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table.insert(ret, '\r\n|-\r\n| <b>Biomes:</b><br><ul>') | table.insert(ret, '\r\n|-\r\n| <b>Biomes:</b><br><ul>') | ||
for _, biomeid in ipairs(building.biomes) do | for _, biomeid in ipairs(building.biomes) do | ||
local biomename = GameData.getEntityByID(Township.biomes, biomeid) | local biomename = GameData.getEntityByID(Township.biomes, biomeid).name | ||
-- Optional hidden bonus/penalty for building | -- Optional hidden bonus/penalty for building | ||
local modifier = GameData.getEntityByProperty(building.biomeModifiers, 'biomeID', biome) | local modifier = GameData.getEntityByProperty(building.biomeModifiers, 'biomeID', biome) |
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