17,101
edits
Falterfire (talk | contribs) (Changed monster style icon for melee to Attack) |
(_getMonsterStyleIcon: Revert change to use adjusted Icon override instead) |
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Line 109: | Line 109: | ||
local iconText = '' | local iconText = '' | ||
if monster.attackType == 'melee' then | if monster.attackType == 'melee' then | ||
iconText = Icons.Icon({' | iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink}) | ||
elseif monster.attackType == 'ranged' then | elseif monster.attackType == 'ranged' then | ||
iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink}) | iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink}) |