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edits
No edit summary |
(Refactoring) |
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Line 84: | Line 84: | ||
return resources | return resources | ||
end | end | ||
-- Returns a list of all the Township resources along with the Trader's trade ratios | -- Returns a list of all the Township resources along with the Trader's trade ratios | ||
Line 185: | Line 184: | ||
return resources | return resources | ||
end | end | ||
p.resources = p._TraderData() | |||
-- Builds the table of trader items | -- Builds the table of trader items | ||
function p.GetTraderTable(frame) | function p.GetTraderTable(frame) | ||
-- Get the resources data with associated trader data | -- Get the resources data with associated trader data | ||
-- Build the text | -- Build the text | ||
local ret = {} | local ret = {} | ||
for _, resource in ipairs(resources) do | for _, resource in ipairs(p.resources) do | ||
if #resource.itemConversions ~= 0 then -- Skips GP | if #resource.itemConversions ~= 0 then -- Skips GP | ||
local ret_resource = {} | local ret_resource = {} | ||
Line 415: | Line 414: | ||
function p._GetBuildingBaseProduction(building) | function p._GetBuildingBaseProduction(building) | ||
local production = Shared.clone(building.provides.resources) | local production = Shared.clone(building.provides.resources) | ||
if #production == 0 then | if #production == 0 then | ||
Line 428: | Line 426: | ||
-- Sourced from township.js -> Township.computeTownResourceGain() | -- Sourced from township.js -> Township.computeTownResourceGain() | ||
local production = resource.quantity*100*(Township.tickLength/10) | local production = resource.quantity*100*(Township.tickLength/10) | ||
local resource_data = | local resource_data = p._GetResourceByID(resource.id) | ||
table.insert(retProduction, '<span style="color:green">'..Icons.Icon({resource_data.name, type='resource', notext=true})..' +'..production..'</span>') | table.insert(retProduction, '<span style="color:green">'..Icons.Icon({resource_data.name, type='resource', notext=true})..' +'..production..'</span>') | ||
if resource_data.requires ~= nil and #resource_data.requires > 0 then | if resource_data.requires ~= nil and #resource_data.requires > 0 then | ||
for _, required_resource in ipairs(resource_data.requires) do | for _, required_resource in ipairs(resource_data.requires) do | ||
local demand = production*required_resource.quantity*100 | local demand = production*required_resource.quantity*100 | ||
local required_resource_data = | local required_resource_data = p._GetResourceByID(required_resource.id) | ||
table.insert(retProduction, '<span style="color:red">'..Icons.Icon({required_resource_data.name, type='resource', notext=true})..' -'..demand..'</span>') | table.insert(retProduction, '<span style="color:red">'..Icons.Icon({required_resource_data.name, type='resource', notext=true})..' -'..demand..'</span>') | ||
end | end |
edits