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Module:Constants: Difference between revisions

From Melvor Idle
4,684 bytes removed ,  25 October 2022
Improve v1.1 modifier data
(getModifierSkills: Fix)
(Improve v1.1 modifier data)
Line 317: Line 317:
["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} },
["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} },
["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} },
["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} },
-- New 1.1 modifiers, TODO add actual descriptions and the sort
-- New 1.1 modifiers
["15SlowStunChance2Turns"] = { text = "TODO 15SlowStunChance2Turns", isIncreaseNegative = false, inverseSign = false, skills = {} },
["15SlowStunChance2Turns"] = { text = "{V}% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack (once per turn)", skills = {'Combat'} },
["30Slow5TurnsChance"] = { text = "TODO 30Slow5TurnsChance", isIncreaseNegative = false, inverseSign = false, skills = {} },
["30Slow5TurnsChance"] = { text = "{V}% chance to inflict a Slow that increases the target's attack interval by 30% for 5 target turns when hitting with an attack", skills = {'Combat'} },
["5DROnBeingHit"] = { text = "TODO 5DROnBeingHit", isIncreaseNegative = false, inverseSign = false, skills = {} },
["5DROnBeingHit"] = { text = "When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)", skills = {'Combat'} },
["AbsorbingSkin"] = { text = "TODO AbsorbingSkin", isIncreaseNegative = false, inverseSign = false, skills = {} },
["AbsorbingSkin"] = { text = "Target gains +3% Damage Reduction for every successful hit by the Attacker (Stacks up to 10 times)" },
["AdditionalAshInFiremaking"] = { text = "TODO AdditionalAshInFiremaking", isIncreaseNegative = false, inverseSign = false, skills = {} },
["AdditionalAshInFiremaking"] = { text = "{V} Ash per burn in Firemaking (Cannot be doubled)", isIncreaseNegative = true },
["AgilityPillarCost"] = { text = "TODO AgilityPillarCost", isIncreaseNegative = false, inverseSign = false, skills = {} },
["AgilityPillarCost"] = { text = "{V}% Agility Pillar build costs", isIncreaseNegative = true },
["allowNonMagicCurses"] = { text = "TODO allowNonMagicCurses", isIncreaseNegative = false, inverseSign = false, skills = {} },
["allowNonMagicCurses"] = { text = "Magic Curses can be used without a Magic weapon", skills = {'Combat'} },
["applyDespairCurseOnSpawn"] = { text = "TODO applyDespairCurseOnSpawn", isIncreaseNegative = false, inverseSign = false, skills = {} },
["applyDespairCurseOnSpawn
["applyMadnessCurseOnSpawn"] = { text = "TODO applyMadnessCurseOnSpawn", isIncreaseNegative = false, inverseSign = false, skills = {}
}
}