572
edits
(Reset for STATUE fix) |
(Statue special case) |
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Line 303: | Line 303: | ||
-- Gets a Township building by ID, e.g. melvorF:Hunters_Cabin | -- Gets a Township building by ID, e.g. melvorF:Hunters_Cabin | ||
function p._GetBuildingByID(id) | function p._GetBuildingByID(id) | ||
return GameData.getEntityByID(Township.buildings, id) | -- Check for the special statue case | ||
if id == 'melvorF:Statues' then | |||
local building = Shared.clone(GameData.getEntityByID(Township.buildings, id)) | |||
building.name = 'Statue of Worship' | |||
return building | |||
else | |||
return GameData.getEntityByID(Township.buildings, id) | |||
end | |||
end | end | ||
-- Gets a Township building by name, e.g. Hunters Cabin | -- Gets a Township building by name, e.g. Hunters Cabin | ||
function p._GetBuildingByName(name) | function p._GetBuildingByName(name) | ||
return GameData.getEntityByName(Township.buildings, name) | -- Check for the special statue case | ||
local STATUE_OF = 'Statue of ' | |||
if strsub(name, 1, strlen(STATUE_OF)) == STATUE_OF then | |||
local building = Shared.clone(GameData.getEntityByName(Township.buildings, 'STATUE_NAME')) | |||
building.name = name | |||
return building | |||
else | |||
return GameData.getEntityByName(Township.buildings, name) | |||
end | |||
end | end | ||
edits