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(Update code: Add spellBook property for spells) |
(Update code) |
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{{SpoilerBox|color=default|title=Code|text=<pre>// TODO: | {{SpoilerBox|color=default|title=Code|text=<pre>// TODO: | ||
// Special attack description generation | // Special attack description generation | ||
// Handle modifications portion of data packages | |||
class Wiki { | class Wiki { | ||
constructor() { | constructor() { | ||
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this.packData = {}; | this.packData = {}; | ||
this.gameData = {}; | this.gameData = {}; | ||
this.skillDataInit = {}; | |||
this.dataPropFilters = { | this.dataPropFilters = { | ||
// Specifies rules for properties of entities (items, monsters, etc.) which | // Specifies rules for properties of entities (items, monsters, etc.) which | ||
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// Special case for skillData so that certain values initialized when the various Skill | // Special case for skillData so that certain values initialized when the various Skill | ||
// classes are initialized may be added here also | // classes are initialized may be added here also | ||
if ((categoryName === 'skillData') && dataNode.skillID !== undefined && dataNode.data !== undefined && !this.skillDataInit[dataNode.skillID]) { | |||
// We are currently at the topmost level of a skill object | // We are currently at the topmost level of a skill object | ||
const gameSkill = game.skills.registeredObjects.get(dataNode.skillID); | const gameSkill = game.skills.registeredObjects.get(dataNode.skillID); | ||
if (gameSkill !== undefined) { | if (gameSkill !== undefined) { | ||
dataNode.data.name = getLangString('SKILL_NAME', this.getLocalID(dataNode.skillID)); | |||
if (gameSkill.milestones !== undefined && dataNode.data.milestoneCount === undefined) { | |||
dataNode.data.milestoneCount = gameSkill.milestones.length; | |||
} | |||
// For every skill with mastery, add mastery checkpoint descriptions | |||
if (gameSkill instanceof SkillWithMastery && dataNode.data.masteryTokenID !== undefined && dataNode.data.masteryCheckpoints === undefined) { | |||
const localID = this.getLocalID(dataNode.skillID); | |||
dataNode.data.baseMasteryPoolCap = gameSkill.baseMasteryPoolCap; | |||
dataNode.data.masteryCheckpoints = []; | |||
masteryCheckpoints.forEach((pct, idx) => { | |||
dataNode.data.masteryCheckpoints[idx] = getLangString('MASTERY_CHECKPOINT', `${ localID }_${ idx }`); | |||
}); | |||
} | |||
// Import other attributes varying by skill | |||
let importKeys = []; | let importKeys = []; | ||
switch(dataNode.skillID) { | switch(dataNode.skillID) { | ||
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case 'melvorD:Runecrafting': | case 'melvorD:Runecrafting': | ||
case 'melvorD:Herblore': | case 'melvorD:Herblore': | ||
importKeys = [ | importKeys = [ | ||
'baseInterval' | 'baseInterval' | ||
Line 262: | Line 279: | ||
'obstacleUnlockLevels' | 'obstacleUnlockLevels' | ||
]; | ]; | ||
break; | |||
case 'melvorD:Summoning': | |||
importKeys = [ | |||
'baseInterval' | |||
]; | |||
const sumKeys = [ | |||
'recipeGPCost', | |||
'markLevels' | |||
]; | |||
sumKeys.forEach((k) => dataNode.data[k] = Summoning[k]); | |||
break; | break; | ||
case 'melvorD:Astrology': | case 'melvorD:Astrology': | ||
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'uniqueModifierCosts', | 'uniqueModifierCosts', | ||
'baseStardustChance', | 'baseStardustChance', | ||
' | 'baseGoldenStardustChance', | ||
'baseInterval' | 'baseInterval' | ||
]; | ]; | ||
astKeys.forEach((k) => dataNode.data[k] = Astrology[k]); | astKeys.forEach((k) => dataNode.data[k] = Astrology[k]); | ||
break; | |||
case 'melvorD:Township': | case 'melvorD:Township': | ||
// Remap a number of keys from their in-game names | // Remap a number of keys from their in-game names | ||
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]; | ]; | ||
townKeys.forEach((k) => dataNode.data[k.to] = gameSkill[k.from]); | townKeys.forEach((k) => dataNode.data[k.to] = gameSkill[k.from]); | ||
break; | |||
} | } | ||
if (importKeys.length > 0) { | if (importKeys.length > 0) { | ||
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} | } | ||
} | } | ||
this.skillDataInit[dataNode.skillID] = true; | |||
} | } | ||
} | } | ||
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newData.forEach((x) => x.spellBook = spellType); | newData.forEach((x) => x.spellBook = spellType); | ||
categoryData = newData; | categoryData = newData; | ||
} | |||
else if (categoryName === 'golbinRaid') { | |||
} | } | ||
// Data must be pushed into the consoldiated data, rules for vary | // Data must be pushed into the consoldiated data, rules for vary | ||
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if (this.gameData[categoryName] === undefined) { | if (this.gameData[categoryName] === undefined) { | ||
this.gameData[categoryName] = categoryData; | this.gameData[categoryName] = categoryData; | ||
this.gameData.golbinRaid.possibleModifiers = RaidManager.possibleModifiers; | |||
} | } | ||
else { | else { | ||
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}); | }); | ||
this.gameData.combatTriangles = ctData; | this.gameData.combatTriangles = ctData; | ||
} | |||
if (this.gameData.masteryCheckpoints === undefined) { | |||
this.gameData.masteryCheckpoints = masteryCheckpoints; | |||
} | |||
if (this.gameData.combatAreaDifficulties === undefined) { | |||
this.gameData.combatAreaDifficulties = CombatAreaMenu.difficulty.map((i) => i.name); | |||
} | |||
if (this.gameData.equipmentSlots === undefined) { | |||
this.gameData.equipmentSlots = EquipmentSlots; | |||
} | |||
if (this.gameData.attackTypes === undefined) { | |||
this.gameData.attackTypes = AttackTypeID; | |||
} | |||
if (this.gameData.slayerTiers === undefined) { | |||
const newData = structuredClone(SlayerTask.data) | |||
newData.forEach((tier) => delete tier.engDisplay); | |||
this.gameData.slayerTiers = newData; | |||
} | } | ||
} | } |