} },
["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} },
["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} },
["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", skills = {'Combat'} },
["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", isIncreaseNegative = true, skills = {'Combat'} },
["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} },
["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} },
["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} },
["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} },