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* Non-Combat skill levels cannot go above your Combat Level. | * Non-Combat skill levels cannot go above your Combat Level. | ||
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | ||
* Hitpoints, Damage, and Food Healing values are 10x larger than standard. | * Hitpoints, Damage, and Food Healing values are 10x larger than standard (this is a visual change, it has no actual impact on combat mechanics). | ||
=== Temporary Modes === | === Temporary Modes === |