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HCCO/Guide/12: Difference between revisions

From Melvor Idle
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→‎Next Upgrades: Added gear recommendations
(→‎Next Upgrades: Added gear recommendations)
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There are unique drops offered by enemies in {{ZoneIcon|Lava Lake}}, but as the area effect is particularly strong these enemies will waste '''a lot''' of food if we tackle them now. Best to wait until we have access to greater slayer area negation. In addition and perhaps more importantly, all of these items are solely for collection log purposes. The {{ItemIcon|Ward of Flame Platebody}} and {{ItemIcon|Burning Protection Platelegs}} require {{ItemIcon|(P) Divine Platebody}} and {{ItemIcon|(P) Divine Platelegs}} respectively, which are unobtainable on a CO.
There are unique drops offered by enemies in {{ZoneIcon|Lava Lake}}, but as the area effect is particularly strong these enemies will waste '''a lot''' of food if we tackle them now. Best to wait until we have access to greater slayer area negation. In addition and perhaps more importantly, all of these items are solely for collection log purposes. The {{ItemIcon|Ward of Flame Platebody}} and {{ItemIcon|Burning Protection Platelegs}} require {{ItemIcon|(P) Divine Platebody}} and {{ItemIcon|(P) Divine Platelegs}} respectively, which are unobtainable on a CO.


====Next Upgrades====
=Next Upgrades=


With the preliminary upgrades obtained, we set our sights on {{ItemIcon|Weakness Exploiter Cape}}, {{ItemIcon|Ethereal Longbow}}, all of the items from {{ItemIcon|Static Chest}},{{ItemIcon|Ethereal Greataxe}} and eventually {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}.
With the preliminary upgrades obtained, we set our sights on {{ItemIcon|Weakness Exploiter Cape}}, {{ItemIcon|Ethereal Longbow}}, all of the items from {{ItemIcon|Static Chest}},{{ItemIcon|Ethereal Greataxe}} and eventually {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}.


1. We start with {{ZoneIcon|Ancient Sanctuary}}. To access this dungeon you first must acquire 5 clue pieces, each from the 5 unique enemies in {{ZoneIcon|Jungle Labyrinth}}. You will almost certainly already have {{ItemIcon|Labyrinth Clue 4}} and {{ItemIcon|Labyrinth Clue 5}} from {{MonsterIcon|Conda}} and {{MonsterIcon|Alraune}} respectively, so now just kill the remaining 3 monsters. You will need to make sure you obtain {{ItemIcon|Weakness Finder Cape}} from {{MonsterIcon|Poison Toad}} as well before moving on. With Legendary slayer gear and other gear upgrades from the previous section it is extremely easy to bypass the DR requirements for these monsters, just make sure to use {{Skill|Ranged}} for the {{Skill|Magic}} enemy, {{MonsterIcon|Poison Toad}}.
==Ancient Sanctuary==
We start with working towards {{ZoneIcon|Ancient Sanctuary}}. To access this dungeon you first must acquire 5 clue pieces, each from the 5 unique enemies in {{ZoneIcon|Jungle Labyrinth}}. You will almost certainly already have {{ItemIcon|Labyrinth Clue 4}} and {{ItemIcon|Labyrinth Clue 5}} from {{MonsterIcon|Conda}} and {{MonsterIcon|Alraune}} respectively, so now just kill the remaining 3 monsters. You will need to make sure you obtain {{ItemIcon|Weakness Finder Cape}} from {{MonsterIcon|Poison Toad}} as well before moving on. With Legendary slayer gear and other gear upgrades from the previous section it is extremely easy to bypass the DR requirements for these monsters, just make sure to use {{Skill|Ranged}} for the {{Skill|Magic}} enemy, {{MonsterIcon|Poison Toad}}.


2. With the five clue pieces obtained, purchase {{UpgradeIcon|Labyrinth Solution}} from the shop. You will be looking to obtain {{ItemIcon|Weakness Exploiter Cape Material|qty=100}}, which will require about {{ItemIcon|Ancient Chest|qty=450}}. This cape is very strong for {{Skill|Ranged}} as it provides hefty range offensive bonuses, a nice 3% DR and -7% enemy DR when using {{Skill|Ranged}}.
With the five clue pieces obtained, purchase {{UpgradeIcon|Labyrinth Solution}} from the shop in order to access {{ZoneIcon|Ancient Sanctuary}}. You will be looking to obtain {{ItemIcon|Weakness Exploiter Cape Material|qty=100}}, which will require about {{ItemIcon|Ancient Chest|qty=450}}. This cape is very strong for {{Skill|Ranged}} as it provides hefty range offensive bonuses, a nice 3% DR and -7% enemy DR when using {{Skill|Ranged}}. This grind is quite lengthy.


{{Equipment/Recommended
{{Equipment/Recommended
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|neck1 = Fighter Amulet
|neck1 = Fighter Amulet
|neck2 = Fury of the Elemental Zodiacs
|neck2 = Fury of the Elemental Zodiacs
|cape1 = Infernal Cape
|cape2 = Infernal Cape
|cape2 = Superior Strength Skillcape
|cape1 = Superior Strength Skillcape
|cape3 = Superior Prayer Skillcape
|body1 = Slayer Platebody (Legendary)
|body1 = Slayer Platebody (Legendary)
|legs1 = Perfect Sight Legs
|legs1 = Perfect Sight Legs
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|shield1 = Shield of Melee Power
|shield1 = Shield of Melee Power
|gloves1 = Relentless Fury Gloves
|gloves1 = Relentless Fury Gloves
|gloves2 = Ragnar God Gloves
|boots1 = Frost Walker Boots
|boots1 = Frost Walker Boots
|ring1 = Wasteful Ring
|ring1 = Relentless Fury Ring
|passive1 = Shield of Melee Power
|passive1 = Shield of Melee Power
|passive2 = Fighter Amulet
|passive2 = Fighter Amulet
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}}
}}


If you are using a 1h weapon then the {{ItemIcon|Fighter Amulet}} is best worn in the passive slot to free the neck slot for {{ItemIcon|Fury of the Elemental Zodiacs}}, or an {{ItemIcon|Elder Crown}}.
If you are using a 1h weapon then the {{ItemIcon|Fighter Amulet}} is best worn in the passive slot to free the neck slot for {{ItemIcon|Fury of the Elemental Zodiacs}}, or an {{ItemIcon|Elder Crown}}. At this point it is no longer recommended to use {{ItemIcon|Ragnar God Gloves}}, as the stun chance from the relentless combo is useful in stopping the boss {{MonsterIcon|Morellia}} from healing. You should not need a {{ItemIcon|Wasteful Ring}} for this fight.


3. Keeping with the theme of {{Skill|Ranged}} upgrades, we next seek to fight {{MonsterIcon|Phantom}} to obtain {{ItemIcon|Ethereal Longbow}}. This monster is quite strong and will require a {{ItemIcon|Wasteful Ring}}, {{ItemIcon|Guardian Amulet}} and {{PrayerIcon|Holy Aegis}} to just barely stay alive. It will take about 20 hours to reach the drop rate for the item. It is worth killing this monster on task, as you will overall profit slayer coins.
==Phantom==
 
Keeping with the theme of {{Skill|Ranged}} upgrades, we next seek to fight {{MonsterIcon|Phantom}} to obtain {{ItemIcon|Ethereal Longbow}}. This monster is quite strong and will require a {{ItemIcon|Wasteful Ring}}, {{ItemIcon|Guardian Amulet}} and {{PrayerIcon|Holy Aegis}} to just barely stay alive. It will take about 20 hours to reach the drop rate for the item. It is worth killing this monster on task, as you will overall profit slayer coins as the legendary task pool is quite small. The increased DPS from the {{ItemIcon|Superior Slayer Skillcape}} is very useful too.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
|helm1 = Slayer Cowl (Legendary)
|helm1 = Slayer Helmet (Legendary)
|neck1 = Fighter Amulet
|neck1 = Fighter Amulet
|neck2 = Fury of the Elemental Zodiacs
|neck2 = Fury of the Elemental Zodiacs
|cape1 = Superior Slayer Skillcape
|cape1 = Superior Slayer Skillcape
|cape2 = Slayer Skillcape  
|cape2 = Slayer Skillcape
|cape3 = Infernal Cape
|body1 = Slayer Platebody (Legendary)
|body1 = Slayer Platebody (Legendary)
|legs1 = Perfect Sight Legs
|legs1 = Perfect Sight Legs
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|shield1 = Shield of Melee Power
|shield1 = Shield of Melee Power
|gloves1 = Relentless Fury Gloves
|gloves1 = Relentless Fury Gloves
|gloves2 = Ragnar God Gloves
|boots1 = Frost Walker Boots
|boots1 = Frost Walker Boots
|ring1 = Wasteful Ring
|ring1 = Wasteful Ring
|passive1 = Shield of Melee Power
|passive1 = Guardian Amulet
|passive1 = !Third Legendary Slayer Piece
|passive2 = Guardian Amulet
|prayer11 = Battleborn
|prayer11 = Battleborn
|prayer21 = Avidity
|prayer21 = Holy Aegis
}}
}}


==Lightning Region==
With a lot of good {{Skill|Ranged}} upgrades under our belt, we can work on clearing our way through {{ZoneIcon|Lightning Region}} to obtain all of the goodies within. This dungeon is very dangerous, hence why we must prepare adequately for it. To access this dungeon we need to blitz through {{ZoneIcon|Underground Lava Lake}} once. This dungeon is very easily cleared with {{ItemIcon|Ultima Godsword}} or possibly with {{ItemIcon|Spectral Ice Sword}} using the same setup as {{ZoneIcon|Ancient Sanctuary}}, '''however''' you will have to take care to avoid fighting {{MonsterIcon|Magic Fire Demon}} while using {{Skill|Attack|Melee}}. These can very easily kill you outright, but are easily dispatched by swapping to {{Skill|Ranged}} (wearing {{ItemIcon|Aeris God Platelegs}} / {{ItemIcon|Aeris God Boots}} if you only have one set of {{ItemIcon|Perfect Sight Legs}} / {{ItemIcon|Frost Walker Boots}}) and then switching back afterwards. The boss {{MonsterIcon|Trogark}} will outheal our punny damage from {{Icon|Water Strike|type=spell}} with {{ItemIcon|Ocean Song}}, so we have to rely on the raw power of {{ItemIcon|Ultima Godsword}} instead to get the job done.


With some good {{Skill|Ranged}} upgrades under our belt, we can work on clearing our way through {{ZoneIcon|Lightning Region}} to obtain all of the goodies within. This dungeon is very dangerous, hence why we must prepare adequately for it. To access this dungeon we need to blitz through {{ZoneIcon|Underground Lava Lake}} once. This dungeon is very easily cleared with {{ItemIcon|Ultima Godsword}} or possibly with {{ItemIcon|Spectral Ice Sword}} using the same setup as {{ZoneIcon|Ancient Sanctuary}}, '''however''' you will have to take care to avoid fighting {{MonsterIcon|Magic Fire Demon}} while using {{Skill|Attack|Melee}}. These can very easily kill you outright, but are easily dispatched by swapping to {{Skill|Ranged}} and then switching back afterwards. The boss {{MonsterIcon|Trogark}} will outheal our punny damage from {{Icon|Water Strike|type=spell}} with {{ItemIcon|Ocean Song}}, so we have to rely on the raw power of {{ItemIcon|Ultima Godsword}} instead to get the job done.
We can now work on clearing {{ZoneIcon|Lightning Region}}. The boss will stun you frequently and heal a lot, but with the setup listed below you will be able to clear it. This dungeon is extremely lucrative, as every single item is useful. The {{ItemIcon|Lightning Aura Helmet}} is our first 12% DR for the helmet slot and synergises with stuns so it is useful for {{Skill|Attack|Melee}} and {{Skill|Magic}}. {{ItemIcon|Lightning Coil 2H Staff}} with {{Icon|Wind Strike|type=spell}} completely replaces {{ItemIcon|Ocean Song}} and you cannot leave this dungeon without it. You will want {{ItemIcon|Lightning Strike 1H Sword|qty=5}} in order to make {{ItemIcon|FrostSpark 1H Sword}}, which heavily synergies with stuns and the rest of the gear from this dungeon. This sword will probably replace {{ItemIcon|Ultima Godsword}} as our go-to {{Skill|Attack|Melee}} weapon. You will want {{ItemIcon|Lightning Boots|qty=15}} and {{ItemIcon|Lightning Boots|qty=15}}, as those upgrades are very useful and help with dealing with stuns.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Range
|style = Ranged
|helm1 = Slayer Cowl (Master)
|helm1 = Slayer Cowl (Legendary)
|neck1 = Guardian Amulet
|neck1 = Deadeye Amulet
|neck2 = Deadeye Amulet
|neck2 = Fury of the Elemental Zodiacs
|neck3 = Fury of the Elemental Zodiacs
|cape1 = Weakness Exploiter Cape
|cape1 = Superior Slayer Skillcape
|cape2 = Infernal Cape
|cape2 = Slayer Skillcape
|body1 = Bundled Protection Body
|body1 = Slayer Leather Body (Master)
|legs1 = Perfect Sight Legs
|legs1 = Perfect Sight Legs
|weapon1 = Shockwave
|weapon1 = Ethereal Longbow
|shield1 = Shield of Melee Power
|gloves1 = Poison Virulence Gloves
|gloves1 = Poison Virulence Gloves
|gloves2 = Aeris God Gloves
|gloves2 = Aeris God Gloves
|boots1 = Frost Walker Boots
|boots1 = Frostspark Boots
|ammo1 = Jadestone Bolts
|boots2 = Frost Walker Boots
|ammo2 = Diamond Bolts
|ammo1 = Ancient Arrows
|ammo3 = Sapphire Bolts
|ring1 = Wasteful Ring
|ring1 = Wasteful Ring
|passive1 = !Third Master Slayer Piece
|passive1 = Shield of Ranged Power
|passive2 = Guardian Amulet
|prayer11 = Battleborn
|prayer11 = Battleborn
|prayer21 = Avidity
|prayer21 = Holy Aegis
}}
}}


With a very good set of {{Skill|Ranged}} upgrades, it is possible to work on completing {{MonsterIcon|Ice Hydra}} tasks which count as mythical tasks. In fact, {{MonsterIcon|Ice Hydra}} is the ''only'' mythical task we have access to. At the time of writing this guide, there is an issue where you can never roll the same {{Skill|Slayer}} task twice in a row, even if that is the only {{Skill|Slayer}} task you have available for that tier. There is a mod available in the Official Mod Manager which fixes this issue. If you choose to use the mod to fix the issue, then simply equip you pimped out {{Skill|Ranged}} gear and begin working towards 20 mythical tasks through {{MonsterIcon|Ice Hydra}} to obtain {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}. If you decide not to use the mod fix, then still don your drip and prepare to manually reroll tasks by selecting an easy task after each {{MonsterIcon|Ice Hydra}} task and then selecting another mythical task. It is ```strongly``` recommended to reroll lengthy tasks (above 150 or so).
==Ice Hydra==
'''STILL TESTING THIS SECTION'''
With our very good set of {{Skill|Ranged}} upgrades, it is possible to work on completing {{MonsterIcon|Ice Hydra}} tasks which count as mythical tasks. In fact, {{MonsterIcon|Ice Hydra}} is the ''only'' mythical task we have access to. At the time of writing this guide, there is an issue where you can never roll the same {{Skill|Slayer}} task twice in a row, even if that is the only {{Skill|Slayer}} task you have available for that tier. There is a mod available in the Official Mod Manager which fixes this issue. If you choose to use the mod to fix the issue, then simply equip you pimped out {{Skill|Ranged}} gear and begin working towards 20 mythical tasks through {{MonsterIcon|Ice Hydra}} to obtain {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}. If you decide not to use the mod fix, then still don your drip and prepare to manually reroll tasks by selecting an easy task after each {{MonsterIcon|Ice Hydra}} task and then selecting another mythical task.  
 
It is ```strongly``` recommended to reroll lengthy tasks (above 150 or so) in order to expedite this process. Even with rerolling, this is expected to take about a week of continuous {{Skill|Slayer}}, and even more time to replenish the food wasted.
 
The alternative to tackling {{MonsterIcon|Ice Hydra}} now would be to manual one completion of {{ZoneIcon|Lair of the Spider Queen}} in order to obtain access to {{ZoneIcon|Afflicted City}} to fight {{MonsterIcon|Plague Doctor|Plague Doctors}}. This monster drops {{ItemIcon|Area Control Potion}} which can be used to combat the intense slowing aura of {{ZoneIcon|Frozen Tundra}}. This will speed up the Mythical tasks considerably, but farming {{MonsterIcon|Plague Doctor}} does take some time.  
 


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