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== Game Object Registration == | == Game Object Registration == | ||
The game object registration API can be accessed through the <code>gameData</code> property on the root context object. | |||
=== addPackage(data: string | GameDataPackage): Promise<void> === | |||
Registers a game data package. | |||
'''Parameters''' | |||
<code>data: string | GameDataPackage</code> The resource path to your game data package <code>.json</code> file or a valid JavaScript GameDataPackage object. | |||
'''Example''' | |||
<nowiki>// data.json | |||
{ | |||
"$schema": "https://melvoridle.com/assets/schema/gameData.json", | |||
"data": { | |||
// data objects here | |||
} | |||
}</nowiki> | |||
<nowiki>await ctx.gameData.addPackage('data.json');</nowiki> | |||
=== buildPackage(builder: (packageBuilder: GameDataPackageBuilder) => void): BuiltGameDataPackage === | |||
Builds a GameDataPackage object using the <code>GameDataPackageBuilder</code> API. | |||
'''Parameters''' | |||
<code>builder: (packageBuilder: GameDataPackageBuilder) => void</code> The builder to be used to add individual game objects to the data package. | |||
'''Returns''' | |||
<code>BuiltGameDataPackage</code> A wrapper for the game data package. See information below. | |||
'''Example''' | |||
<nowiki>ctx.gameData.buildPackage((p) => { | |||
// data registration here | |||
});</nowiki> | |||
==== BuiltGameDataPackage.package: GameDataPackage ==== | |||
(Property) The actual built <code>GameDataPackage</code> object. | |||
==== BuiltGameDataPackage.add(): void ==== | |||
Registers the built game data package. | |||
'''Example''' | |||
<nowiki>const pkg = ctx.gameData.buildPackage((p) => { /* ... */ }); | |||
pkg.add();</nowiki> | |||
== Mod Settings == | == Mod Settings == |
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