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Easter Eggs: Difference between revisions

From Melvor Idle
→‎Clue Chasers Insignia: Update for v1.1 changes
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(→‎Clue Chasers Insignia: Update for v1.1 changes)
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{{V|1.0.5}}
{{V|1.1}}
This page contains all current and past Easter Eggs implemented into Melvor Idle.
This page contains all current and past Easter Eggs implemented into Melvor Idle.
==Amulet of Calculated Promotion==
==Amulet of Calculated Promotion==
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The {{ItemIcon|Clue Chasers Insignia}} was added in the [[v0.14|Alpha v0.14]] update and was teased with a clue which requires [https://en.wikipedia.org/wiki/Metagaming metagaming] to solve. The clue for how to obtain the amulet was left in the patch notes:
The {{ItemIcon|Clue Chasers Insignia}} was added in the [[v0.14|Alpha v0.14]] update and was teased with a clue which requires [https://en.wikipedia.org/wiki/Metagaming metagaming] to solve. The clue for how to obtain the amulet was left in the patch notes:
  ''"The Numbers, mason, What do they mean?!"''
  ''"The Numbers, mason, What do they mean?!"''
The clue is a [https://en.wikipedia.org/wiki/Red_herring red herring] reference to a cutscene from the game [https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops Call of Duty: Black Ops]. The numbers important for solving the clue come from the TV show [https://en.wikipedia.org/wiki/Lost_(TV_series) Lost], which uses the numbers [https://en.wikipedia.org/wiki/Mythology_of_Lost#The_Numbers 4, 8, 15, 16, 23, and 42], as a part of the show's mythology. The numbers correspond to the 'item ID' of items in Melvor Idle, 4 is {{ItemIcon|Maple Logs}}, 8 is {{ItemIcon|Redwood Logs}}, 15 is {{ItemIcon|Raw Swordfish}}, 16 is {{ItemIcon|Raw Crab}}, 23 is {{ItemIcon|Herring}}, and 42 is {{ItemIcon|Burnt Cave Fish}}. These items must be manually placed in the aforementioned order, so that the first 6 slots of the [[Bank]] contain them. The items must also have a specific quantity, which is discovered by reversing the number sequence. The correct order and quantity of items is shown below.
The clue is a [https://en.wikipedia.org/wiki/Red_herring red herring] reference to a cutscene from the game [https://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops Call of Duty: Black Ops]. The numbers important for solving the clue come from the TV show [https://en.wikipedia.org/wiki/Lost_(TV_series) Lost], which uses the numbers [https://en.wikipedia.org/wiki/Mythology_of_Lost#The_Numbers 4, 8, 15, 16, 23, and 42], as a part of the show's mythology. Prior to [[V1.1]] when the game's internal item IDs were numeric, the numbers corresponded to the 'item ID' of items in Melvor Idle, where 4 was {{ItemIcon|Maple Logs}}, 8 was {{ItemIcon|Redwood Logs}}, 15 was {{ItemIcon|Raw Swordfish}}, 16 was {{ItemIcon|Raw Crab}}, 23 was {{ItemIcon|Herring}}, and 42 was {{ItemIcon|Burnt Cave Fish}}. These items must be manually placed in the aforementioned order, so that the first 6 slots of the [[Bank]] contain them. The items were previously required to be in specific quantities, although this requirement was removed in [[V1.1]] meaning that only the specific items and the correct order is required. These specific quantities were discovered by reversing the number sequence, and were as shown below.


{{ItemIcon|Maple Logs|qty=42}}, {{ItemIcon|Redwood Logs|qty=23}}, {{ItemIcon|Raw Swordfish|qty=16}}, {{ItemIcon|Raw Crab|qty=15}}, {{ItemIcon|Herring|qty=8}}, {{ItemIcon|Burnt Cave Fish|qty=4}}.  
{{ItemIcon|Maple Logs|qty=42}}, {{ItemIcon|Redwood Logs|qty=23}}, {{ItemIcon|Raw Swordfish|qty=16}}, {{ItemIcon|Raw Crab|qty=15}}, {{ItemIcon|Herring|qty=8}}, {{ItemIcon|Burnt Cave Fish|qty=4}}.


Once the items have been moved to the first 6 slots within the leftmost tab of the [[Bank]] in the correct order and quantity, the {{ItemIcon|Clue Chasers Insignia}} will be automatically awarded. If the amulet is not awarded immediately, the player should swap two of the items and then swap them back into the correct order. If there is already a {{ItemIcon|Clue Chasers Insignia}} in the bank, or if the order/quantity of items is wrong, the amulet will not be awarded. If the amulet is equipped, sold or lost, it can be obtained again using the same method.
From the release of [[V1.1]], the internal IDs the game uses for referencing objects such as items changed from numeric to [https://en.wikipedia.org/wiki/Namespace namespaced] IDs, rendering the original hint largely irrelevant. In addition, the quantity requirement was relaxed, allowing the required items to be of any quantity, as long as they are in the required order. The {{ItemIcon|Burnt Cave Fish}} description was changed to reference the original method - each grouping of three numbers separated by a question mark indicates the item's position within the bank, the item's numeric ID, and the item's quantity in that order.
 
Once the items have been moved to the first 6 slots within the leftmost tab of the [[Bank]] in the correct order, the {{ItemIcon|Clue Chasers Insignia}} will be automatically awarded. If the amulet is not awarded immediately, the player should swap two of the items and then swap them back into the correct order. If there is already a {{ItemIcon|Clue Chasers Insignia}} in the bank, or if the order of items is wrong, the amulet will not be awarded. If the amulet is equipped, sold or lost, it can be obtained again using the same method.


==69(lol)==
==69(lol)==