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Module:Attacks/Tables: Difference between revisions

From Melvor Idle
_getSpecialAttackTable: Fix
(Update for v1.1)
(_getSpecialAttackTable: Fix)
Line 168: Line 168:
for i, spAttRow in ipairs(spAttTable) do
for i, spAttRow in ipairs(spAttTable) do
local spIdx = spAttRow.id
local spIdx = spAttRow.id
local spAtt = attacks[spIdx]
local spAtt = GameData.getEntityByID(attacks, spIdx)
-- Determine if it's the first row for any of our groupings
-- Determine if it's the first row for any of our groupings
local resetKeys = {}
local resetKeys = {}
Line 198: Line 198:
if firstRow.descType then
if firstRow.descType then
rowSuffix = (rowCounts[spIdx][spAttRow.descType]['rows'] > 1 and '|rowspan="' .. rowCounts[spIdx][spAttRow.descType]['rows'] .. '"') or ''
rowSuffix = (rowCounts[spIdx][spAttRow.descType]['rows'] > 1 and '|rowspan="' .. rowCounts[spIdx][spAttRow.descType]['rows'] .. '"') or ''
local spAttDesc = spAtt['description'][spAttRow.descType]
local spAttDesc = spAtt.description
--Adding the time between hits and total duration as a note at the end of the special attack description
--Adding the time between hits and total duration as a note at the end of the special attack description
local spAttInterval = spAtt.attackInterval ~= nil and spAtt.attackInterval or -1
local spAttInterval = spAtt.attackInterval ~= nil and spAtt.attackInterval or -1