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Combat Guide: Difference between revisions

From Melvor Idle
→‎Gear Goals: added a few general use items, removed enemy combat level (does that really help anything?)
(→‎Gear Goals: de-emphasized sunset)
(→‎Gear Goals: added a few general use items, removed enemy combat level (does that really help anything?))
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An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:


* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}}
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}.  
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)
* {{ItemIcon|Amulet of Torture}} - Drops from combining 100 {{ItemIcon|Amulet of Glory}} - Offensive version of Elite Defence for Melee
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)
* {{ItemIcon|Elite Amulet of Magic}} - Drops from combining 100 {{ItemIcon|Amulet of Magic}}
* {{ItemIcon|Elite Amulet of Ranged}} - Drops from combining 100 {{ItemIcon|Amulet of Ranged}}
* Elite Amulets of Magic and Defence provide 2% DR which is extremely helpful for making breakpoints for dungeons, Elite Amulet of Ranged only provides 1% DR, but provides decent stats, and comes from a good target for training Melee. For the optimal way to get Elite Amulets, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}} - can be decent for earning some extra GP from kills
* {{ItemIcon|Paladin Gloves}} - Drops from {{Icon|Paladin|type=monster}} - big block of DR from a relatively easy monster
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} - less DR, but more well rounded stats
* {{ItemIcon|Priest Hat}} - Drops from {{Icon|Priest|type=monster}}
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}


===Melee===
===Melee===