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The '''Fishermans Port''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes. | The '''Fishermans Port''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes. | ||
The competing food buildings are the [[Mill]] and the [[ | The competing food buildings are the [[Mill]], the [[Orchard]] and the [[Farmers Market]]. | ||
This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]]. | This building and its upgrades have 6.67% more production than the equivalent [[Farmland]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]]. | ||
The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome. | The [[Fishermans Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome. | ||
The [[Farmers Market]] is generally only optimal with a very large {{Icon|Population|type=township}} on the order of 30,000. | |||
{{TownshipBuildingUpgrades}} | {{TownshipBuildingUpgrades}} |
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